Emulation Feedback Misc What's the deal with Gecko codes???

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Tur7L3

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Feels like whenever you'll looking for a Gamecube cheat for Nintendont, be it widescreen, widescreen corrections or 60Hz for PAL releases, ALL codes are fighting with You to not be used. Always a bunch of encrypted/different format codes over at forums for gecko ones, always a Lot of diverging ones where You find the samw functionality between them but all are insanely different lenghts and only one or two works, always a lot of troubleshooting.

This is specially tiresome on Nintendont, with each fail requiring a reset, redoing of the .gct file and repeat. Is it not there a viable way to know which done Will work? Because as far as forums go, a Lot of people are happy with them, then You Try them and they don't work. Heck, Even the dolphin forum ones are Hit or Miss for me
 
Here's the good stuff:

https://gc-forever.com/forums/viewtopic.php?t=2165

I used a lot of them with my PAL discs, and they work flawlessly.

How to use them (not for you, you already know)
- Paste them in gameID.txt:

Code:
[GameID] Game name

Code name 1
Code line
Code line

Code name 2
Code line

//Etc.

Convert them to .gct with Cheat Manager 0.3 or through USB Loader GX.

Swiss uses directly the txt file, but cheats must be set before each game launch.

Edit: some codes on the Dolphin wiki (per game) work too.
But yeah, other sources are hit or miss most of the time.
 
Last edited by Ouaz,
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