Emulation Feedback Misc What's the deal with Gecko codes???

Tur7L3

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Feels like whenever you'll looking for a Gamecube cheat for Nintendont, be it widescreen, widescreen corrections or 60Hz for PAL releases, ALL codes are fighting with You to not be used. Always a bunch of encrypted/different format codes over at forums for gecko ones, always a Lot of diverging ones where You find the samw functionality between them but all are insanely different lenghts and only one or two works, always a lot of troubleshooting.

This is specially tiresome on Nintendont, with each fail requiring a reset, redoing of the .gct file and repeat. Is it not there a viable way to know which done Will work? Because as far as forums go, a Lot of people are happy with them, then You Try them and they don't work. Heck, Even the dolphin forum ones are Hit or Miss for me
 

Ouaz

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Here's the good stuff:

https://gc-forever.com/forums/viewtopic.php?t=2165

I used a lot of them with my PAL discs, and they work flawlessly.

How to use them (not for you, you already know)
- Paste them in gameID.txt:

Code:
[GameID] Game name

Code name 1
Code line
Code line

Code name 2
Code line

//Etc.

Convert them to .gct with Cheat Manager 0.3 or through USB Loader GX.

Swiss uses directly the txt file, but cheats must be set before each game launch.

Edit: some codes on the Dolphin wiki (per game) work too.
But yeah, other sources are hit or miss most of the time.
 
Last edited by Ouaz,
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