what language do you code cias in

Discussion in '3DS - Homebrew Development and Emulators' started by hacksn5s4, Feb 4, 2016.

  1. hacksn5s4
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    hacksn5s4 Banned

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    just wondering cause i want to like try to make a game thats port able to 3ds
     
  2. rctgamer3

    rctgamer3 GBAtemp Fan

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    English.
     
    Last edited by rctgamer3, Feb 4, 2016
  3. hacksn5s4
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    hacksn5s4 Banned

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    No shit posting thanks
     
  4. Shubshub

    Shubshub The Shubinator

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    The dark part of your house
    C++/C/ASM(Assembly)
     
  5. Alanturing

    Alanturing Member

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    cia is a package container you don't 'code it' best starting reading specs at 3dbrew learning the systems memory space api calls registers etc...
     
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  6. erman1337

    erman1337 GBAtemp Maniac

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    You basically do it the same way you create 3ds homebrew, then pack it in a cia file
     
  7. ground

    ground GBAtemp Advanced Fan

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    exactly, ist just a different file format. You can even convert a .3ds/.3dsx to .cia (and vica versa) to release every format for people who want it.
     
  8. Slashcash

    Slashcash GBAtemp Fan

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    That is not a totally incorrect answer. Even though english is not my native language every piece of my code is generally english speaking (variable names, comments, class names) so this is not shitposting at all
     
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  9. DjoeN

    DjoeN Captain Haddock!

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    Wel i was gonna say, the language of love :wub:, but then i saw the cia stuff in the title :P
    but i have to say, i coded togheter with my wife 3 daughters (a twin, and 1 a bit later) (didn't understand the part on how to code boys:wacko:, maybe i forgot to include some libs :unsure:;) )

    :rofl2::rofl2::rofl2:
     
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  10. wormdood

    wormdood pirate booty inspector

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    thats why your apps suck you need to code in

    klingon
     
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