what coding knowledge is needed for making 3ds homebrew??

Discussion in '3DS - Homebrew Development and Emulators' started by DarkRioru, Nov 14, 2015.

  1. DarkRioru
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    DarkRioru reach for the stars

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    there's lua, c, c++... what am I missing here and where can I learn C??? I want to learn as much as I can before Skills U.S.A. regionals next February... because I have no knowledge about C
     
    Last edited by DarkRioru, Nov 14, 2015
  2. Arseface_TM

    Arseface_TM Board Game Dev

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    The only languages I know of that apply to 3DS homebrew are lua, C, and C++.

    C# isn't to my knowledge.
     
  3. DarkRioru
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    DarkRioru reach for the stars

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    I meant C... sorry... I thought the "C" had a pound sign in front of it to define it as a coding language besides a letter in the alphabet...
     
  4. Arseface_TM

    Arseface_TM Board Game Dev

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    There should be homebrew examples in ctrulib. Other than that, google and the homebrew tread stickied on this board should be able to help.
     
  5. ihaveamac

    ihaveamac GBAtemp Guru

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    DarkRioru and VinsCool like this.
  6. DarkRioru
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    DarkRioru reach for the stars

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    where do I find Ipp-3ds?? I don't see it in the homebrew list....
     
  7. ihaveamac

    ihaveamac GBAtemp Guru

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  8. DarkFlare69

    DarkFlare69 GBAtemp Psycho!

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    Google...
     
  9. robot56

    robot56 Advanced Member

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    If you want to run native homebrew, you're going to need to learn C or C++. Nether of those languages are really suitable for beginners -- they're not languages an average person can learn in a week.

    You can use script interpreters like luaplayerplus (write in Lua) or 3ds.js (write in Javascript) to run higher level code but you wouldn't have nearly as much control over the console as you would if you wrote it natively.
     
  10. DarkRioru
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    DarkRioru reach for the stars

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    I'm currently learning javascript
     
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