You mean just for storing the file? Or so that you can play it on the Wii? The Wii can't read this format.
WDF file are simple files that can be stored to a DVD. But such DVD can't be used with the Wii.nknave said:I think this will be good if the software was able to burn into a DVD-R directly from this WDF without any other conversion.
In the moment: Yes.lazyguy said:ciso need to be scrubbed for max compression right?
does wdf need to be scrubbed before getting best compression
Both program can handle any files not only ISO images:mousex said:How do you test iso2wdf and wdf2iso with pictures and documents? Shouldn't they just skip these files?
But after using WiiScrubber you have to zip the ISO to achieve compression. And unzip it before adding it to WBFS. With this you can skip the extra zip/unzip steps.Shuny said:So, basically, it's a destructive format that uses what Dack discovered with his WiiScrubber a year ago, right ?
I'll keep using WiiScrubber I think,.
That's it! And compressing/decompressing costs a lot of time. WWT can handle WDF files fast and directly.bowser said:Any chance of a Windows version of this tool?
I have thought about it. In the moment I haven't used not much linux specific features/libraries:
- getopt (perhaps there is a windows port)
- file handling (CreateFile()... is the windows native file access)
But after using WiiScrubber you have to zip the ISO to achieve compression. And unzip it before adding it to WBFS. With this you can skip the extra zip/unzip steps.bowser said:QUOTE(Shuny @ Oct 18 2009, 01:49 PM) So, basically, it's a destructive format that uses what Dack discovered with his WiiScrubber a year ago, right ?
I'll keep using WiiScrubber I think,.
Dack said:BTW the Wii Chess size in the test is a bit of a con as thats the version that has the update partition removed, in fact, looking at the results - they all have the updates removed, in the case of Mario Kart you've also stripped the channel.
Yes, that's true. The reason is that I used an USB loader to rip my DVD. And the loader forgot the other partitions (it's ok for me). It's not a mistake of libwbfs: The tools tells libwbfs what to do:
CODEtypedef enum
{
ÂÂÂÂUPDATE_PARTITION_TYPEÂÂÂÂ= 0,
ÂÂÂÂGAME_PARTITION_TYPE,
ÂÂÂÂOTHER_PARTITION_TYPE,
ÂÂÂÂ// value in between selects partition types of that value
ÂÂÂÂALL_PARTITIONSÂÂÂÂÂÂÂÂ= 0xffffffff-3,
ÂÂÂÂREMOVE_UPDATE_PARTITION,ÂÂÂÂ// keeps game + channel installers
ÂÂÂÂONLY_GAME_PARTITION,
} partition_selector_t;
nothe said:Time effective solutions are meaningful only when something long-running is run frequently
How frequently do you import or export game images to or from WBFS? I guess not much. So ordinary compressing solutions like RAR does the job very effectively, don't they?
Wiimm said:...
WDF supports fast random access. And this means that it can be used by usb loaders, sometimes.
zx3junglist said:Wiimm said:...
WDF supports fast random access. And this means that it can be used by usb loaders, sometimes.
Speaking of which, have you gotten any idea if WDF can/will be implemented by any USB loaders? This would be the crowning achievement here, and would save on tons of disk space for those of us who chose not to use WBFS. If not, and if it is feasible, I'd suggest reaching out to some of the devs who are active in the community to see if they see the value in this.
Thanks
-ZX
PapyJason said:hi
Wdf and wbfs files are very similar in term of size so it's already implemented in gx loader and cfg loader , reading directly a wbfs file from a fat or ntfs partition.Beside u have many posts who speak about this new implementation.