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Hello everyone,
yesterday i was wondering about what could improve 3DS homebrew scene growing and i thought about why not create a clone of RPG Maker.
RPG Maker is a really easy-to-use engine to create 2D RPG games like old Final Fantasy and similar.
Some RPG Maker products are also buyable on Steam like "To the Moon" ( http://store.steampowered.com/app/206440 ) and i think this could be a good new entry which can give a lot of homebrews to the scene.
So yesterday i started working on the Engine, here you are some info:
- Engine will be created through lpp-3ds for different motivations:
Currently i have done only basics feature (Currently i have made dynamic map rendering through GPU, hero rendering, hero movement animation, random encounter prototype, map file prototype with tilesets, out-of-map collision check.)
Thanks to exelix11 for the video
If someone wants to look at the code, here is the GitHub link: https://github.com/Rinnegatamante/RPG-Maker-3DS
It doesn't work on official lpp-3ds release cause i'm using a slight modified version which will have splashcreen at startup for engine credits, i'll release a working 3DSX file soon.
I'm looking for anyone who wants to help for its development.
Are appreciated helps from:
yesterday i was wondering about what could improve 3DS homebrew scene growing and i thought about why not create a clone of RPG Maker.
RPG Maker is a really easy-to-use engine to create 2D RPG games like old Final Fantasy and similar.
Some RPG Maker products are also buyable on Steam like "To the Moon" ( http://store.steampowered.com/app/206440 ) and i think this could be a good new entry which can give a lot of homebrews to the scene.
So yesterday i started working on the Engine, here you are some info:
- Engine will be created through lpp-3ds for different motivations:
- The PC Game Builder will be easier to create
- LUA like RGSS (Ruby Game Script System) used on offciial RPG Maker releases is an interpreted language leading you full control on game customization
- lpp-3ds provides by itself different features useful for the engine creation (audio streaming, GPU support, Alpha blending etc...)
Currently i have done only basics feature (Currently i have made dynamic map rendering through GPU, hero rendering, hero movement animation, random encounter prototype, map file prototype with tilesets, out-of-map collision check.)
Thanks to exelix11 for the video
If someone wants to look at the code, here is the GitHub link: https://github.com/Rinnegatamante/RPG-Maker-3DS
It doesn't work on official lpp-3ds release cause i'm using a slight modified version which will have splashcreen at startup for engine credits, i'll release a working 3DSX file soon.
I'm looking for anyone who wants to help for its development.
Are appreciated helps from:
- LUA developers for Engine creation
- C# developers for the PC Game Builder creation (exelix11 is currently working on it so ask him for everything around it)
- A Graphic for a logo for RPG Maker (Anyone wants to try create it can leave the logo here or send me a PM), the logo for now will be used in the splashscreen on engine startup. Splashscreen is something similar to this:
Last edited by Rinnegatamante,