vWii vs Wii VC?

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just modded my wii u with aroma and tiramisu, and i'm curious if wii games run the same in vWii as in Wii VC injects? are there any major differences visual quality or play wise or is it just launching the same thing from a forwarder of sorts?
 
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Wii VC injects allow you to run Wii mods and GameCube games without needing to hack your vWii (but it is still needed for WiiWare injects), to use the Wii U GamePad and, for compatible homebrews, to overclock your vWii.
The vWii, outside VC injects, allow you to play disc games, to install and play their channels (for example, installing the Mario Kart channel from a Mario Kart Wii VC inject won't work) and to use homebrews which don't work with injections (for example, the Homebrew App Store for Wii).
Outside of these aspects, it's the same. The greatest visual quality a Wii game can offer on Wii U is 480p, whether you're running it with the vWii or a Wii VC inject.
 
I heard with vWii +USB loaders you can turn off deflicker to get clearer video output, but with VC injects you cannot do this.
Another perk for vWii is you can use cheats.
 
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I heard with vWii +USB loaders you can turn off deflicker to get clearer video output, but with VC injects you cannot do this.
Another perk for vWii is you can use cheats.

You can technically do both of these with VC injections, it just sucks a lot.

To disable deflicker you need to unpack the disc image with a tool like Wiimms ISO Tool, e.g. wit x mariokartwii.wbfs mkwii then you can search the main.dol for the following code fragment:
Code:
99498000 90E98000 99498000 91098000 41820040
That last one is a conditional branch, you can replace it with a forced branch to skip over enabling the deflicker filter:
Code:
99498000 90E98000 99498000 91098000 48000040
That's identical except for the last part (4800...) which forces the branch. I don't know how reliable this exact byte sequence is, it's just the one I've encountered when looking at this. It's code from one the SDK libraries, so it should be broadly the same across all games, but it might change with different SDK versions, e.g. depending on when the game came out.

For using cheats in VC titles, you again need an unpacked image (like I did with wit above), then you need a compiled GCT cheat file (like your USB loader can make or this online tool), and lastly you need Wiimms StaticR Tool. Then you can apply your GCT to your main.dol with wstrt patch main.dol --add-section mycheats.gct.

Then you can rebuild your image with something like wit copy mkwii mariokartwii-hacked.wbfs or whatever your preferred format is and lastly inject that file with your injection tool.

So like I said, it sucks.
 
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Then you can rebuild your image with something like wit copy mkwii mariokartwii-hacked.wbfs or whatever your preferred format is and lastly inject that file with your injection tool.

So like I said, it sucks.
Thanks for the info! But by saying "rebuild your image" u mean this is a title by titile/game by game process if I want cheats/deflicer with injects?
 
Thanks for the info! But by saying "rebuild your image" u mean this is a title by titile/game by game process if I want cheats/deflicer with injects?

Exactly, yep. Every single game you want to disable deflicker on or use cheats, you'll have to repeat this process.
 
Hello!
My daughter is playing Wii U again, so I thought I'd play with her too. I bought a Guitar Hero guitar and I want to play (Wii) Guitar Hero games on Wii U, but I can't play Guitar Hero 5 and Guitar Hero Warriors of Rock on Wii VC. It says everywhere that they are not compatible. I thought I would then play these games on vWii in homebrew channel with USB Loader GX. But I can't! My Wii U: SD card with Tiramisu and hb apps and a few GC games, and etc. I have a) HDD with the Wii U games on it and now disconnecting it I have a b) HDD with the Wii (Guitar Hero) games on it. But the USB Loader GX only sees the GC games on the SD card and not the HDD at all! What am I doing wrong or what else do I need?
THANKS!
 
Hello!
My daughter is playing Wii U again, so I thought I'd play with her too. I bought a Guitar Hero guitar and I want to play (Wii) Guitar Hero games on Wii U, but I can't play Guitar Hero 5 and Guitar Hero Warriors of Rock on Wii VC. It says everywhere that they are not compatible. I thought I would then play these games on vWii in homebrew channel with USB Loader GX. But I can't! My Wii U: SD card with Tiramisu and hb apps and a few GC games, and etc. I have a) HDD with the Wii U games on it and now disconnecting it I have a b) HDD with the Wii (Guitar Hero) games on it. But the USB Loader GX only sees the GC games on the SD card and not the HDD at all! What am I doing wrong or what else do I need?
THANKS!
Did you try setting the USB loading option to ON? It is in the settings (bottom right corner)
 
Did you try setting the USB loading option to ON? It is in the settings (bottom right corner)
I tried, but it doesn't work! I don't know why it doesn't see the HDD as well as the SD card. Maybe the problem is that they are both FAT32?
But for now I've chosen the solution of replacing the 32GB SD card with a 128GB one, which is formatted FAT32, so everything fits in one place and the Wii U HDD stays plugged in, no need to swap it.
 
Hey Tommy - something that you may have overlooked is that your HDD requires a Y-cable (the Wii U was not very good at outputting voltage, not to mention slow transfer speeds):

Do you have an HDD with a dedicated PSU, or is it one that is plug and play/USB only?

Edit: Oh yeah, I forgot to mention that using an SD card as primary is typically not encouraged if you're going to be building a collection. If you're simply playing Guitar Hero/Rock Band, that's probably fine. There are several reasons for this, but right off the bat Wii U and WiiWare titles cannot be stored on an SD card.

If you start to build a library of games though, know that you're dealing with a litany of potential issues if you base your operations all around on SD Card -- read speeds are lower, the memory is far more volatile (and therefore degrades faster), etc... the read speeds might be the biggest killer once you start getting to larger libraries though.

TL;DR if you ever need to upgrade, or want to put more games on there... you should highly consider upgrading your external hard drive. It will carry you a lot further than an SD card, and set you back far less money. You can find typically find a 1TB (way more than you'll ever need) MyBook for around $25 USD~ (I'd link you to eBay but it won't let me since my account is new lol).
 
Last edited by ixylph,
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There are several reasons for this, but right off the bat Wii U and WiiWare titles cannot be stored on an SD card.
not true these days, you can use sd card as usb storage for wii u games and wiiware can go on sd card emunand since a long time ago. split your sd card into two partitions and you can have one for wii u games and one for vwii stuff

it doesn't invalidate your point about sd cards having worse read speeds and worse life time than hard drives, but it is possible to use an sd card for everything if someone wanted to do that
 
A bit off subject. But I need to install the same game. Do I delete it first? Will that delete my saves? Or can I just overwrite? And that won’t effect my saves?
Post automatically merged:

Also any idea what setting I changed that now my VC boots into Nintendont instead of the game?
 
Last edited by laz305,
A bit off subject. But I need to install the same game. Do I delete it first? Will that delete my saves? Or can I just overwrite? And that won’t effect my saves?
Post automatically merged:

Also any idea what setting I changed that now my VC boots into Nintendont instead of the game?
I'm not sure, but I think you can overwrite it. Is that game set on the same region, with the same settings for its inject?
Maybe you chose Nintendont as an "Installed File" for Priiloader? If that's the case, try turning it off on the "Load Priiloader" menu.
 
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