Hello,
So i am that one person on earth trying to use Visual Studio Community 2022 for homebrew GBA development. I am using the 'Makefile Project' template for this.
The only issue i ran into is the fact that i cant figure out how to make VS 2022 run the build using a custom program (like mGBA.exe) after it built the program.
At this stage, when i press F5, it makes the .gba file properly, and then tries to open the .gba file, as if it was an windows .exe file and gives the following error message;
"
Unable to start program
'P:\ath\to\my\rom.gba'
P:\ath\to\my\rom.gba is not a valid Win32 application.
"
I was wondering if anyone knows how to make VS 2022 use a custom program to boot the debug instead of trying to open it as a windows application?
Nevermind, i just figured it out...
I feel stupid now...
So i am that one person on earth trying to use Visual Studio Community 2022 for homebrew GBA development. I am using the 'Makefile Project' template for this.
The only issue i ran into is the fact that i cant figure out how to make VS 2022 run the build using a custom program (like mGBA.exe) after it built the program.
At this stage, when i press F5, it makes the .gba file properly, and then tries to open the .gba file, as if it was an windows .exe file and gives the following error message;
"
Unable to start program
'P:\ath\to\my\rom.gba'
P:\ath\to\my\rom.gba is not a valid Win32 application.
"
I was wondering if anyone knows how to make VS 2022 use a custom program to boot the debug instead of trying to open it as a windows application?
Post automatically merged:
Nevermind, i just figured it out...
I feel stupid now...
Last edited by Heptagram064,