lol. It's ok. Just gotta pay attention to what you're seeing. Look at things around you and ask "What could this be?" You're using "Dissect Data/Structures" there, which is a really good tool to look closely at things. Use it to find similarityies between things. Like Character1's hp and Character 2's HP. You might find some interesting and related things in it, like finding all their STR and Magic, stats, etc.Now I've done it after over 7 hours of searching and experimenting .
I have the correct B200 code.
What I have done;
I went to the basement and got the hammer and hit stable codes out of the Vita.
Sometimes it can be so easy if you know how.
Unfortunately, I could not write down the money code....
This screenie here is from YsVIII and shows some things I found..... like how there's actually 3 extra characters built into the game, and you could theoretically make them work... DanaCopy almost works right out of the box, but the others need some extra love, like a character model and stats added. Other fun things is the Char Names... Looks like the characters in this game were based VERY heavily on characters from an earlier game, and then washed and cleaned and look new here... Aisha->Laxia...Dogi->Hummel...etc. But more importantly, there's the pointer leading to each character's stats that I've colored in red.
More likely though, the thing that will help you in Cheat Engine is the "Pointer Searcher" function. When you find the address you need in a dump, use the "Generate pointermap" option. Do the same in a new dump and you should start getting useful pointers from that, especially now that the seg0/1 areas are static.