Yeah, I got all the Home/Portable System Cheats, but that just leaves the Arcade Cheats except for NeoGeo since, you know, UniBIOS. But if there is a way to get VitaCheat to run for Homebrew and Emulators,
I just did what you suggested and it worked! The video was a massive help even though if it wasn’t in English. You just gotta follow what he does haha.
Again, thanks for the help and for the time!
if you are on ensue 6.65 and use version z05 of vita cheat it should work.
in case it doesn't just search for the code yourself using the menu. I looked for 32bit values for both. u should get them after researching the updated values 3 times or so.
Cheers
PS: i am at work so i can't check the video but it seemed to be good enough on how to find your own codes. It might not be in English, can't use sound but its visually enough.
Yeah, I quit the Game, Restarted the System, and the Address changed on me. But the Value should be 43160000 . Took a while to get it by throwing a ton of Grenades, but I got it. Version is from NoNpDRM, base Version.
Yeah, I quit the Game, Restarted the System, and the Address changed on me. But the Value should be 43160000 . Took a while to get it by throwing a ton of Grenades, but I got it. Version is from NoNpDRM, base Version.
Ah, that explains it. I'm on 1.01.
Thanks for giving me a hint at what kinda value I was looking for. Having to figure out if games use regular hex, 32-bit float, or 64-bit float values is confusing as hell.
I would look up some tutorials for PSP pointer codes as a way to start out. That's where all my code creation started.
A dude named raing3 made a really useful pointer searcher that works for Vita memory dumps, so it can potentially make things a bit easier.
Pointer searching is kind of universal, as most types of software have instances of such things. You're going to want to use Google search terms like "find pointer" and "DMA."
Yeah, I quit the Game, Restarted the System, and the Address changed on me. But the Value should be 43160000 . Took a while to get it by throwing a ton of Grenades, but I got it. Version is from NoNpDRM, base Version.
Strangely enough, the last couple times I booted up Dead Nation, your address has been in the results for searches, but mine has not.
I swear to God, Sony made this device the way it is just to mess with us.
Well, the Dev of VitaCheat is trying to get a Pointer Search included for z06/z07 , but it might be a problem. Not to mention you will have to figure out the 1st 4 Digit amounts since there are a LOT of Codes that dont follow the $0000, $0100, or $0200 System. Just seriously wondering what the deal is with that, and how exactly they are found.
Well, the Dev of VitaCheat is trying to get a Pointer Search included for z06/z07 , but it might be a problem. Not to mention you will have to figure out the 1st 4 Digit amounts since there are a LOT of Codes that dont follow the $0000, $0100, or $0200 System. Just seriously wondering what the deal is with that, and how exactly they are found.
Okay, so here's the major complication with VitaCheat: you can't search for 64-bit values, and I've encountered several games that use them. Xenon Valkyrie+, Riddled Corpses EX, Bard's Gold, and a slew of others. I have found a workaround for it, however. I posted about it a few pages back. I found a site years ago, when I was more active in the PSP cheat scene. It'll let you convert a value to both 32- and 64-bit float values. I can almost guarantee you that, at least as far as getting some kind of results, it'll work 8 times out of 10. In all my mucking about with codes (I haven't broached pointers too much), the only code I've failed to find is money for Dead Nation. https://babbage.cs.qc.cuny.edu/IEEE-754.old/Decimal.html
Depending on how deep the game's value goes (I know the Cladun games love to use values like 158.64 for damage and whatnot), you'll at least be able to get the first 32 bits of the 64-bit float values to search for in VitaCheat. That's how I found the codes for Xenon Valkyrie+ I posted previously.
As far as 64-bit pointers go, I dunno how well that would work out, but it's a start, at least. I'm sure there's a way to work around it, unfortunately, with my inexperience with the Vita, it's outside my skillset. I can't imagine it's impossible, though. With all the pointer codes already floating around, it's gotta be doable.
Do you know of a way to contact the Dev of VitaCheat? Maybe I could shoot them a message about the addition of 64-bit... stuff.
EDIT: Hopefully the Gmail address listed on Github for FinalCheat is the right one. I emailed them about the 64-bit stuff.
If I get a response, I'll let you know.
Also, this:
Tested and confirmed working on official PSN EBOOT and NoNPDRM versions 1.00 and 1.01.
Okay, so here's the major complication with VitaCheat: you can't search for 64-bit values, and I've encountered several games that use them. Xenon Valkyrie+, Riddled Corpses EX, Bard's Gold, and a slew of others. I have found a workaround for it, however. I posted about it a few pages back. I found a site years ago, when I was more active in the PSP cheat scene. It'll let you convert a value to both 32- and 64-bit float values. I can almost guarantee you that, at least as far as getting some kind of results, it'll work 8 times out of 10. In all my mucking about with codes (I haven't broached pointers too much), the only code I've failed to find is money for Dead Nation. https://babbage.cs.qc.cuny.edu/IEEE-754.old/Decimal.html
Depending on how deep the game's value goes (I know the Cladun games love to use values like 158.64 for damage and whatnot), you'll at least be able to get the first 32 bits of the 64-bit float values to search for in VitaCheat. That's how I found the codes for Xenon Valkyrie+ I posted previously.
As far as 64-bit pointers go, I dunno how well that would work out, but it's a start, at least. I'm sure there's a way to work around it, unfortunately, with my inexperience with the Vita, it's outside my skillset. I can't imagine it's impossible, though. With all the pointer codes already floating around, it's gotta be doable.
Do you know of a way to contact the Dev of VitaCheat? Maybe I could shoot them a message about the addition of 64-bit... stuff.
EDIT: Hopefully the Gmail address listed on Github for FinalCheat is the right one. I emailed them about the 64-bit stuff.
If I get a response, I'll let you know.
Also, this:
Tested and confirmed working on official PSN EBOOT and NoNPDRM versions 1.00 and 1.01.
If you look at the Codes, these have $D504 and others. How exactly would one find the correct one????? I know most use $0000, $0100 and $0200. But when they throw in Letters and higher Numbers in there.......Kind of making me think, "How the F###?????!!!!!!!!!!". LOL But then there are the Codes that have this:
If you look at the Codes, these have $D504 and others. How exactly would one find the correct one????? I know most use $0000, $0100 and $0200. But when they throw in Letters and higher Numbers in there.......Kind of making me think, "How the F###?????!!!!!!!!!!". LOL But then there are the Codes that have this:
Sorry if this sounds like an insulting question, but do you have the cheat file manual for VitaCheat? The code types are (mostly) explained there. That being said, I dunno what the effing eff D502 means, haha. I know D### codes are conditionals. The A codes are actually assembly code turned into VItaCheat format. Someone cracked open the EBOOT and actually reprogrammed the game, then converted it to VitaCheat format.
I have less than zero idea how in the crap the do stuff like that. Most of thge VIP codes on Speedfly are assembly codes. At first I was kinda annoyed that they make you pay for them (haven't figured out how to do that, either), but once I found out that they were actually hacking the game itself, I understood why.
As far as the pointer thing, I still think raing3's pointer searcher could and would work for at least 32-bit code values. The only real issue with that is that Vita games commonly have multi-level pointers, so it would take a bit of work for each code. Basically, search first value, find the green entry in the list, search for the address listed in that result and find the green one, etc. Some day soon, I'm gonna stop being lazy and actually do it to verify. @Smoker1: Another annoying thing I noticed. Some games are DMA, but don't always change the address.
Downwell is like that.
FURTHER EDIT: For those wanting to port cheats from a Maidump version of a game to a NoNPDRM or legit version, there's an easier way than uninstalling one and installing the other. If you have an SD2Vita card and an official memory card, install the legit/NoNPDRM version to one of the cards, then install the MaiDump version on your other card. When you mount either card, the bubble should still point to the same basic location, so all it takes is a simple change to your configuration.
EXAMPLE: I have The Binding of Isaac MaiDump version installed on my official memory card, mounted to ux0. I start up the game and use VitaCheat to make a memory dump. Then, using TF Card Plugin Tool (or VitaShell), I edit my storage_config.txt file so my SD2Vita will be mounted to ux0 on reboot and restart my Vita.
My SD2Vita has my legitimate PSN EBOOT version of Binding of Isaac installed on it. I start the game, use VitaCheat to make a memory dump of that.
Then I take both of those memory dumps and copy them to my PC, find the values for the addresses listed in the list of codes for the MaiDump version and search for those values in the legit version's dump in a hexeditor.
In theory, it should only take a little bit of rearranging of addresses to make the codes work for non-MaiDump versions of games. DO NOT DO THIS FOR NONPDRM > PSN CODE PORTING!
NoNPDRM games and PSN games should use the same codes. No porting necessary. If you use this strategy for that, you will jack up your licenses and have to figure out how to fix it. It's not hard, per se, but it's annoying.
YET ANOTHER EDIT: @Smoker1, I got an email back from FinalCheat stating that they'll add 64-bit searching to the next revision of VitaCheat.
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