the codes for disgaea 4 in speedfly dont work on the USA version, anyone has them around for the US or EU versions? also for disgaea 3?
Having ported most of the codes from an old version to an updated version of Disgaea 2 for PSP, I can chalk it up to a few things: 1.) Just sooooo many possible codes. Each weapon has its own list of stats and crap to figure out. The values for certain things can be just massive. 2.) With the Vita's usage of 64 bit float values, the sheer amount of DMA present in games, and the current limitations of VitaCheat, novice hackers would have a really hard time successfully finding codes. I've had some luck with a few games, but multi-level pointers suck without the proper tools. 3.) Sony patches Vita exploits so fast that I'm sure a lot of folks just don't want to go through hassle of maintaining a hacked device. The PSP was easier in that regard. It was pretty much fully hacked for the duration of its lifetime. The Vita, however, has not. 4.) The Vita is hard to program for. Talking to multiple game companies via social media, even those making stuff for the Vita legitimately have a really hard time with it.2nd this. Kind of surprised no one has work on any, the Disgaea games seem like a fun game to tamper with.
You have to get the source code to do that. If it's not on the dev's github, you'd have to find a way to decompile it.Anyone know how to Edit the VitaCheat Plugin to try and add TitleIDs??????? Want to try and get Homebrew and RetroArch in it since the Dev does not have any intent on Supporting it.
well, i know how to make cheats for Retroarch..Anyone know how to Edit the VitaCheat Plugin to try and add TitleIDs??????? Want to try and get Homebrew and RetroArch in it since the Dev does not have any intent on Supporting it.
Sounds like a dynamic code. It would take some real work to find the right code for it.vitacheat on stardew valley below 3.65 is now working with compatible packs. but whenever I save a specific address, the offsets are changing each time I open the game. how do you guys get a precise address?
Well, I am looking to create Cheats in RetroArch for the CPS1 and CPS2 Cores since it wont read the .ini Files, and only .cht Files. So either need a way to Convert them, or need a way for VitaCheat to gain access in RA in order to create Cheatswell, i know how to make cheats for Retroarch..
You really don't need vitacheats for they, you caan download the cheat database on retroarch and ready, or you even can create an simple .cht from .txtWell, I am looking to create Cheats in RetroArch for the CPS1 and CPS2 Cores since it wont read the .ini Files, and only .cht Files. So either need a way to Convert them, or need a way for VitaCheat to gain access in RA in order to create Cheats
don't know if i can do something for CPS1, but i can do something about SNES and PS1You really don't need vitacheats for they, you caan download the cheat database on retroarch and ready, or you even can create an simple .cht from .txt
The Cheat Database does not contain the FBA Cheat Files. Plus, would have to try and make the Codes work with RA so it can make them work properly.You really don't need vitacheats for they, you caan download the cheat database on retroarch and ready, or you even can create an simple .cht from .txt
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don't know if i can do something for CPS1, but i can do something about SNES and PS1
Yeah, I got all the Home/Portable System Cheats, but that just leaves the Arcade Cheats except for NeoGeo since, you know, UniBIOS. But if there is a way to get VitaCheat to run for Homebrew and Emulators,i already tried Master Codes but it doesnt work, GBA more precisely
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Secret of Stars - SNES - Retroarch - Cheat
cheats = "1"
cheat0_desc = "Max Money"
cheat0_code = "7e53b4ff"
cheat0_enable = "true"
example how it work..