Hacking VitaCheat/FinalCheat Database

  • Thread starter Thread starter Shumno
  • Start date Start date
  • Views Views 3,400,210
  • Replies Replies 9,546
  • Likes Likes 41
So I downloaded the demon gaze cheats that the vitacheat database has and I went to activate the money cheat it has and nothing has changed in the game.... My money is still the same.... Can someone else who has the game please see if the cheat works for them?
 
Anyone know how to Edit the VitaCheat Plugin to try and add TitleIDs??????? Want to try and get Homebrew and RetroArch in it since the Dev does not have any intent on Supporting it.
 
Update!! SD Gundam G Genesis PCSH00242

_V0 BUY ALL OP
$0100 82DFD3CA 0000003D
$4201 82DFD3CC 0000000A
$002B 00000004 0000000A
$0200 82DFD478 000001AF
$0200 82DFD47C 000001B0
$4201 82DFD480 000001B8
$0009 00000004 0000000A
$0200 82DFD4A4 00000209
$0200 82DFD4A8 0000020A
$4201 82DFD4AC 00000212
$0004 00000004 0000000A
$0200 82DFD4BC 00000231

_V0 BUY OP99ea
$4001 826EFF62 00000063
$003D 00000010 00000000
 
the codes for disgaea 4 in speedfly dont work on the USA version, anyone has them around for the US or EU versions? also for disgaea 3?

2nd this. Kind of surprised no one has work on any, the Disgaea games seem like a fun game to tamper with.
 
2nd this. Kind of surprised no one has work on any, the Disgaea games seem like a fun game to tamper with.
Having ported most of the codes from an old version to an updated version of Disgaea 2 for PSP, I can chalk it up to a few things: 1.) Just sooooo many possible codes. Each weapon has its own list of stats and crap to figure out. The values for certain things can be just massive. 2.) With the Vita's usage of 64 bit float values, the sheer amount of DMA present in games, and the current limitations of VitaCheat, novice hackers would have a really hard time successfully finding codes. I've had some luck with a few games, but multi-level pointers suck without the proper tools. 3.) Sony patches Vita exploits so fast that I'm sure a lot of folks just don't want to go through hassle of maintaining a hacked device. The PSP was easier in that regard. It was pretty much fully hacked for the duration of its lifetime. The Vita, however, has not. 4.) The Vita is hard to program for. Talking to multiple game companies via social media, even those making stuff for the Vita legitimately have a really hard time with it.
If you add all that stuff up, even little things, like an application that searches memory and changes values, becomes a fairly momentous task for someone to complete.

--------------------- MERGED ---------------------------

Anyone know how to Edit the VitaCheat Plugin to try and add TitleIDs??????? Want to try and get Homebrew and RetroArch in it since the Dev does not have any intent on Supporting it.
You have to get the source code to do that. If it's not on the dev's github, you'd have to find a way to decompile it.
 
vitacheat on stardew valley below 3.65 is now working with compatible packs. but whenever I save a specific address, the offsets are changing each time I open the game. how do you guys get a precise address?
 
I had to find this myself as I have had no luck with online searches.
FFX PCSB00395
_V0 Equipment Ability Modifier
$0000 8262AD4A 000000xx - Ability #1
$0000 8262AD4C 000000xx - Ability #2
$0000 8262AD4E 000000xx - Ability #3
$0000 8262AD50 000000xx - Ability #4

This is the offsets for the first weapon/armor in slot 1 of your inventory.
Hope this makes someone's day as it has been all I was after for ages lol.

Edit: For some reason it messes with slot #2 of the weapon inventory if set as $0200, has no problems
as $0000.

Edit 2: 1st edit was my fault as I hadn't learned the way codes work til after this one was made lol
 
Last edited by Udaius,
  • Like
Reactions: DavidAshta
vitacheat on stardew valley below 3.65 is now working with compatible packs. but whenever I save a specific address, the offsets are changing each time I open the game. how do you guys get a precise address?
Sounds like a dynamic code. It would take some real work to find the right code for it.
You ever worked with pointer codes before?
 
well, i know how to make cheats for Retroarch..
Well, I am looking to create Cheats in RetroArch for the CPS1 and CPS2 Cores since it wont read the .ini Files, and only .cht Files. So either need a way to Convert them, or need a way for VitaCheat to gain access in RA in order to create Cheats

Also:

PCSA00151 Dead Nation (US) Codes are Dynamic. But the Addresses are rather easy to find.

#PCSA00151 Dead Nation
_V0 Codes are Dynamic
$0000 00000000 00000000
_V0 Inf Health
$0200 Waiting for Results...
_V0 Inf Ammo 9mm
$0000 8794CB08 00000010
_V0 Inf Ammo SMG
$0000 8794CB28 00000082
_V0 Inf Grenades
$0000 8794CC08 00000004
_V0 Inf Flares
$0000 8794CBE8 00000004
_V0 9999999 Money
$0200 8794CAB4 0098967F
 
Last edited by Smoker1,
Well, I am looking to create Cheats in RetroArch for the CPS1 and CPS2 Cores since it wont read the .ini Files, and only .cht Files. So either need a way to Convert them, or need a way for VitaCheat to gain access in RA in order to create Cheats
You really don't need vitacheats for they, you caan download the cheat database on retroarch and ready, or you even can create an simple .cht from .txt

--------------------- MERGED ---------------------------

You really don't need vitacheats for they, you caan download the cheat database on retroarch and ready, or you even can create an simple .cht from .txt
don't know if i can do something for CPS1, but i can do something about SNES and PS1

--------------------- MERGED ---------------------------

no one have PCSH10001 Super Robot Taisen V VitaCheats? the one from the guy here doesnt work.. :(
 
You really don't need vitacheats for they, you caan download the cheat database on retroarch and ready, or you even can create an simple .cht from .txt

--------------------- MERGED ---------------------------


don't know if i can do something for CPS1, but i can do something about SNES and PS1
The Cheat Database does not contain the FBA Cheat Files. Plus, would have to try and make the Codes work with RA so it can make them work properly.

cheats = 10
cheat0_desc = "Master Code"
cheat0_code = "F6000924+C305+B6002800+0000"
cheat0_enable = false
cheat1_desc = "Infinite Health P1"
cheat1_code = "10205502+0004"
cheat1_enable = false

cheat "Infinite Credits"
default 0
0 "Disabled"
1 "Enabled", 0, 0xFF4D15, 0x09
cheat "Select the Starting Level"
default 0
0 "Disabled"
1 "1", 0, 0xFF4DD4, 0x00
2 "2", 0, 0xFF4DD4, 0x01
3 "3", 0, 0xFF4DD4, 0x02
4 "4", 0, 0xFF4DD4, 0x03
5 "5", 0, 0xFF4DD4, 0x04
6 "6", 0, 0xFF4DD4, 0x05
7 "7", 0, 0xFF4DD4, 0x06
cheat "Infinite Lives PL1"
default 0
0 "Disabled"
1 "Enabled", 0, 0xFF82EC, 0x06
cheat "Infinite Bombs PL1"
default 0
0 "Disabled"
1 "Enabled", 0, 0xFF8305, 0x06
 
i already tried Master Codes but it doesnt work, GBA more precisely

--------------------- MERGED ---------------------------

Secret of Stars - SNES - Retroarch - Cheat

cheats = "1"
cheat0_desc = "Max Money"
cheat0_code = "7e53b4ff"
cheat0_enable = "true"

example how it work..
 
  • Like
Reactions: Smoker1
i already tried Master Codes but it doesnt work, GBA more precisely

--------------------- MERGED ---------------------------

Secret of Stars - SNES - Retroarch - Cheat

cheats = "1"
cheat0_desc = "Max Money"
cheat0_code = "7e53b4ff"
cheat0_enable = "true"

example how it work..
Yeah, I got all the Home/Portable System Cheats, but that just leaves the Arcade Cheats except for NeoGeo since, you know, UniBIOS. But if there is a way to get VitaCheat to run for Homebrew and Emulators,
 

Site & Scene News

Popular threads in this forum