Back with some more Final Fantasy X-2 HD codes(man I've spent way too long on this game), this time some Blitzball codes.
Code:
_V0 Blitzball: Command Points
$0200 82586B3C 00000064
_V0 Pain's Blitzball stats
$0000 82587251 00000063 END
$0000 82587252 00000063 ATK
$0000 82587253 00000063 PAS
$0000 82587254 00000063 SHT
$0000 82587255 00000063 BLK
$0000 82587250 000000FF RNG
$0000 82587257 000000FF REC
_V0 Yuna's Blitzball stats
$0000 8258722D 00000063 END
$0000 8258722E 00000063 ATK
$0000 8258722F 00000063 PAS
$0000 82587230 00000063 SHT
$0000 82587231 00000063 BLK
$0000 8258722C 000000FF RNG
$0000 82587233 000000FF REC
_V0 Rikku Blitzball stats
$0000 8258723F 00000063 END
$0000 82587240 00000063 ATK
$0000 82587241 00000063 PAS
$0000 82587242 00000063 SHT
$0000 82587243 00000063 BLK
$0000 8258723E 000000FF RNG
$0000 82587245 000000FF REC
_V0 Brother Blitzball stats
$0000 82587287 00000063 END
$0000 82587288 00000063 ATK
$0000 82587289 00000063 PAS
$0000 8258728A 00000063 SHT
$0000 8258728B 00000063 BLK
$0000 82587286 000000FF RNG
$0000 8258728D 000000FF REC
_V0 Buddy Blitzball stats
$0000 82587263 00000063 END
$0000 82587264 00000063 ATK
$0000 82587265 00000063 PAS
$0000 82587266 00000063 SHT
$0000 82587267 00000063 BLK
$0000 82587262 000000FF RNG
$0000 82587269 000000FF REC
_V0 Shinra Blitzball stats
$0000 8258727A 00000063 CAT
$0000 82587277 00000063 PAS
$0000 82587274 000000FF RNG
Sorry, don't know how to leave notes so vitacheat doesn't pick up on them. I've spent who knows how long just trying to read up on how X-2's Blitzball works, they made this game is so overly complicated its ridiculous.
#1) Command Points or CP is needed to train you team, scout for new players, trade players, renew contracts, and maybe some other stuff. The code works funny as you can end up gaining more CP just by leaving the Training menu. Like say you have 100 CP and you go in the Training menu changing team formations or train some guys or whatever, when you leave the training menu, your CP will go up to say 120 something CP. What I think happens is that when you spend CP to train a character, the game is actually borrowing CP and you get some of it back when you leave but since you have infinite CP then you just end up gaining more. That's just my guess, I really don't know.
Basically even though you have infinite CP, your CP will still go up and down when you spend it but it'll go back to normal when you go back to the first Blitzball menu. Its the way the game works and I still don't understand it. There's also an ealy cap on CP and it increases as you win or play more games, I'm hopeing the code doesn't mess up anything by maxing it early, that's why I left it at 100.
#2) The stat codes are how they look, sinces there's no leveling system like FFX's Blitzball. These will give everyone on the Gullwings max stats for the stats that really matter. Shinra is the Goalie so he doesn't need any other stats. There's more stats like SPD, RCH, OUT, CNT, GIL, MOR, FTG but they work differently gameplaywise and I'm too lazy to add them. Stat codes are permanent so you can turn the codes on then turn them off and they'll stay. They will revert if you try to train a stat but only to the highest stat that character can normaly get. In X-2's Blitzball every character has a stat cap for each stat, just like FFX's. Say for example, if Yuna's PAS is currently at 4 but her stat cap for PAS is 84, if you use the code to give her 99 PAS and turn it off then go to train her PAS stat, it'll revert her PASS to 84.
Do note that stats don't matter sometimes in X-2's Blitzball(yeah
). Some 8 SHT(Shot) scrub can still manage to score on your 99 CAT(Catch) Goalie. It has something to do with the other team's Moral stat or something like that. Basically is possable for really low stat players to pull off some crazy stunts like getting the ball or scoring goals on you even if you have max stats. It's like a 20-50% chance of it happening though. This makes the Al Behed Psyches even more of a pain.
I made it through a few tournments with 0 issues pretty much killing the other teams still testing and hopeing these codes don't change on me but so far they still seem the same.