Hacking VitaCheat/FinalCheat Database

Udaius

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So that whole thing with @Roah's repository being talked about on Wololo... people are leaving requests there, instead of posting here. As if the folks making codes are gonna go outta their way to create more work for themselves.
:rofl2:

Safe to say that if I took any requests on board then it would only be from this board, I ain't gonna search for requests lol
 

KenZomaru

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I guess that means that the S-Break uses all of your CP then? also I will be a little slower to find anything else right now as dragon quest 11 has my attention right now and its tough to put down lol
No problem bro, just relax. Btw here i have code for 99 arma gem on world of final fantasy PCSE00880 => $0200 826666CC 00000063
 

monodevil

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Back with some more Final Fantasy X-2 HD codes(man I've spent way too long on this game), this time some Blitzball codes.

Code:
_V0 Blitzball: Command Points
$0200 82586B3C 00000064

_V0 Pain's Blitzball stats
$0000 82587251 00000063    END
$0000 82587252 00000063    ATK
$0000 82587253 00000063    PAS
$0000 82587254 00000063    SHT
$0000 82587255 00000063    BLK
$0000 82587250 000000FF    RNG
$0000 82587257 000000FF    REC

_V0 Yuna's Blitzball stats
$0000 8258722D 00000063    END
$0000 8258722E 00000063    ATK
$0000 8258722F 00000063    PAS
$0000 82587230 00000063    SHT
$0000 82587231 00000063    BLK
$0000 8258722C 000000FF    RNG
$0000 82587233 000000FF    REC

_V0 Rikku Blitzball stats
$0000 8258723F 00000063   END
$0000 82587240 00000063   ATK
$0000 82587241 00000063   PAS
$0000 82587242 00000063   SHT
$0000 82587243 00000063   BLK
$0000 8258723E 000000FF   RNG
$0000 82587245 000000FF   REC

_V0 Brother Blitzball stats
$0000 82587287 00000063   END
$0000 82587288 00000063   ATK
$0000 82587289 00000063   PAS
$0000 8258728A 00000063   SHT
$0000 8258728B 00000063   BLK
$0000 82587286 000000FF   RNG
$0000 8258728D 000000FF   REC

_V0 Buddy Blitzball stats
$0000 82587263 00000063   END
$0000 82587264 00000063   ATK
$0000 82587265 00000063   PAS
$0000 82587266 00000063   SHT
$0000 82587267 00000063   BLK
$0000 82587262 000000FF   RNG
$0000 82587269 000000FF   REC

_V0 Shinra Blitzball stats
$0000 8258727A 00000063   CAT
$0000 82587277 00000063   PAS
$0000 82587274 000000FF   RNG

Sorry, don't know how to leave notes so vitacheat doesn't pick up on them. I've spent who knows how long just trying to read up on how X-2's Blitzball works, they made this game is so overly complicated its ridiculous.

#1) Command Points or CP is needed to train you team, scout for new players, trade players, renew contracts, and maybe some other stuff. The code works funny as you can end up gaining more CP just by leaving the Training menu. Like say you have 100 CP and you go in the Training menu changing team formations or train some guys or whatever, when you leave the training menu, your CP will go up to say 120 something CP. What I think happens is that when you spend CP to train a character, the game is actually borrowing CP and you get some of it back when you leave but since you have infinite CP then you just end up gaining more. That's just my guess, I really don't know.

Basically even though you have infinite CP, your CP will still go up and down when you spend it but it'll go back to normal when you go back to the first Blitzball menu. Its the way the game works and I still don't understand it. There's also an ealy cap on CP and it increases as you win or play more games, I'm hopeing the code doesn't mess up anything by maxing it early, that's why I left it at 100.

#2) The stat codes are how they look, sinces there's no leveling system like FFX's Blitzball. These will give everyone on the Gullwings max stats for the stats that really matter. Shinra is the Goalie so he doesn't need any other stats. There's more stats like SPD, RCH, OUT, CNT, GIL, MOR, FTG but they work differently gameplaywise and I'm too lazy to add them. Stat codes are permanent so you can turn the codes on then turn them off and they'll stay. They will revert if you try to train a stat but only to the highest stat that character can normaly get. In X-2's Blitzball every character has a stat cap for each stat, just like FFX's. Say for example, if Yuna's PAS is currently at 4 but her stat cap for PAS is 84, if you use the code to give her 99 PAS and turn it off then go to train her PAS stat, it'll revert her PASS to 84.

Do note that stats don't matter sometimes in X-2's Blitzball(yeah:glare:). Some 8 SHT(Shot) scrub can still manage to score on your 99 CAT(Catch) Goalie. It has something to do with the other team's Moral stat or something like that. Basically is possable for really low stat players to pull off some crazy stunts like getting the ball or scoring goals on you even if you have max stats. It's like a 20-50% chance of it happening though. This makes the Al Behed Psyches even more of a pain.

I made it through a few tournments with 0 issues pretty much killing the other teams still testing and hopeing these codes don't change on me but so far they still seem the same.
 
Last edited by monodevil,
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Udaius

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Back with some more Final Fantasy X-2 HD codes(man I've spent way too long on this game), this time some Blitzball codes.

Code:
_V0 Blitzball: Command Points
$0200 82586B3C 00000064

_V0 Pain's Blitzball stats
$0000 82587251 00000063    END
$0000 82587252 00000063    ATK
$0000 82587253 00000063    PAS
$0000 82587254 00000063    SHT
$0000 82587255 00000063    BLK
$0000 82587250 000000FF    RNG
$0000 82587257 000000FF    REC

_V0 Yuna's Blitzball stats
$0000 8258722D 00000063    END
$0000 8258722E 00000063    ATK
$0000 8258722F 00000063    PAS
$0000 82587230 00000063    SHT
$0000 82587231 00000063    BLK
$0000 8258722C 000000FF    RNG
$0000 82587233 000000FF    REC

_V0 Rikku Blitzball stats
$0000 8258723F 00000063   END
$0000 82587240 00000063   ATK
$0000 82587241 00000063   PAS
$0000 82587242 00000063   SHT
$0000 82587243 00000063   BLK
$0000 8258723E 000000FF   RNG
$0000 82587245 000000FF   REC

_V0 Brother Blitzball stats
$0000 82587287 00000063   END
$0000 82587288 00000063   ATK
$0000 82587289 00000063   PAS
$0000 8258728A 00000063   SHT
$0000 8258728B 00000063   BLK
$0000 82587286 000000FF   RNG
$0000 8258728D 000000FF   REC

_V0 Buddy Blitzball stats
$0000 82587263 00000063   END
$0000 82587264 00000063   ATK
$0000 82587265 00000063   PAS
$0000 82587266 00000063   SHT
$0000 82587267 00000063   BLK
$0000 82587262 000000FF   RNG
$0000 82587269 000000FF   REC

_V0 Shinra Blitzball stats
$0000 8258727A 00000063   CAT
$0000 82587277 00000063   PAS
$0000 82587274 000000FF   RNG

Sorry, don't know how to leave notes so vitacheat doesn't pick up on them. I've spent who knows how long just trying to read up on how X-2's Blitzball works, they made this game is so overly complicated its ridiculous.

#1) Command Points or CP is needed to train you team, scout for new players, trade players, renew contracts, and maybe some other stuff. The code works funny as you can end up gaining more CP just by leaving the Training menu. Like say you have 100 CP and you go in the Training menu changing team formations or train some guys or whatever, when you leave the training menu, your CP will go up to say 120 something CP. What I think happens is that when you spend CP to train a character, the game is actually borrowing CP and you get some of it back when you leave but since you have infinite CP then you just end up gaining more. That's just my guess, I really don't know.

Basically even though you have infinite CP, your CP will still go up and down when you spend it but it'll go back to normal when you go back to the first Blitzball menu. Its the way the game works and I still don't understand it. There's also an ealy cap on CP and it increases as you win or play more games, I'm hopeing the code doesn't mess up anything by maxing it early, that's why I left it at 100.

#2) The stat codes are how they look, sinces there's no leveling system like FFX's Blitzball. These will give everyone on the Gullwings max stats for the stats that really matter. Shinra is the Goalie so he doesn't need any other stats. There's more stats like SPD, RCH, OUT, CNT, GIL, MOR, FTG but they work differently gameplaywise and I'm too lazy to add them. Stat codes are permanent so you can turn the codes on then turn them off and they'll stay. They will revert if you try to train a stat but only to the highest stat that character can normaly get. In X-2's Blitzball every character has a stat cap for each stat, just like FFX's. Say for example, if Yuna's PAS is currently at 4 but her stat cap for PAS is 84, if you use the code to give her 99 PAS and turn it off then go to train her PAS stat, it'll revert her PASS to 84.

Do note that stats don't matter sometimes in X-2's Blitzball(yeah:glare:). Some 8 SHT(Shot) scrub can still manage to score on your 99 CAT(Catch) Goalie. It has something to do with the other team's Moral stat or something like that. Basically is possable for really low stat players to pull off some crazy stunts like getting the ball or scoring goals on you even if you have max stats. It's like a 20-50% chance of it happening though. This makes the Al Behed Psyches even more of a pain.

I made it through a few tournments with 0 issues pretty much killing the other teams still testing and hopeing these codes don't change on me but so far they still seem the same.

If these don't require pointers then nice work on actually putting in the time with this crappy blitzball that X-2 has, SE clearly thought X's blitzball was broke but it wasn't until X-2 lol, also as for the 5 SHT vs 99 CAT it could be possible that the game isn't actually giving you 99 and is only a visual showing like FFX and the catcher chocobo timer I thought I had found, but like you said by putting it to 99 and training reverts it to the cap for tht characters stat, this could actually be a way to have 99 catch if its not really at 99, maybe something to try test perhaps? just my take on it
 

DARK-MANUELX

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Hi, someone can help me with something? I been looking some cheats for de this PS VITA games:


- JET SET RADIO - PCSE00088 - USA

INFINITE OR TIME STOP

INFINITE HEALTH


- SILENT HILL: BOOK OF MEMORIES - PCSE00011 - USA

INFINITE HEALTH

INFINITE: AMMO, TOOL, MEDIPAKS

MAX EXP

MAX MONEY
 

monodevil

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also as for the 5 SHT vs 99 CAT it could be possible that the game isn't actually giving you 99 and is only a visual showing like FFX and the catcher chocobo timer I thought I had found, but like you said by putting it to 99 and training reverts it to the cap for tht characters stat, this could actually be a way to have 99 catch if its not really at 99, maybe something to try test perhaps? just my take on it
Yeah it could be both, I see people on other forums complaining about the same high stats vs low stats thing. But either way, I pretty much reaped all the Blitzball rewards I can get. Hopefully they'll work for someone else that tries them.
 

KenZomaru

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@Udaius i was finding the code for rean CP(craft point) on Tocs 2 and it's make the CP always 200(max) for one battle. I want to ask everytime i start another battle that code is not working and when i use the first search again the code was change but still have the same pattern like in the first column(00) it always have 79 and in the right section it always write y6......
In the six dot after y6 (08 column) its the value of rean CP. Can u help me pls
Sorry if i make u confuse
 
Last edited by KenZomaru,

Udaius

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@Udaius i was finding the code for rean CP(craft point) on Tocs 2 and it's make the CP always 200(max) for one battle. I want to ask everytime i start another battle that code is not working and when i use the first search again the code was change but still have the same pattern like in the first column(00) it always have 79 and in the right section it always write y6......
In the six dot after y6 (08 column) its the value of rean CP. Can u help me pls
Sorry if i make u confuse

Unfortunately ToCS 2 requires pointer codes, the data is always moving around kinda like the first game but it was with the inventory data moving just by moving Rean a few steps, unless a pointer code is made for it you won't be able to have infinite CP in battle, the best you can do is find your CP and put it to 9999 instead
 

KenZomaru

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Unfortunately ToCS 2 requires pointer codes, the data is always moving around kinda like the first game but it was with the inventory data moving just by moving Rean a few steps, unless a pointer code is made for it you won't be able to have infinite CP in battle, the best you can do is find your CP and put it to 9999 instead
Oh ok thank you so much udaius
So its change everytime rean walking,thats make sense when everytime i start new battle the code is changed too
 

NANASHI89

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Anybody have issues with Hyperdimension Neptunia Rebirth 3? Cave and Tekken have Infinite HP, but limited SP...

Sent from my SM-T280 using Tapatalk
 

randyputin

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Anyone know if it will be possible to find cheats for Digimon Cyber Sleuth Hackers Memory to unlock the 800 medals? I know there are cheats that give you 99 of each once you get a medal but its a pain trying to find all 800.
 

falconcrest

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any one know how to make these codes affect all 3 party members with 1 code apiece(1 code for hp/1 code for mp)?
PCSE00283 Final Fantasy X-2 HD

_V0 Yuna HP
$0200 8258DB1C 000003E7

_V0 Rikku HP
$0200 8258DB9C 000003E7

_V0 Paine HP
$0200 8258DC1C 000003E7

_V0 Yuna MP
$0200 8258DB20 000003E7

_V0 Rikku MP
$0200 8258DBA0 000003E7

_V0 Paine MP
$0200 8258DC20 000003E7
 

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