1. SaulFabre

    OP SaulFabre GBAtemp Regular
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    Hello, community.
    I'd like to share us my Wii VC injection tutorial for Super Nintendo Entertainment System (SNES) games.
    If you like SNES games as Super Mario All-Stars, Mega Man & Bass, Micromachines, Super Bomberman, Mega Man X3 or others for those game systems, and you want to see in action as Wii VC games, this is the tutorial for you.

    -------------------------------------------------------------------------
    WARNING WARNING WARNING!!!!!!!!!!!!!!!!
    -------------------------------------------------------------------------

    Unproperly following these instructions and/or unproperly packing the 00000000.app file CAN HARD-BRICK YOUR Wii!!!!!! DO NOT ATTEMPT TO CREATE CUSTOM WII VC WADS unless you know what are you doing!!!!!! It's highly recommendable that you have installed in your Wii any brick protection such as BootMii as boot2, or Priiloader!

    Here are the steps to inject your game!

    ----------------------
    You can download the tools here: https://gbatemp.net/download/all-in-one-wii-vc-injecting-tools-by-saulfabreg.35917/
    Uncompress the ZIP file.
    -------------------


    FIRST STEP - TAKING A SNAPSHOT OF YOUR GAME

    1. Get your SNES ROM. Its format must be in .smc or in .sfc. Emulate it using Snes9x or SNESGT.
    2. Take a snapshot of your game. Use Snipping Tool to do it.
    3. Click in 'New' and use the mouse to take it.
    4. Save the snapshot in a folder with the name of the game.

    SECOND STEP - INJECTING THE ROM
    1. Get your WAD to inject. The recommended SNES WAD to inject is Donkey Kong Country 2: Diddy's Kong Quest.
    2. Copy your SNES ROM in the following folders: .../Devilken_Injector/VC/ROM/
    3. Copy your SNES VC WAD in the following folders: .../Devilken_Injector/VC/
    4. Now open the CMD. For this, click in the address bar and write 'cmd' and press Enter.
    5. Then write the following commands in the CMD: VC.exe [wad_name].wad ROM Example: VC.exe DKC2.wad ROM
    6. Wait the ROM inject in the WAD.
    7. When the VC.exe program shows enter the region, enter the region number and press Enter. The regions are in-screen.
    8. When the VC.exe program shows enter the new game ID, enter the game ID you want to make the injected WAD and press Enter. The instructions for entering new game ID are in-screen.
    9. Wait the program finish the injection. When screen appears 'Mission completed! =)', then close the CMD.
    10. You get a new title.wad file. Now follow the following steps:

    THIRD STEP - EDITING THE VCPic.tpl, IconVCPic.tpl AND banner.brlyt FILES

    1. Now open the CustomizeMii v3.11 folder
    2. Run CustomizeMii.exe as administrator
    3. In Source Wad, select the injected WAD from the 'AutoInjectuWAD' folder.
    4. Click in the 'Title' tab, and delete the translations.
    5. Click in the 'Options' tab, and modify the game ID.
    6. Click in the 'Banner' tab, and select the 'VCPic.tpl' file.
    7. Click in the 'Preview' button
    8. In 'Banner', select again 'VCPic.tpl'
    9. Click in 'Replace', and select 'RGBA8'
    10. Select the screen capture file of your game that you maked in Snipping Tool
    11. Now, in 'Icon', select 'IconVCPic.tpl'
    12. Click again in 'Replace', and select 'RGBA8'
    13. Select the screen capture file of your game again that you maked in Snipping Tool
    14. Close the Preview window
    15. Go to the 'Layout' tab
    16. In 'Banner', select the 'banner.brlyt' file and extract it
    17. Save in the Wii VC Injecting Tools folder
    18. Now open the 'HowardC_Tools' folder
    19. Open the 'VCbrlyt9.0' folder
    20. Run vcbrlyt.exe as administrator
    21. Click in the '...' button to localize the banner.brlyt file
    22. Select the 'banner.brlyt' file that you extracted
    23. Edit the banner.brlyt file as shown:
    • Name: [Game Name]
    • Year: [year that was released the game]
    • Players: [# of allowed players], NO DASHES!!!! (Ex., write '2' for '1-2'
    • Then follow the following steps:
    1. Click in 'Save Changes'
    2. Close the VC brlyt Editor
    3. In CustomizeMii, select again the 'banner.brlyt' file and click in 'Replace'
    4. Select the 'banner.brlyt' file that you edited
    5. Now click in 'Create WAD'
    6. If the 'You changed the brlyt file, but you didn't change the brlan file. Are you sure this is correct?' window shown, select 'Yes' or 'OK'
    7. Save the WAD as '[game_name]_TEST.wad' Example: 'marioallstars_TEST.wad'
    8. Close CustomizeMii
    FOURTH STEP - UNPACKING THE EDITED WAD

    1. Now copy and paste the WAD in the 'WADpack_WADunpack' folder
    2. Rename the WAD file as 'in.wad'
    3. Use 'WAD Unpacker.bat'
    4. Click in the randomed-name folder. Here's the files that joins the WAD.

    FIFTH STEP - CREATING THE SAVE ICON

    1. Open again the 'HowardC_Tools' folder
    2. Now, in 'HowardC_Tools' folder, click in the 'VCIcon8.0' folder
    3. Run VC_Icon_Gen.exe as administrator
    4. In 'Console', select:
    • Select 'SNES' for making SNES save icons
    • Then follow the following steps:
    1. In 'Source', select the screen capture photo that you made in Snipping Tool
    2. In 'Dest', select the photo folder
    3. In 'Create', uncheck the options 'Channel Icon' and 'Banner Image'
    4. Click in 'Make Preview' to see the preview of your new save icon
    5. Now click in 'Make' to make the banner.tpl file. This file is saved in the photo's folder.
    SIXTH STEP - UNPACKING THE 00000005.app FILE

    1. Now go to the 'u8tool10.1' folder and run U8Tool.exe as administrator
    2. In 'Archive File', click in '...' button to localize the file
    3. Select the '00000005.app' file in the
    4. Now cut all the save icon files and paste in the randomed-name folderrandomed-name folder
    5. Then click in 'Extract'
    6. Minimize the U8 Tool

    SEVENTH STEP - INJECTING THE SAVE ICON AND SAVE TITLE

    1. Now go to the following folders:
    • The screen capture folder
    • The '.../[randomed-name]/00000005_app_OUT/' folder
    • Then follow the following steps:
    1. Now copy the banner.tpl file and paste in the randomed-name folder
    2. Go to the HowardC_Tools folder, and go to the 'VCSaveInject5.0' folder
    3. Run vc_save_inject.exe as administrator
    4. In 'Select a Console', select 'SNES / SFC'
    5. In 'Source Tpl(s)', click in '...'
    6. Select the banner.tpl file that you copied to the randomed-name folder
    7. In 'File to Inject', click in '...'
    8. Select the '00000001.app' file that is in the following folders: '/[randomed_name]/'
    9. In 'Save Title(s)', enter the name of the game and click in 'Set ALL'
    10. Click in the 'Inject' button and click in 'Accept' or 'OK' button to close the windows shown
    11. Close the VC Save Icon and Save Title Injector
    EIGHTH STEP - PACKING THE 00000005.app FILE

    1. Open again the minimized U8 Tool
    2. In 'Archive File', click in '...' button to localize the file
    3. Select the '00000005.app' file in the randomed-name folder
    4. Then click in 'Pack'
    5. Close the U8 Tool

    NINETH STEP - PACKING THE INJECTED WAD

    1. Go to the randomed-name folder
    2. Copy all the files (not the folders, just
    3. the files) that are:
    • - The .app files
    • - The .tik file
    • - The .tmd file
    • - The .cert file
    • - The .trailer file
    • - The .wte files
    • Then follow the following steps:
    1. Paste all the files in the 'WADpack_WADunpack' folder
    2. And use 'WAD Packer.bat'
    3. This make a out.wad file
    TENTH STEP - USING WADder TO EDIT THE PACKED WAD

    1. Go to the 'WADder_Editor' folder
    2. Run wadder.exe as administrator
    3. In 'WAD to Edit', click in 'Browse'
    4. Select the 'out.wad' file that is in the 'WADpack_WADunpack' folder
    5. Click in the 'Title' tab
    6. In 'All Languages', enter the name of the game
    7. Click in the 'Create WAD!' button
    8. In the 'Banner' tab, select the 'VCPic.tpl' file
    9. Click in 'Preview'
    10. Now click in 'Replace'
    11. Select the screen capture that you made in Snipping Tool
    12. Click again in 'Preview'
    13. Click in the 'Icon' tab
    14. In the 'Icon' tab, select the 'IconVCPic.tpl' file
    15. Click in 'Preview'
    16. Now click in 'Replace'
    17. Select the screen capture that you made in Snipping Tool
    18. Click again in 'Preview'
    19. Then click in 'Continue'
    20. Save your WAD as [game_name].wad Example: MarioAllStars_SNES.wad
    21. OK! Now you injected your game as Wii Virtual Console game, ready to install and use!
    INSTALLING YOUR INJECTED WAD:

    Remember, you must have installed any brick protection such as BootMii as boot2, or Priiloader BEFORE INSTALLING ANY WAD!!!!!!! For install WADs, you must have the Homebrew Channel installed on your Wii and one of the following homebrew apps:
    • Wii Mod Lite (released by RiiConnect24 bashed on jskyboo's WiiMod)
    • WAD Manager (released by Waninkoko)
    • Pimp my Wii (released by Attila and distribuided by wii-info.fr)
    Here's some snapshots of my SNES VC injection:
    [​IMG]
    [​IMG]
    [​IMG]

    And here's a small video of my SNES Wii VC injection:

    Enjoy injecting your SNES games, and have fun!!! Enjoy! :)
    SaulFabre
     
    Last edited by SaulFabre, Jan 12, 2020
  2. HughNeutron2018

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    .
     
    Last edited by HughNeutron2018, Jul 14, 2019
  3. HughNeutron2018

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    Thank you so much for your tutorials! I've been playing my old wii lately and recently injected a SMB1 rom hack using your NES VC Injection tutorial and it runs perfectly!

    P.S. You also accidentally left the phrase "Get your TurboGrafx-16 / PC Engine ROM" instead of "Get your SNES ROM" from your last tutorial in Step 1.

    --------------------------------------

    mods please delete double post, (my internet lagging) (ill put in a period or a blank space to fill the post so it doesnt take up too much of the thread)
     
    Last edited by HughNeutron2018, Jul 14, 2019
  4. wiiandrewii

    wiiandrewii Newbie
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    Using another tutorial very similar to yours, i could make all Bomberman from SNES work and even International Super Star Soccer Deluxe. However, Yoshi's island, Mega Man X3, Seiken Densetsu 3, (jap and usa roms) couldnt make them work.
    I found a detail, if i inject using Mario's Picross PAL.wad we get a WIDE screen game and faster menus than using the Donkey Kong 2.wad.

    In your seventh step you don't explain well what savedata.tpl exactly you are referring too:

    "
    In 'Source Tpl(s)', click in '...'
    Select the savedata.tpl file that you copied to the randomed-name folder
    "

    I think you are referring to the banner.tpl (which i found in another tutorial and i've been using)


    I would like to know how can we take out the manual and the "operations" button from the VC injected game too.
     
    Last edited by wiiandrewii, Jul 25, 2019
  5. the_randomizer

    the_randomizer The Temp's official fox whisperer
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    Pretty cool stuff :P
     
  6. SaulFabre

    OP SaulFabre GBAtemp Regular
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    In games like Yoshi's Island, Mega Man X3, StarFox or others, don´t work because these games have code that only can be decoded by special SNES chips, like the Super FX chip (the 3-D module for some cool games like Yoshi's Island, StarFox and Stunt Race FX).
     
  7. SaulFabre

    OP SaulFabre GBAtemp Regular
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    Sorry very much friends, the ROM format of SNES games weren't BIN nor SMD, those are SEGA GENESIS / MEGA DRIVE ROM formats, the correct formats for SNES are SFC and SMC. Sorry very much! :(
     
    alexander1970 likes this.
  8. SaulFabre

    OP SaulFabre GBAtemp Regular
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    Yes, it was the banner.tpl file. Sorry of my mistake to all. It wasn't savedata.tpl file, it was banner.tpl file.
     
  9. nashismo

    nashismo GBAtemp Fan
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    Sorry to necro this (not THAT old though) but I do believe you could inject Megaman X3 on Megaman X2 official wad. I have tried this, but when trying to inject MX3 into MX2 I get: "No snes rom file found on 00000005.APP"

    So I believe if I could find where MX2 is inside the wad, then I could theoratically inject MX3 on it, as they both use the CX4 chip.
     
    Last edited by nashismo, May 11, 2020
  10. SaulFabre

    OP SaulFabre GBAtemp Regular
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    Well, Mega Man X2 SNES Wii VC WAD uses LZH8 compression for compress the "Mega Man X2" ROM into the WAD. So, Devilken's VC injector and other injectors can't detect it. They detect the SNES ROM in *.rom format, NOT in *.BIN format, which is renamed for LZH8-compressed SNES ROMs. I also tried to inject Mega Man X3 in Mega Man X2, but I got stuck because the game crashed at Controller screen... :(
     
  11. nashismo

    nashismo GBAtemp Fan
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    I used gzinject_win64 to try to inject Megaman X3 to Megaman X2 wad, it did not work, BUT it extracted "all the files" from MX2 wad, then I extracted the LZH8 files succesfully using lzh8_cmpdec08 and then I followed all other steps to make the wad, but all I end up getting is getting the banner saying Megaman X3 and then when launching the game, it simply launches Megaman X2.

    There is probably one step I am missing after decompressing the LZH8 files, but I am not savy enough. My best regards Saulfabre.
     
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