Video shows OLED Nintendo Switch using HWFLY SX clone modchip, can boot Hekate



Now that the OLED Nintendo Switch has launched, eager fans are playing games on the new revision of the popular game console, and others are opening the system up to see what possible exploits can be performed. A new YouTube video has been uploaded, showing someone who has gotten their hands on an OLED Switch, done a teardown, and installed the HWFLY modchip onto it. The HWFLY is a newer chip that is a clone of Team Xecuter's SX Core modchip. In this video, we can see the OLED Switch, after a little bit of fiddling, turn on and go right into the Hekate bootloader. Once he does that, however, the touch screen no longer functions. While it's not totally flawless, it looks like it is very possible for homebrew to potentially run on the OLED Switch model in the near future.
 
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Beause they all use essentially the same hardware. The additional engineering costs (contracts and sourcing different components, testing, and maintenence, etc.) aren't worth it to stop a couple thousand people from pirating games.
Updating the bootrom in new socs would be so easy though. From the TX1 source code leaks we know that they have code in place to stop fault injection they just didn't use it in the one place that it mattered, for some reason. Even the PS Vita prevents this type of hack in every model except prototypes. https://yifan.lu/2019/08/16/glitching-a-20k-piece-of-history/
 

Adran_Marit

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Updating the bootrom in new socs would be so easy though. From the TX1 source code leaks we know that they have code in place to stop fault injection they just didn't use it in the one place that it mattered, for some reason. Even the PS Vita prevents this type of hack in every model except prototypes. https://yifan.lu/2019/08/16/glitching-a-20k-piece-of-history/
what they would need to do is burn an ipatch to prevent the timing that is used in the chip. the problem is they have a limited number of ipatches they can apply
 

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Basically, they would need to recompile every game or give up on backwards compatibility.
The thing is, according to SciresM, there is zero evidence in the switch firmware about any new revision.

In comparison, the first Mariko unit or even the Lite showed up about 1 1/2 years in the firmware, before these models were even announced.

So if I had to guess, I would say, that whatever this "pro" model is, is actually a completely new console like a Switch 2.

And if that new thing has backwards compatability is still TBD.
 

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  • Xdqwerty @ Xdqwerty:
    @BigOnYa, although the bullets are a bit buggy
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  • Psionic Roshambo @ Psionic Roshambo:
    Not to mention this would be a massive pain to pirate
  • Xdqwerty @ Xdqwerty:
    @BigOnYa,
    and the visual aspect of the game is quite crude (the sprite that looks best is that of the protagonist just because he is a stickman with sunglasses)
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  • BigOnYa @ BigOnYa:
    There is a bullets behaviour you assign to your character, that makes the code easier, under "behaviours"
  • Xdqwerty @ Xdqwerty:
    i meant that when the character is pointing to the right, the bullets spawn where they should, but when he is on the right, they move to the right but the spawn point is incorrect
  • BigOnYa @ BigOnYa:
    Itch.io has lots of free assets also. Under the bullets behavior tab, there is a "rotate bullets" option, can try that. Or in the code can try
    - fire bullet Player.X(PlayerDirection)
  • Xdqwerty @ Xdqwerty:
    im taking a break for today anyway
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    YEa gotta after a while, looking at code for long periods will bug your eyes.
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    That's cool tho, I'm proud of you going back to it, not giving up. It is difficult at first to learn, but fun once you get the hang of it. I think I've watched every tutorial video there is, but I still struggle sometimes to get stuff to work right. But gotta keep trying dif things, and eventually you will get it right.
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    whats a dairy queen?
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    Ice cream shop
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