Hi,
I have been working on trying to maintain the old wip godot 3ds port that got abandonned. I was able to get it updated to godot 2.1.7 RC and upgrade the build scripts to python 3 as well as fix the obsolete citro3d code, however when building I keep getting a bunch of VFP errors I can't find any way to fix.
This is normally an issue we encounter mostly when building with -mfloat-abi=soft, however, I am a 100% sure -mfloat-abi=hard is used, it is even shown when building with verbose compile options that this is the proper float type used for both compiler *and* linker
Here is the repository : https://github.com/SeleDreams/godot-3ds
the build options being in platform/3ds/detect.py
does anyone know why that might happen even with -mfloat-abi=hard ?
I have been working on trying to maintain the old wip godot 3ds port that got abandonned. I was able to get it updated to godot 2.1.7 RC and upgrade the build scripts to python 3 as well as fix the obsolete citro3d code, however when building I keep getting a bunch of VFP errors I can't find any way to fix.
This is normally an issue we encounter mostly when building with -mfloat-abi=soft, however, I am a 100% sure -mfloat-abi=hard is used, it is even shown when building with verbose compile options that this is the proper float type used for both compiler *and* linker
Here is the repository : https://github.com/SeleDreams/godot-3ds
the build options being in platform/3ds/detect.py
does anyone know why that might happen even with -mfloat-abi=hard ?