Homebrew VBA-GX borders

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They go into the meta.xml file, hence the second link.

Example:
Code:
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<app version="1">
    <name>Enhanced mGBA</name>
    <author>Extrems</author>
    <version>2024-06-18</version>
    <release_date>20240618194430</release_date>
    <short_description>mGBA Game Boy Advance emulator</short_description>
    <arguments>
        <arg>--profile=srgb</arg>
        <arg>--scan-mode=non-interlace</arg>
    </arguments>
    <ahb_access/>
</app>
 
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They go into the meta.xml file, hence the second link.

Example:
Code:
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<app version="1">
    <name>Enhanced mGBA</name>
    <author>Extrems</author>
    <version>2024-06-18</version>
    <release_date>20240618194430</release_date>
    <short_description>mGBA Game Boy Advance emulator</short_description>
    <arguments>
        <arg>--profile=srgb</arg>
        <arg>--scan-mode=non-interlace</arg>
    </arguments>
    <ahb_access/>
</app>
OK, these are the overlays/borders i wanna use, the first i will use for this emulator
1720299551454.png

The second one its for regular mGBA (does it allow custom borders, i know the regular mGBA sorta does
1720299743354.png

Post automatically merged:

Also i tried the XML thing, and it DIDNT WORKED.

Here are my settings.

<app version="1">
<name>Enhanced mGBA</name>
<author>Extrems</author>
<version>2024-06-18</version>
<release_date>20240618194430</release_date>
<short_description>mGBA Game Boy Advance emulator</short_description>
arguments>
<arg>--aspect=4:3<arg>
<arg>--offset=0<arg>
<arg>--zoom=auto<arg>
<arg>--scaler=area</arg>
<arg>--profile=srgb</arg>
<arg>--scan-mode=non-interlace</arg>
</arguments>
<ahb_access/>
</app>
But it still displays wrong and at 480i

Screenshot_2024-07-06_14-09-40.png
Screenshot_2024-07-06_14-11-09.png

Screenshot_2024-07-06_14-10-41.png

When really it should be like this (sample taken from VBAgx with Bilinear Sharp (which isnt really that sharp as does not scale well, look at the grid)

Screenshot_2024-07-06_15-52-24.png


Which is what at least closer to what SNES looks like, more or less. (Yoshi Island has black bars at top and bottom, but scaling looks similar.
1720307447862.png


Also here's the custom border i made for your needs.
default.png
 
Last edited by MeXen,
Geez.............here's how they look.
1720323814696.png


I am aiiming to properly scale it to 4:3 without corner blackbars, because VBAgx has issues with 224p scaling and the bilinera sharp filter there does not look good, and i dont liek having playing at 720x240 like this :P
Screenshot_2024-07-06_14-38-05.png
Screenshot 2023-11-11 22-09-00.png


These screenshots are taken from my crappy VIDBOX7 capture card.
 
good news, i finally got one step foward, 240p now works!

now on aspect ratio i put 4:3 but still plays badly pillarboxed, aka, is not scaled horizontally just yet.

1720329150025.png
Screenshot_2024-07-06_22-10-00.png


Oh and every few minutes or so, the music stutters/skips.
 
Nevermind, Found it! its <arg>--aspect=6:5</arg>

Screenshot_2024-07-08_01-04-36.png


Happy Happy Joy Joy!

1720426375538.png


Thanks for the help pals, now if only i could figure out to keep the controller mapping universal, i hate having to change the configuration every single time for my SNES mini controller.
 
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In this EmGBA emulator, is there a way to properly set up the controllers globally? so i dont have to change them every time i load a game.
 
Sorry for the dumb question, but how do you add custom gbc borders on this emulator?
I have been using it with its arguments for years, but never figured how to change them
aside from gba ones under this argument ''<arg>--overlay-id=18</arg>''
 
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Sorry for the dumb question, but how do you add custom gbc borders on this emulator?
I have been using it with its arguments for years, but never figured how to change them
aside from gba ones under this argument ''<arg>--overlay-id=18</arg>''
I suppose you add that argument on the XML file, also for GBA i preffer sticking with regular mGBA but i have to wonder, is it possible to add custom boarders on regular mGBA?
 

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