Homebrew (v)Wii(VC) DS ROM Sender

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just pushed up v3.0 with lots of neat stuff.
-added LZO compression when using HaxxStation to make things send over quicker
-added program init prints to easily debug any issues with it
-added GameYob and nesDS emulators with dummy ROMs so you can directly send over .nes/.gb/.gbc files
For the .nes/.gb/.gbc files you can just put them into the "srl" folder as well, the program will then automatically build the nds rom to send over.
I'm getting stuck on Stopping WC24. I'm guessing it's the same step I was getting stuck on on the <2.1 versions.
 
Also getting stuck on Stopping WC24 for some reason. Gonna try disabling it under settings if it isn't already.
edit: Disabled it and it still gets stuck there. Strange.
I wonder if it needs the opposite, having it and wlan enabled or something, I remember having both enabled maybe only for that case that call is needed and it otherwise just freezes? That'd be quite questionable design by nintendo but oh well, would not be the first time.
 
I wonder if it needs the opposite, having it and wlan enabled or something, I remember having both enabled maybe only for that case that call is needed and it otherwise just freezes? That'd be quite questionable design by nintendo but oh well, would not be the first time.
I had wifi and wc24 enabled, but was not connected to wifi.
 
Tried it out. Works great, thanks a lot :yaynds::yaywii:

Something I could notice however is that when you do several sequenced downloads, whether transmitting the same or a different software, the download speed gets slower and slower, up to a point that the download stops in mid-process (whether it's downloading the download station client or the software we want to play). This gets kinda restarted when restarting the Wii, but keeps happening if you do several downloads again. As far as it goes it doesn't really affect anything besides cancelling if it gets too slow, but I find it worth mentioning. Thanks anyway, it's surely a wonderful application
 
whether transmitting the same or a different software, the download speed gets slower and slower, up to a point that the download stops in mid-process (whether it's downloading the download station client or the software we want to play).
maybe you should try set the delay timing higher then because at a certain limit (seems to be different from wifi chip to chip) the sends just get so close together that it starts failing sends and taking forever to actually get a packet sent over.
 
I get -33 printed repeatedly.
Of course it does LOL good thing I stepped away from the code for a bit; that entire code bit was not required and actually did something that is not even required for this, only got into the code in the first place thanks to my copy-paste from some nintendont code in which I copied too much over, so now I pushed v3.1 which should fix this issue and should make it boot quicker too :)
 
Thanks @FIX94 ! Awsome work as always. :) So how can i send a retail rom.nds over my wii u to my 3ds? What i need to do with my 3ds to receive the file? I understand the vWii side.
 
just to test it i have tried to boot it with my n3ds xl (EUR) . It is stuck on "Downloading..." but the packets finished downloading
as I already said a couple times now and as it says in the readme, increase the delay timing then since this is obviously a send issue.
 
Thanks @FIX94 ! Awsome work as always. :) So how can i send a retail rom.nds over my wii u to my 3ds? What i need to do with my 3ds to receive the file? I understand the vWii side.
Retails roms don't work. Only download play demos, nes/gbc roms (I think roms smaller than 2 MB), and homebrew without dldi.

edit: nes (guessing gbc haven't tried yet, edit: gbc works fine, pokemon crystal is 2.1 mb and sends) roms over 2 mb don't work, which is strange since the nesDS singles builds a rom that's about 3.3 MB with a 2.1 MB rom in it. How come the nesDS build you have increase the file size so much?
 
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Retails roms don't work. Only download play demos, nes/gbc roms (I think roms smaller than 2 MB), and homebrew without dldi.

edit: nes (guessing gbc haven't tried yet, edit: gbc works fine, pokemon crystal is 2.1 mb and sends) roms over 2 mb don't work, which is strange since the nesDS singles builds a rom that's about 3.3 MB with a 2.1 MB rom in it. How come the nesDS build you have increase the file size so much?

Ok so 8MB nds rom won't work either but super mario bros NES version booted.
 

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