Tanks for your response. The way I did it I shrank picture, name them(I know name is good , they show in wbsf_tool and change the attributes in paint to 160x225 and they do not show up. How do you change pictures to 160x225?Kosaic said:bula said:Kosaic said:** NEW DOWNLOADS **
Ok,
So here is the FULL Package to date, Updated for those first time downloaders ... 364 Cover Images, resized and named with Game ID's
364 NTSC Cover Images - Full Package to date - 25MB
Here is the incremental package for those who already downloaded the others in my other posts....
74 Additional NTSC Covers .... - 5MB
I'm noticing that as I troll through all of my images, I'm doing some of them twice, or 3 times.... when you paste the "74 package" from above for example, I'm certain there will be duplicates, just overwrite what you ahd before ... no worries there. (or skip them) Comes with the manual nature that these have to be done in.
Thanks,
Kosaic
Hi KoSai,
I made three covers that are not in your package (vacation sports, nerf n strike and spiderman 3 (pal)) and they would not show up. How do you size them? I am assuming has something to do with sizing. Pictures attributes are 160 x 225. Thank you.
bula
The files MUST BE 160x225 ... and saved in the format: [gameID].png .... I didnt do ANY pal ones yet, and now look like we wont have too. I'm still working on covers for NTSC (got another 20 done so far this morning, bringing the total upto 384)
My NTSC pack will work everywhere, once the appropriate code is done. The ONLY difference in images is as follows: (for example)
RZDE01 The Legend of Zelda Twilight Princess (USA)
RZDJ01 The Legend of Zelda Twilight Princess (JP)
RZDP01 The Legend of Zelda Twilight Princess (EU)
E = USA
J = JAPAN
P = Europe
We can add the code into the final loaders, and this single image pack I'm working on will be fine.
For those who havent reaed the ENTIRE thread, once I'm as complete as I can be, I will take requests for any games I may have missed !
djtaz said:56killer said:Could anyone tell me why won't all the covers for my games show. I know I have them and name right but they won't load instead it display the noimage cover.
Possibly the extension at the end , but without the details of the names its hard to tell.
If they are called R7CJ01.png they may work but called R7CJ01.PNG they wont due to uppercase PNG at the end
Its one reason the names wont work , but there are others like the dimensions being 161 or 159 instead of 160 x 226
Upload one or 2 and someone can check for you.

I think they need to be 160x226 not 225 - i had a problem like that and changing the size in photoshop fixed it for mebula said:Tanks for your response. The way I did it I shrank picture, name them(I know name is good , they show in wbsf_tool and change the attributes in paint to 160x225 and they do not show up. How do you change pictures to 160x225?
djtaz said:I'm downloading Kosaic latest ntsc covers and will post with results.bula said:Tanks for your response. The way I did it I shrank picture, name them(I know name is good , they show in wbsf_tool and change the attributes in paint to 160x225 and they do not show up. How do you change pictures to 160x225?
I think they need to be 160x226 not 225 - i had a problem like that and changing the size in photoshop fixed it for me
well, they can be any size really, and this GUI was designed for 160x225 is my understanding ... They all work fine for me !
Posts merged
QUOTE(56killer @ Apr 8 2009, 11:29 AM)
Edit: So now some images that didn't load loaded but other didn't

tom35 said:Kosaic said:tom35 said:Is anyone looking into adding NTFS support instead of using this stupid proprietary WBFS file system?
Read, read, and read ... this has been discussed 1,000 times around the forum.
If you dont like WBFS, your free not to use it![]()
I'm sure other file format will surface at some point.
I know that Waninkoko did not add NTFS support due to him not liking the File System so him and Kwiirk came up with this rediculous WBFS.
I was just asking if someone in this thread was looking to add it as it looks like everyone here is enthusiastic about about getting one loader that does it all, and figured it was not just me that found it silly that everyone is accepting this WBFS format.
But since you want to hit me with the Read, read, and read, I will not bother you and just let you all go back to working with this stupid proprietary File System.
Have a good day.
bula said:Tanks for your response. The way I did it I shrank picture, name them(I know name is good , they show in wbsf_tool and change the attributes in paint to 160x225 and they do not show up. How do you change pictures to 160x225?
djtaz said:I think they need to be 160x226 not 225 - i had a problem like that and changing the size in photoshop fixed it for mebula said:Tanks for your response. The way I did it I shrank picture, name them(I know name is good , they show in wbsf_tool and change the attributes in paint to 160x225 and they do not show up. How do you change pictures to 160x225?


yoitsme said:Can someone compile a Child proof version of this loader?

djtaz said:I think they need to be 160x226 not 225 - i had a problem like that and changing the size in photoshop fixed it for mebula said:Tanks for your response. The way I did it I shrank picture, name them(I know name is good , they show in wbsf_tool and change the attributes in paint to 160x225 and they do not show up. How do you change pictures to 160x225?
Jeomite said:yoitsme said:Can someone compile a Child proof version of this loader?
And in a WAD too, please?![]()
yoitsme said:Can someone compile a Child proof version of this loader?
Read this ENTIRE thread .... It's coming.
Posts merged
blk133 said:Jeomite said:QUOTE(yoitsme @ Apr 8 2009, 07:52 AM) Can someone compile a Child proof version of this loader?
And in a WAD too, please?![]()
+1



