Hacking USBLoader with Game Images

  • Thread starter Thread starter usptactical
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I know, I was being sarcastic asking if you had the code all compiled
smile.gif
sorry ... Thats where trying to be funny gets me ! lol

Thanks god for Photoshop CS4 Image Processor .... 221 images resized in 1 minute
smile.gif


Stay Tuned
 
Kosaic said:
I know, I was being sarcastic asking if you had the code all compiled
smile.gif
sorry ... Thats where trying to be funny gets me ! lol

Thanks god for Photoshop CS4 Image Processor .... 221 images resized in 1 minute
smile.gif


Stay Tuned

Oh sorry, I didn't get that. Nah, I'm waiting for tactical's source before I start doing anything.
tongue.gif
 
bluebird12 said:
Kosaic said:
I know, I was being sarcastic asking if you had the code all compiled
smile.gif
sorry ... Thats where trying to be funny gets me ! lol

Thanks god for Photoshop CS4 Image Processor .... 221 images resized in 1 minute
smile.gif


Stay Tuned

Oh sorry, I didn't get that. Nah, I'm waiting for tactical's source before I start doing anything.
tongue.gif


If we can get all these incorporated in it would be the most completed USB out. Would this work with a channel forworder? I can not try it right now my kids are playing on wii.
 
All of that in 1 loader would be awesome. There are just so many different loaders out now, it's difficult to keep up.
 
kedest said:
All of that in 1 loader would be awesome. There are just so many different loaders out now, it's difficult to keep up.

Yeah all in 1 loader would be some nice "spring cleaning" but maybe have a non childproof version along with a childproof or something...
 
@bluebird12: VERY NICE detailed listing of each loader version! Now that's what we need!!
smile.gif


I will be updating the first post momentarily....
 
Thanks a lot, ill start compiling soon after. I'll do a "child version" and a "non-child." But ill hold off from forcing anything until diggity is done, i saw he posted on another thread and he is moving along quite nicely.
 
Here are the First 194 NTSC Game Covers for everyone. ALL resized to 160x225 exactly, and in .png format. They are named already to work with bluebird12's app ( [GameId].png )

194 NTSC Game Covers
MD5: CBF83771D15AC8840655EB2F1472BA73

Can someone please mirror ... This will only allow 10 downloads.

I'm now working on the rest of the NTSC game Covers ... (another 200+) Stay Tuned. They will take a while.

bluebird12, just by way of info, and I know you already mentioned this, but if you have just 1 game cover that is say 170x230 for example, when you switch to the next game cover, there are remnents of the last oversized cover showing .... You might want to re-think how these are transitioned (just repaint the background in between maybe?)

Just a thought ... The way it is, ALL covers must be EXACTLY the same size ... However, they should be the same size anyhow
smile.gif
 
Kosaic said:
I know, I was being sarcastic asking if you had the code all compiled
smile.gif
sorry ... Thats where trying to be funny gets me ! lol

Thanks god for Photoshop CS4 Image Processor .... 221 images resized in 1 minute
smile.gif


Stay Tuned


Where is the image processor located,, i have cs4 but cant find that

Thanks
 
Would it not make more sense to have the game images load from the USB drive and not the SD card ?

That way someone could create a WAD that would not require the SD card at all and just load the games and the images from the USB drive and remove the need for an SD card once its set up ?
 
BlindDude said:
Kosaic said:
I know, I was being sarcastic asking if you had the code all compiled
smile.gif
sorry ... Thats where trying to be funny gets me ! lol

Thanks god for Photoshop CS4 Image Processor .... 221 images resized in 1 minute
smile.gif


Stay Tuned


Where is the image processor located,, i have cs4 but cant find that

Thanks

File > Scripts > Image Processor
 
Kosaic said:
Here are the First 194 NTSC Game Covers for everyone. ALL resized to 160x225 exactly, and in .png format. They are named already to work with bluebird12's app ( [GameId].png )

194 NTSC Game Covers
MD5: CBF83771D15AC8840655EB2F1472BA73

Can someone please mirror ... This will only allow 10 downloads.


Here they are:


194 NTSC Game Covers
194 NTSC Game Covers
MD5: CBF83771D15AC8840655EB2F1472BA73
 
Kosaic said:
Here are the First 194 NTSC Game Covers for everyone. ALL resized to 160x225 exactly, and in .png format. They are named already to work with bluebird12's app ( [GameId].png )

194 NTSC Game Covers
MD5: CBF83771D15AC8840655EB2F1472BA73

Can someone please mirror ... This will only allow 10 downloads.

I'm now working on the rest of the NTSC game Covers ... (another 200+) Stay Tuned. They will take a while.

bluebird12, just by way of info, and I know you already mentioned this, but if you have just 1 game cover that is say 170x230 for example, when you switch to the next game cover, there are remnents of the last oversized cover showing .... You might want to re-think how these are transitioned (just repaint the background in between maybe?)

Just a thought ... The way it is, ALL covers must be EXACTLY the same size ... However, they should be the same size anyhow
smile.gif

blink.gif
Lol, usptactical made the gui usb loader. Not me! I'm merely going to try and compile different features into his work.
 
djtaz said:
Would it not make more sense to have the game images load from the USB drive and not the SD card ?

That way someone could create a WAD that would not require the SD card at all and just load the games and the images from the USB drive and remove the need for an SD card once its set up ?
i don't think that it will work right now. it would have to be integrated into wbfs. the filesystem itself is very specialized. wanin or kwiirk had to work that out, like other bugs.
 
Kosaic said:
bluebird12, just by way of info, and I know you already mentioned this, but if you have just 1 game cover that is say 170x230 for example, when you switch to the next game cover, there are remnents of the last oversized cover showing .... You might want to re-think how these are transitioned (just repaint the background in between maybe?)

Just a thought ... The way it is, ALL covers must be EXACTLY the same size ... However, they should be the same size anyhow
smile.gif

I'm sure he will fix that
wink.gif


The blank.png file overlays the previous image (i.e. whites it out). I originally had the blank.png a larger size - in the cases where the next image was larger - but it also whites out part of the background. That's why I mentioned that I probably should have just reloaded the background image between each cover image - and am in the process of doing that just to see if it flickers. Actually, the blank.png isn't even needed if they're all the same size because if there's no image, the noimage.png is displayed. Besides, if you make a nice fancy background, you might want to put a frame or something around the image so you'll want them all the same size anyways.
 

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