Kosaic said:I know, I was being sarcastic asking if you had the code all compiledsorry ... Thats where trying to be funny gets me ! lol![]()
Thanks god for Photoshop CS4 Image Processor .... 221 images resized in 1 minute![]()
Stay Tuned
bluebird12 said:Kosaic said:I know, I was being sarcastic asking if you had the code all compiledsorry ... Thats where trying to be funny gets me ! lol![]()
Thanks god for Photoshop CS4 Image Processor .... 221 images resized in 1 minute![]()
Stay Tuned
Oh sorry, I didn't get that. Nah, I'm waiting for tactical's source before I start doing anything.![]()
kedest said:All of that in 1 loader would be awesome. There are just so many different loaders out now, it's difficult to keep up.
Kosaic said:I know, I was being sarcastic asking if you had the code all compiledsorry ... Thats where trying to be funny gets me ! lol![]()
Thanks god for Photoshop CS4 Image Processor .... 221 images resized in 1 minute![]()
Stay Tuned

BlindDude said:Kosaic said:I know, I was being sarcastic asking if you had the code all compiledsorry ... Thats where trying to be funny gets me ! lol![]()
Thanks god for Photoshop CS4 Image Processor .... 221 images resized in 1 minute![]()
Stay Tuned
Where is the image processor located,, i have cs4 but cant find that
Thanks
Kosaic said:Here are the First 194 NTSC Game Covers for everyone. ALL resized to 160x225 exactly, and in .png format. They are named already to work with bluebird12's app ( [GameId].png )
194 NTSC Game Covers
MD5: CBF83771D15AC8840655EB2F1472BA73
Can someone please mirror ... This will only allow 10 downloads.
Kosaic said:Here are the First 194 NTSC Game Covers for everyone. ALL resized to 160x225 exactly, and in .png format. They are named already to work with bluebird12's app ( [GameId].png )
194 NTSC Game Covers
MD5: CBF83771D15AC8840655EB2F1472BA73
Can someone please mirror ... This will only allow 10 downloads.
I'm now working on the rest of the NTSC game Covers ... (another 200+) Stay Tuned. They will take a while.
bluebird12, just by way of info, and I know you already mentioned this, but if you have just 1 game cover that is say 170x230 for example, when you switch to the next game cover, there are remnents of the last oversized cover showing .... You might want to re-think how these are transitioned (just repaint the background in between maybe?)
Just a thought ... The way it is, ALL covers must be EXACTLY the same size ... However, they should be the same size anyhow![]()
i don't think that it will work right now. it would have to be integrated into wbfs. the filesystem itself is very specialized. wanin or kwiirk had to work that out, like other bugs.djtaz said:Would it not make more sense to have the game images load from the USB drive and not the SD card ?
That way someone could create a WAD that would not require the SD card at all and just load the games and the images from the USB drive and remove the need for an SD card once its set up ?
Kosaic said:bluebird12, just by way of info, and I know you already mentioned this, but if you have just 1 game cover that is say 170x230 for example, when you switch to the next game cover, there are remnents of the last oversized cover showing .... You might want to re-think how these are transitioned (just repaint the background in between maybe?)
Just a thought ... The way it is, ALL covers must be EXACTLY the same size ... However, they should be the same size anyhow![]()


