Hacking USBLoader with Game Images

  • Thread starter Thread starter usptactical
  • Start date Start date
  • Views Views 203,593
  • Replies Replies 847
okay. it looks like the Super Mario Galaxy thing was just a corrupt file. It seems in my haste to try this kickass app I pulled out my SD a little prematurely! BTW how do I know what my game ID is without hooking up to pc? Is there a database somewhere? thanks
 
usptactical said:
Anyone know the difference between all these? Honestly I'd like to see someone take all these over and combine them into one or two instead of having a mix-match of all these versions (and it certainly isn't going to be me). Does anyone want to do this? And OMG what's going to happen if wanikoko releases a 1.2.
smile.gif

Is there no way of having an 'options' screen?

That way you could pick whether to have 'kids' (shows install remove format etc) or Full compatibilty, etc etc?
 
mooseknuckle2000 said:
okay. it looks like the Super Mario Galaxy thing was just a corrupt file. It seems in my haste to try this kickass app I pulled out my SD a little prematurely! BTW how do I know what my game ID is without hooking up to pc? Is there a database somewhere? thanks
Try the USBGecko database, everybody's using it as a ref.
Search your game, the region and there you go.
http://www.usbgecko.com/codes/index.php?r=e&l=all
 
Don Killah said:
mooseknuckle2000 said:
okay. it looks like the Super Mario Galaxy thing was just a corrupt file. It seems in my haste to try this kickass app I pulled out my SD a little prematurely! BTW how do I know what my game ID is without hooking up to pc? Is there a database somewhere? thanks
Try the USBGecko database, everybody's using it as a ref.
Search your game, the region and there you go.
http://www.usbgecko.com/codes/index.php?r=e&l=all


Game list as text file here : http://wiird.l0nk.org/gamelist/gamelist.txt
 
so 3 Questions .....

1.) Would you share the source
2.) Does anyone have all the NTSC images, already named appropriately to work with this ?
3.) Has anyone built upon this yet, with the NTSC/PAL stuff, and Sorg's additions ? All seems simple enough, but we need source code
smile.gif



Thanks,
 
So Basically I think This is all the features that are currently available for the USB loaders.

- Increase the list of games displayed on one page
- Force NTSC
- Force PAL
- Use TV's default setting
- Child Features (No install, format, delete, etc).
- No Confirmation text, just boot straight into game
- Load background png from SD card
- And of course, now load game banners from SD card

- And i think Diggity is working on a "Press 1 for Force Pal and 2 for Force NTSC"
- Waiting time to init drive to increase compatability.

This is it right? Or am i missing some features?
 
almost right, there is a version with waiting time to insert previously unsupported USB media
 
bluebird12 said:
So Basically I think This is all the features that are currently available for the USB loaders.

- Increase the list of games displayed on one page
- Force NTSC
- Force PAL
- Use TV's default setting
- Child Features (No install, format, delete, etc).
- No Confirmation text, just boot straight into game
- Load background png from SD card
- And of course, now load game banners from SD card

- And i think Diggity is working on a "Press 1 for Force Pal and 2 for Force NTSC"
- Waiting time to init drive to increase compatability.

This is it right? Or am i missing some features?


Ocarina support, it was relesed today
 
Allright, updated

Code:
 -Increase the list of games displayed on one page
- Force NTSC
- Force PAL
- Use TV's default setting
- Child Features (No install, format, delete, etc).
- No Confirmation text, just boot straight into game
- Load background png from SD card
- And of course, now load game banners from SD card
- Ocarina Support
- Waiting time to init drive; increase computability.
- And i think Diggity is working on a "Press 1 for Force Pal and 2 for Force NTSC"

It will be fairly easy to compile most of these (excluding things that aren't ready) with tactical's one once he releases source.
 
bluebird12 said:
Allright, updated

Code:
 -Increase the list of games displayed on one page
- Force NTSC
- Force PAL
- Use TV's default setting
- Child Features (No install, format, delete, etc).
- No Confirmation text, just boot straight into game
- Load background png from SD card
- And of course, now load game banners from SD card
- Ocarina Support
- Waiting time to init drive; increase computability.
- And i think Diggity is working on a "Press 1 for Force Pal and 2 for Force NTSC"

It will be fairly easy to compile most of these (excluding things that aren't ready) with tactical's one once he releases source.

Are you done yet?
smile.gif


I'm reworking your images ... and creating a full 400+ box covers, with the appropriate naming (found about half already done, working on the rest now... will post when done.

noimage.png
 

Site & Scene News

Popular threads in this forum