Hacking USB Loader... my turn ;)

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BlackEnigma said:
Thanks kongsnutz.

And that isn't the first time that I've said thanks to you.

smile.gif


Haha i like helping
wink.gif


QUOTE(Stang @ Apr 12 2009, 04:53 AM) Love that background kongsnutz! By chance do you have any other color combos using the same template?

Unfortunately i cannot take credit for the background entirely, it's a modified WiiShizza bg.png from the first page to work on the newest loaders.

so no i don't have a way to do more colours........ i may take a stab at doing my own one though soon...stay tuned


@Lejong2002 -

Yeh i guess that could be implemented so that C on the nunchuck can select bg.png, bg2.png, bg3.png and so on.

But first to fix the loading of NTSC games on PAL only machines.

The last Hunyip85 version worked a treat for me but i have a NTSC compatible tv so i guess there is astill a problem with non NTSC compat tv's.
However i still get greenscreens if i didnt use the PAL force in Hunyips version so the game needs a PAL force it's just i dunno why WiiPowers one never works.
 
still no luck with the image fix on v5 for me, i found another loader that successfully did that as well

http://www.tehskeen.com/forums/showthread.php?t=11242

it was also based off sorgs, but it worked with the image reload

i noticed its up to 60 seconds now for waiting for usb device

unfortunately, still no images mate

ill keep testin what you come out with
 
Status update:

Have got all the things working except the cover art. Don't know why could not load the images from my SD card.
 
But didn't Waninkoko impliment that anyway??

He has it setup like this though:

root/usb-loader/covers/XXXX.png
root/usb-loader/background.png


i believe
 
hungyip84 said:
Status update:

Have got all the things working except the cover art. Don't know why could not load the images from my SD card.

Maybe it's because I haven't updated ciosv10 yet. Let me try again
 
well everything works as usual, its still the same issue, images will not load if it ever is "waiting for usb device" still waitin for someone to figure it out, brisma gave the source to it, if you dont have an hdd that doesnt use the retry, you wouldnt even realize it, but unfortunately mine does, ,and it sucks, no images want to load, ill keep testin anything you come out with, just send it my way, waiting for the perfect fix
 
Okay. So here is the 1.2 version with all the mods we did together.

http://superuploader.net/1d4e16474149-SDUS...r-v1-2-dol.html

Control remain the same.

Instead of default, force NTSC and force PAL, now the video options are:

system default, game default and patch game (I used Sorg's code for this and hope it would give better compatibility)

I won't release the kid and teen version until the loader is stable.

Thanks for testing!

Notes: Image remain at SD:/images/ folder
 
testing now...........
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Sweeeeeeeeeeeeeeeeet

patch game worked for NTSC games that had errors....Tomb Raider/ and so on

Covers worked

.........Codes didn't work..... said no codes found......but they work on your last one V3

so everything is fine except codes
 
Here's my plan for a GUI overhaul. The source would be the new 1.2 loader, modified with GeckoOS code and the config save/load system from the customized loader.

USB Loader Pro
 
It waits after selecting USB...first option



EDIT: No your right it says waiting but errors straight up



So Waiting and Codes need fixing



EDIT2:

I just saw that the remaining space is incorrect on this version.

Used 74gb Remaining 0gb .........should be 34gb left.

So:
Waiting
Ocarina
Remaining Space

all need fixing in this version
 
Seems to have the long filename problem back . It skips a line of txt .
The hd space bug introduced in 1.2 is still there .
Other than that , seems fine
smile.gif
 
select it, says mounting device, please wait
(30 second timeout)

and then a second later

ERROR! (ret = -1)

Press any button to restart


i cant believe how bad of luck im havin with these loaders mates, its insane
 
Could somebody please help me out with Ocarina usage on the ULTIMATE LOADER (1st page). I've followed all the tutorials, so I used codemanager to create an NTSC WarioWare:SM from a text downloaded at usbgecko.com. I exported the .gct and named it rode01, then placed it in a folder "codes" at the root of my sd. When I toggle Ocarina on and boot WarioWare, it says "codes found/loaded from sd." The code is for unlimited lives, but after a quick play, they obviously aren't working. Am I doing something wrong? (I've already tried caps/lower case on the .gct file, ie. RODE01)

Thanks for any help.
 
wiimano said:
select it, says mounting device, please wait
(30 second timeout)

and then a second later

ERROR! (ret = -1)

Press any button to restart


i cant believe how bad of luck im havin with these loaders mates, its insane

About the space and timeout error, it's not my code, so I am not sure how to deal with it.

For ocarina, could someone teach me how to use it so I can test it myself before I upload it?
 
you should try the apps "code downloader" and "cheat manager" to get the right codes.
You'll find the apps in the HomeBrew Browser.

You'll also need the following folders on the root of your SD:

\txtcodes
and
\codes
 

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