Hacking USB Loader... my turn ;)

  • Thread starter Thread starter WiiShizzza
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kedest said:
This forwarder channel is working with this loader:

download: http://www.megaupload.com/?d=HP1CVO9L
preview: http://i44.tinypic.com/2iup3yg.jpg
put dol in: \apps\usbloader\

Thanks for the channel it works great. Any chance you could do another that boots correctly for pal machines as the screen currently flickers when i first load it and i have to wait for my tv to choon in (or is this a problem with the dol from this thread original post)?
 
nice work
biggrin.gif


i will try the loader asap,


BUT: my usb-disk will only be recognized after ~12 Sec. an so , only the loader from LOPST will work for me !!!
bow.gif


is it possible to add a little source in wbfs.c , so that the wii will wait and retry some seconds (maybe 30 ?) ?

This could increase the compability ...


CODEs32 WBFS_Init(void)
{
ÂÂÂÂs32 ret;
ÂÂÂÂint i=0;
ÂÂÂÂprintf("\nPlease insert USB device.\n");
ÂÂÂÂprintf("ÂÂ (try to connect and disconnect USB)\n");
ÂÂÂÂprintf("\nTrying to load USB (delay 30 sec. max.)");
ir:
ÂÂÂÂi++;
ÂÂÂÂprintf("=");
//ÂÂÂÂsleep(1);
ÂÂÂÂret = IOS_ReloadIOS(249);
//ÂÂÂÂsleep(5);
ÂÂÂÂ/* Initialize USB storage */
ÂÂÂÂret = USBStorage_Init();
ÂÂÂÂif (i==30)
ÂÂÂÂ{
ÂÂÂÂÂÂÂÂWpad_Init();
ÂÂÂÂÂÂÂÂprintf("\n No USB device.\n\n");
ÂÂÂÂÂÂÂÂ/* Restart */
ÂÂÂÂÂÂÂÂRestart_Wait();
ÂÂÂÂ}
ÂÂÂÂif (ret < 0)
ÂÂÂÂÂÂÂÂgoto ir;
//ÂÂÂÂÂÂÂÂreturn ret;


ÂÂÂÂWpad_Init();
ÂÂÂÂ

ÂÂÂÂ/* Get USB capacity */
ÂÂÂÂnb_sectors = USBStorage_GetCapacity(§or_size);
ÂÂÂÂif (!nb_sectors)
ÂÂÂÂÂÂÂÂreturn -1;

ÂÂÂÂreturn 0;
}
 
MrTea said:
kedest said:
This forwarder channel is working with this loader:

download: http://www.megaupload.com/?d=HP1CVO9L
preview: http://i44.tinypic.com/2iup3yg.jpg
put dol in: \apps\usbloader\

Thanks for the channel it works great. Any chance you could do another that boots correctly for pal machines as the screen currently flickers when i first load it and i have to wait for my tv to choon in (or is this a problem with the dol from this thread original post)?

i think thats an NTSC wad - it takes them a while to "settle down" doesn't it?!

BTW awesome name!
 
Damn, another thread for usb loader... we getting them everywhere now.
Congo on the artwork and recompilation Shizzza, this one is gonna be the one we are all gonna use till the libwii one is out.
 
Don Killah said:
Damn, another thread for usb loader... we getting them everywhere now.
Congo on the artwork and recompilation Shizzza, this one is gonna be the one we are all gonna use till the libwii one is out.

DK - what's the libwii version? is that what mousex is working on?
 
fishears said:
MrTea said:
kedest said:
This forwarder channel is working with this loader:

download: http://www.megaupload.com/?d=HP1CVO9L
preview: http://i44.tinypic.com/2iup3yg.jpg
put dol in: \apps\usbloader\

Thanks for the channel it works great. Any chance you could do another that boots correctly for pal machines as the screen currently flickers when i first load it and i have to wait for my tv to choon in (or is this a problem with the dol from this thread original post)?

i think thats an NTSC wad - it takes them a while to "settle down" doesn't it?!

BTW awesome name!

Yeah... here hoping a pal version will surface as this combination of dol/wad works a treat.
 
ok some feedback:
- doesn't display all 21 lines.
- doesn't display the relevant pictures (for PAL madworld doesn't display the NTSC png that's on my SD, i thought that it was fixed).
- it does codedump on me when using the switch off, unless i decide to go to the SystemMenu first, then switch off.

For what it's worth, i'm on 3.2E
 
WiiShizzza said:
shadoxXx said:
nice, but ocarina sux as it enables cheats during online-gameplay...

You're right. Personally I don't use cheats. But lot of people do...
so bad to play COD and you got lvl64 people use the flamethrower in the boot camp.
come on... what's this ??

That's actually a glitch that lets you keep your perks after prestiging as afar as I know there are no online codes for CoDWaW and there isin't any codes at all for the NTSC version
 
QUOTE said:
- doesn't display all 21 lines.
it cant! read the first post!!!

QUOTE said:
...It also has a white console with black text and displays 12 Titles.
-----------------
QUOTE said:
- doesn't display the relevant pictures (for PAL madworld doesn't display the NTSC png that's on my SD, i thought that it was fixed).
this version shows only the real game id not the short one so you must change the E8P (i think) in the and to P8P...

QUOTE
- it does codedump on me when using the switch off, unless i decide to go to the SystemMenu first, then switch off.
agreed, same here...
 

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