I have a bad habit of making multiple after-the-fact edits so, since I'm not sure if you saw them due to you posting soon after my edits, I've removed the edits from my previous post and am copy-and-pasting them above the quote-box; this should be my final post asking things so don't worry about me bothering you any longer:
EDIT: Quick note about the deflicker naming - rather than "enhanced" (which implies that's it's somehow better than "safe"), wouldn't it be clearer to the user what the difference is if it instead was named something like "aggressive" or "forced"?
EDIT 2: Oh and I don't suppose you know if this deflicker setting exists in Wiiflow Lite? While I don't use Wiiflow Lite and have always preferred USB Loader GX, I have a friend that
does use Wiiflow Lite as he prefers having loaders separated into a per-console basis (so he uses USB Loader GX for GameCube and Wiiflow Lite for Wii).
So couldn't you use custom game settings for anything you play on a CRT and then leave the global deflicker setting set to the safe or extended option?
Mostly, but at least having the option to be able to play other games on either display without needing to manually change the deflicker setting was kind of what I was hoping for, but TBH I'm really not even sure if I'd
really even do that now that I think of it outside of some testing stuff where it wouldn't even be that important if the deflicker is set incorrectly.
So... maybe let's just don't worry about it? If I get desperate I can always just use separate SD cards with different configurations since I store the games on the USB drive due to my use of a 2GB non-HC SD card.
Speaking of which, just to confirm, Excite Truck and Endless Ocean's limitation of only being able to read non-HC SD cards is not something that a USB loader could fix, correct? It'd require at the very least a gecko code or straight-up a patch for the ISO itself? (like the
gecko code that exists for Smash Bros Brawl which also was limited to non-HC SD cards by default)
Which also reminds me, on the subject of ISOs, just how (un)realistic would it be to support the
RVZ format introduced by Dolphin and to be
adopted by Nkit (if it hasn't already)?
According to Dolphin devs, the main bottleneck would likely be memory rather than CPU (especially if one could take advantage of the extra CPU cores/clockrate on the Wii U... though I'm using an actual Wii console).