Which loader I'm using ? Really I'm in the usb loader gx thread ... So I'm using usb loader gx . And nintendont so I will wait for cyan to respond thx.
for a long time, nobody cared to create a list for EmuNAND compatibility.
Everyone want one, but nobody help.
So, I created the page, now it's up to the users to edit it to help other users:
http://wiki.gbatemp.net/wiki/Wii_EmuNAND_Channel_Compatibility_List
EmuNAND is not "not working", it only requires a specific setup.
For example, N64 games require rev19 base38, NOT d2x.
so, please, fill the correct information based on your tests.

I don't think any dev have the entire games/Ware library. Asking them to test and create pre-configured settings seems too much. Different setup may require different settings too.
It is best handled by users to create some sort of wiki list or pre-configured setting files.
If you want to have built-in detection on per game basis, then it will bloat the codes and may create memory issues sooner or later.

To make sure I understand, because I couldn't get Paper Mario to load: I would need to install ios 249 rev19 base 38 if I want to play any N64 game? And is there a difference between running Wii games with that ios, as opposed to the d2x I have now? I believe I have rev10 installed.
Oh, I didn't think of that, makes sense.he means the cIOS 249 Rev19 Base 38 needs to be installed to the IOS 249 slot in the emunand
now WiiMC channel needs a per game setting of boot IOS 58
Since when is it only up to the devs to do this? I simply asked if it was possible. When you create a per-game setting configuration it's saved to the SD or USB device, there could be pre-compiled configurations for known problematic games.

Just tried WIIMC, per game setting: cIOS 251 (d2x v8, base 58)
still only sees SD
another thing: is it possible to make USB-loader GX look for games in more than one folder, like for Emunand Channels: one folder for those games requireing cIOS38 r17 on SD card and one for the other games running with d2x on HDD? The options do not allow this, but I could edit the config file on a computer, right?
I mean, this is already available for GC games.

This is where you confused me.
USBloadergx already allows you to set and save per game settings; and you asked
"cyan is there a way you can make pre-configured per game/channel settings so problematic games/channels are easier for end users?"
yes I asked if there was a way he could supply pre-configured per game/channel settings, but doesn't mean he can't ask for the community to help with that
It seems you misunderstood me there. I know I can set a custom path for emunand channels, but only one. My situation is as follows: I have a 2GB SD card, which AFAIK is the max size for cIOS38 r17 (SDHC does not work, at least with Triiforce v7 SD). I could load the emunand games from HDD, but mine is 2TB, which proved to cause problems with emunand, too. I need those 2TB since that is also my Video HDD.settings>custom paths>Emunand Channels path
that's the setting your looking for.
my 251 is d2x beta53-alt I think I know it's base 56 can't remember if it's beta 52 or beta 53-alt installed to the 251 slot. which ever one allows for dual usb port plug n play.
I have USB Loader GX set to boot IOS 251 and read GC games and emunand from a fat32 160GB HDD on USB port 0 and Wii games from an NTFS 750GB HDD on USB port 1.
you are saying 1209 has the same issue, so it's before I changed the IOS reload function.
Maybe shutting down USB when exiting the loader is causing issues with the next loaded homebrew. (but DM/Devo don't have issues with it)
It affects it only if you launch the forwarder channel?
if you launch WiiMC dol from the homebrew browser it works fine?

Well Cyan has been complaining about not enough time for his bug fixing.
May I ask on his behalf that you help him to ask for the community to help with that and then submit to him and ask him to distribute with his future releases?

don't install old revision to slot249 if you don't know the differences between old and new.To make sure I understand, because I couldn't get Paper Mario to load: I would need to install ios 249 rev19 base 38 if I want to play any N64 game? And is there a difference between running Wii games with that ios, as opposed to the d2x I have now? I believe I have rev10 installed.
I never said that! installing cIOS into emuNAND will have NO effect at all.he means the cIOS 249 Rev19 Base 38 needs to be installed to the IOS 249 slot in the emunand
No, it doesn't make sense. don't install cIOS into emuNAND.Oh, I didn't think of that, makes sense.
You mean for EmuNAND? yes it's possible. The option already allow this.Just tried WIIMC, per game setting: cIOS 251 (d2x v8, base 58)
still only sees SD
another thing: is it possible to make USB-loader GX look for games in more than one folder, like for Emunand Channels: one folder for those games requireing cIOS38 r17 on SD card and one for the other games running with d2x on HDD? The options do not allow this, but I could edit the config file on a computer, right?
I mean, this is already available for GC games.
Nop, this is not the setting he is looking for. look above.settings>custom paths>Emunand Channels path
that's the setting your looking for.

That's great to see this thread and project active, but I'm a little left behind with available time.
I can work on it only little by little, and can't make all the things you want. (sorry)


about the memory issue we had with 1235, I added a memory check function.
It seems that if Mem1 is full (and it looks like it's almost always full at launch! only few bytes free) the elements using a lot of memory are moved to Mem2 (there's a lot of free space there) freeing Mem1 automatically.
maybe it works like that only if there's enough mem1 free at launch. maybe the PS3 controller was started in mem1 then automatically moved to mem2 which created the issue? it's hard to understand what's being moved, and identify where is everything.
well, I don't know if the values I get are accurate, but it seems consistent.
I don't know a lot how to manage memory, but I'm still learning by reading the code and other websites informations.
I wish Dimok would still be helping me for things like that (if you read me)

Just wanted to add to this to my previous bug report: Nintendont isn't the only app that presents this issue when launched from GX. So does Nugasa, and most apps that have a "Return to loader" option I select it. Quitting to the system menu instead doesn't cause this bug to happen, unfortunately Nintendont doesn't have this option.Any ideas on why quitting Nintendont with the R + Z + B + D-Pad Down combo causes it to hang if I launched a GC game from GX? When I launch Nintendont from the HBC or CFG, this doesn't happen.