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Maybe I didn't use the correct word.
I meant that when loading from one of Hermes IOS, the loader can't load ressources from the NAND because Hemers cIOS doesn't have access to it.
You need to enable the AHBPROT by using <no_ios_reload/> (or the new tag too) in the meta.xml to grant access to the NAND and allow the loader to load/use the Channel layout.
Waninkoko/d2x cIOS don't require that tag in the meta.xml to gain access to the NAND and load the channel layout.
@countertenor:
It's not a loader problem, it's that game which doesn't work with emulated NAND. (even in partial mode).
The game just randomly freeze when loading a new area. (going through doors, etc.)
@player594:
I didn't mention any memory card type (real or nmm doesn't matter), I was talking about the game itself which doesn't allow the player to save his progress before swapping the disc. You can't save at the end, reboot the console, load the next disc and resume play.
You need to load Disc1, play > switch disc .. but it's currently not possible with DIOS MIOS, only devolution/Swiss/Dolphin/modchip can swap disc without rebooting the console.
@everyone interested:
The Disc2 detection is starting to work, but I still have work to do on it before releasing a test build.
(Disc2 detection in the loader, to only display only one game and select which disc to launch. Not talking about swap in-game)
I meant that when loading from one of Hermes IOS, the loader can't load ressources from the NAND because Hemers cIOS doesn't have access to it.
You need to enable the AHBPROT by using <no_ios_reload/> (or the new tag too) in the meta.xml to grant access to the NAND and allow the loader to load/use the Channel layout.
Waninkoko/d2x cIOS don't require that tag in the meta.xml to gain access to the NAND and load the channel layout.
@countertenor:
It's not a loader problem, it's that game which doesn't work with emulated NAND. (even in partial mode).
The game just randomly freeze when loading a new area. (going through doors, etc.)
@player594:
I didn't mention any memory card type (real or nmm doesn't matter), I was talking about the game itself which doesn't allow the player to save his progress before swapping the disc. You can't save at the end, reboot the console, load the next disc and resume play.
You need to load Disc1, play > switch disc .. but it's currently not possible with DIOS MIOS, only devolution/Swiss/Dolphin/modchip can swap disc without rebooting the console.
@everyone interested:
The Disc2 detection is starting to work, but I still have work to do on it before releasing a test build.
(Disc2 detection in the loader, to only display only one game and select which disc to launch. Not talking about swap in-game)











