Hacking USB Loader GX

  • Thread starter Thread starter blackb0x
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bdr9 said:
OuahOuah said:
Delete your config file to see if it reverse to normal.
Sorry but I have a ton of config files on my card. What is the exact path of the config file for this loader?
That it is for have config files in app/usbloader_gx directory ......

All files for one apps in one directory

And for channel launch you can recreate it .....
In fact in all case you can recreate it .....
 
What about an "AZERTY" keyboard ?
smile.gif

More "usual" than Dvorak I think
tongue.gif


http://en.wikipedia.org/wiki/AZERTY for infos and layouts.
 
olifr said:
djmvt said:
schnitzelbrain said:
QUOTE said:
Hi there,

Tried compiling the loader myself on Vista 32bit but have exactly the same problem. Could not figure out where the problem came from but after installing the same devkit on my XP laptop I had no issues on compiling at all.

So it seems that Devkit and Vista don't play well together for some reason...

MvT





Mmmh, just took the v155 under vista32, compiles fine

By the way do u get the complete source, file by file. I take httrack, it gets me the whole trunk area

Hey schnitzelbrain,

Yeah I did, with tortoise actually but that doesn't make a difference as far as I know. I'm guessing it has something to do with the software already installed on my system, perhaps it's even the virus scanner, who can tell??

But anyway I have multiple systems here so getting the compiling done on my laptop is no problem for me.
smile.gif


MvT
I am able to build successfully the latest revision on XP but on Vista, it still not working (bin2s frozen...). As mentioned by MvT, perhaps a compatibility pb with the virus scanner (or any other resident application).
Anyway, I will develop on XP.
hello coderz,
I am now able to build the project on Vista
yay.gif

If it can help, to fix my problem I changed the properties of bin2s.exe (devkitPro\devkitPPC\bin) : set the compatibility mode to "Windows XP (SP2)".
 
olifr said:
olifr said:
djmvt said:
schnitzelbrain said:
QUOTE said:
Hi there,

Tried compiling the loader myself on Vista 32bit but have exactly the same problem. Could not figure out where the problem came from but after installing the same devkit on my XP laptop I had no issues on compiling at all.

So it seems that Devkit and Vista don't play well together for some reason...

MvT





Mmmh, just took the v155 under vista32, compiles fine

By the way do u get the complete source, file by file. I take httrack, it gets me the whole trunk area

Hey schnitzelbrain,

Yeah I did, with tortoise actually but that doesn't make a difference as far as I know. I'm guessing it has something to do with the software already installed on my system, perhaps it's even the virus scanner, who can tell??

But anyway I have multiple systems here so getting the compiling done on my laptop is no problem for me.
smile.gif


MvT
I am able to build successfully the latest revision on XP but on Vista, it still not working (bin2s frozen...). As mentioned by MvT, perhaps a compatibility pb with the virus scanner (or any other resident application).
Anyway, I will develop on XP.
hello coderz,
I am now able to build the project on Vista
yay.gif

If it can help, to fix my problem I changed the properties of bin2s.exe (devkitPro\devkitPPC\bin) : set the compatibility mode to "Windows XP (SP2)".
interesting. i was able to complie in vista 64bit sp1 perfectly fine.
 
Why i can´t install Games ? With the coverflow Game Ripping is okay but with these 340.dol not. Als USB Loader works great here but these make a Codedump !
 
Anyone got the 352 compiled ?
smile.gif


Got a compiling question :
-> I have TortoiseSVN to update sources on my PC
-> I use Programer Notepad from DevKitPro => ALT+2 toi clean and ALT+1 to make, from the project "guipnprog".
After compiling, TortoiseSVN notice me of a problem with the project file : red icon instead of green icon in Windows Explorer.
Is it still ok ?
 
guys,

Anyone having probs with theme changes in the latest revision? the images are all over the place.

the default is fine, however all other themes are offset, even with the widescreen setting on
 
Hello,
i think i have a bug on my Wii, perhaps anyone too. Since a couple of revs, i cant shutdown my Wii to iddle with the Wiimote or on the console themselve. Only in the USB Loader i can do that. Sometimes i would like to load the batterys of my Wiimotes in the Loader which is connected to one of the Wii USB Ports.
Has someone else also this problem ??
 
Got a code dump with 352 when I click on star for credits.
And a bug : I have french.txt in SD:/config/language/ (with correct path in settings) and... still english.

Maybe they are related, maybe not...
 
if i want to save space when compiling, i can simply delete the language folder and then compile, correct? i have no need to waste space on other languages when i compile my own builds...
 

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