Hacking USB Loader GX

  • Thread starter Thread starter blackb0x
  • Start date Start date
  • Views Views 8,066,736
  • Replies Replies 30,226
  • Likes Likes 74
BlindDude said:
tedjevanduuren said:
Hi, just a question... If I boot a game trough USB-Loader and ingame decided to reset the game, I go directly to the WII-Menu. How is this avoided? Because now when I want to restart a game or go back to the main menu I have to start the game again trough UBB-Loader.
unsure.gif

DO YOU HAVE ANY GAME THAT TAKES YOU TO SOMEWHERE OTHER THAN THE WII MENU? WTF WITH THIS NONSENCE?
Chill out, BlindDude. I understand ted. If I press Home when I play a game, then press reset it should reset the game not the wii!

This issue exists since usb loader 1.0.
 
raptor1010 said:
The wiki was updated with how to set up your own ThemeSettings:

= Introduction =

In order to be able to use your theme, you need to have a config.txt in your SD card root to point to the theme folder.

If your wii is using 16:9 settings, in config.txt, put the following line:
wtheme_path = SD:/mytheme/ (or the theme folder you use)

If your wii is using 4:3 settings, in config.txt, put the following line:
theme_path = SD:/mytheme/ (or the theme folder you use)


= Details =

* Currently, in your theme folder, you could put *background.png*, *bg_options.png* and your theme setting file (*theme.txt*)
* background.png is the loader's main background
* bg_options.png is the background of selection game list
* theme.txt is the place you put the settings of the theme

= Options of theme.txt

* show_id = 0 [1] (0 means don't show game id, 1 means show game id)
* id_coords = x, y (x, y is the coordinate of game id you want to put)
* gamelist_coords = x, y, w, h (x, y is the coordinate of your game list. w, h is the width and height of your game list)
* covers_coords = x, y (x, y is the coordinate of your cover art)

perfect.. Thanks.

Any wiki for the config.txt would be nice also ! Please.
 
Do not download the one in the first post as it wouldnt display my properly placed/sized/named box arts or cd covers
R125 Works great though.
 
Im sorry man... I didnt even know you could do that... I click the home button and always go back to wii menu.. Didnt know about reset... BlindDude
 
Hi all, is it possible in config.txt to increase the number of games (lines) presented in the screen ? I tried to modify the height of gamelist_coords but I have always "only" 9 displayed games.
 
Rev 125 has all kinds of issues for me ... but the big one is the text list of games is all screwy for the first 20 games or so ....

Feature Request - Turn off the damn elevator music while I'm scrolling the list of games ... that is annoying
smile.gif


Looking forward to a stable version some day.

@RC89 - You should contribute a them as a base for the dev team .... Your's are hands down 1000 times better looking
smile.gif
 
I've got the project REV 126 with SVN-downloader (raptor's one) and tried to MAKE: errors !

got this:

> "make"
FreeTypeGX.cpp
In file included from c:/usbloader-gui/source/FreeTypeGX.cpp:23:
c:/usbloader-gui/source/FreeTypeGX.h:155:22: warning: ft2build.h: No such file or directory
c:/usbloader-gui/source/FreeTypeGX.h:156:10: error: #include expects "FILENAME" or
c:/usbloader-gui/source/FreeTypeGX.h:157:10: error: #include expects "FILENAME" or
c:/usbloader-gui/source/FreeTypeGX.h:158:25: warning: Metaphrasis.h: No such file or directory
make[1]: *** [FreeTypeGX.o] Error 1
"make": *** [build] Error 2

> Process Exit Code: 2
> Time Taken: 00:04


any help thanks
 
Kosaic said:
@RC89 - You should contribute a them as a base for the dev team .... Your's are hands down 1000 times better looking
smile.gif

- Im not that good with graphics, but i guess i can contribute with something someday
wink.gif
 
Thanks for helping, it's ok for compiling! And wow, it's heavy in the code coz it takes long to have the dol ^^ :

> Time Taken: 01:28
 
I Justed updated from rev120 to r125 and my box/disc-covers are not displayed anymore ..????

thoughts/sugestions?

update:
a restart of the loader fixed it (?!?)

i quess a small issue with mounting sd (not on time?)
 
i'm new to the USB Loader stuff.

where can i get a config.txt with widescreen settings for this loader ?

where can i get widescreen background images for this loader?
 
For those that wanted the default video mode to be "systemdefault" instead of "discdefault"

in main.cpp (around line 80)
change:
Code:
void
DefaultSettings()
{
ÂÂÂÂSettings.video = discdefault;
ÂÂÂÂSettings.vpatch = off;
ÂÂÂÂSettings.language = ConsoleLangDefault;
ÂÂÂÂSettings.ocarina = off;
}

to this:
Code:
void
DefaultSettings()
{
ÂÂÂÂSettings.video = systemdefault;
ÂÂÂÂSettings.vpatch = off;
ÂÂÂÂSettings.language = ConsoleLangDefault;
ÂÂÂÂSettings.ocarina = off;
}

I'll test in a few, but that should work
smile.gif
 
For those of us that have smart kid could we an option in the un/lock menu that says

config file encoded (Y/N)?

If the file is encoded it will try to decode it

We can use something simple like base64
 
jeanrmarques said:
For those that wanted the video mode "systemdefault" to be the default instead of "discdefault", just do change this:

in main.cpp
Code:
void DefaultSettings()
{
ÂÂÂÂSettings.video = discdefault;
ÂÂÂÂSettings.vpatch = off;
ÂÂÂÂSettings.language = ConsoleLangDefault;
ÂÂÂÂSettings.ocarina = off;
}

to this:
Code:
void DefaultSettings()
{
ÂÂÂÂSettings.video = systemdefault;
ÂÂÂÂSettings.vpatch = off;
ÂÂÂÂSettings.language = ConsoleLangDefault;
ÂÂÂÂSettings.ocarina = off;
}

I'll test in a few, but that should work
smile.gif

Dude if you could get me a copy of that recompiled, with a channel wad,...I'll hook you up with my sister!
wink.gif
 
hey mates,

in rev120 my sdcard was not recognized after USB-Device...
i needed to push RETRY and the covers were shown !

NOW in rev125:
the sdcard-prompt doesn´t appear, but it seems the card isn´t recognized... NO COVERS anymore :-(
 
DOL for rev127 tweaked for default videomode as "systemdefault" - FIXED (EDIT: the tweak created a problem in the menu settings, ive just fixed it, the new dol should work fine)

Changelog:
* Added new Estimate Game Size function to WBFS
* Added check free space before install and compare with gamesize before
installing a game
* Added gamesize being displayed during installation
 
Oh boy.

Guys you are posting way too fast. Sorry but i cant keep up reading. Especially since i am busy with college and dont have much time. Trying to do my best, but last time i looked into it it was at like page 40 and that was yesterday
biggrin.gif
.
 

Site & Scene News

Popular threads in this forum