Hacking USB Loader GX

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so does 480 p work for all games or do some games get issues?
wait does force 480p work a wii without composite cables or do i need the composite cables?

does the update buutton even work now for usblaoder gx tuo update the .dol. never seemed to work after r938
 
The update button now works only for release version (2.0, 2.1, and soon 2.2) and doesn't include beta version anymore (users was reporting too many bug when it was still in developement, now beta is only for people who want to test, not for end users kids who don't even know there are developers working on it
tongue.gif
).

The progressive mode (480p) require a component cable and a compatible TV.


For the next update:
I've fixed the xflip issue (But I guess nobody used the Right/prev option as it never worked but we got no report for that).

On the categories, Dimok added + and - button on Wiimote/other controllers to add/delete categories
and (1) button for renaming. (y) button on classic controller/Gamecube controller to rename the categories.


@satanishere:
I really don't know why you don't have japanese text.
Did you update the language files? (maybe you have an old one)
Are you on SD or USB?
Do you have mixed paths with SD & USB in user define paths?
Did you try deleting all the setting files?
Are you on HBC or full channel? (I guess HBC, there's no full channel version of latest build).
 
so if i have force 480p without component cables nothing happens ... correct?

so when it updates usblaoder gx it downlaods that zip file and extarcts or what?
 
when you update from the "update menu", it check if there's a new file available on the "automatic update" server.
If there is one, it's downloaded and the old one is replaced by the new one, then USBLoaderGX restarts.

If you want to update manually (to test beta versions), you have to download the .zip, extract the content, and copy "boot.dol" in SD:/apps/usbloader_gx/boot.dol (replace the old one).


About the Force480p, I didn't try but it shouldn't work without component cable.
Just try, you'll see what happen, if the game doesn't work, just revert the option.
 
Cyan said:
when you update from the "update menu", it check if there's a new file available on the "automatic update" server.
If there is one, it's downloaded and the old one is replaced by the new one, then USBLoaderGX restarts.

If you want to update manually (to test beta versions), you have to download the .zip, extract the content, and copy "boot.dol" in SD:/apps/usbloader_gx/boot.dol (replace the old one).


About the Force480p, I didn't try but it shouldn't work without component cable.
Just try, you'll see what happen, if the game doesn't work, just revert the option.
honestlly i did tr, maybe its my eyes but didnt notice any differce, still if force 420p makes black scrfeens for some games it must change something to the video quality of games.

About arguemnts so it basically just changes what ios usblaoder is using for boot ONLY. if thats the case wouldn;t ios58 or 202 be effective becuase odf usb 2.0 speeds?
 
No, IOS58 or 202 wouldn't help because it's not used to read the USB before the reloading.

The interest of the "boot IOS" is to prevent IOS reloading and win few milliseconds on the load screen.

For example, the default boot.dol (the one downloaded with the auto-update feature) always load IOS249.
If you set your Global IOS to 222 in your settings because you want to use Hermes cIOS and enable the use of dual HDD at the same time, it will :
- Launch boot.dol with IOS249
- Read the config file to load all the settings and see which IOS you want to use (IOS222)
- Switch to IOS222
- Initialize and Start reading the USB devices.
The boot IOS never access the USB.

Loading the correct IOS at the start prevent the IOS reloading command and boost the launch time. It has no other purpose.

Until now, Dimok created one boot.dol with IOS222 hard coded, and one for IOS249.
You had to download and change the boot.dol when you wanted to change the boot IOS to match your main IOS, now you can just set it in the arguments.

- Launch boot.dol with IOSxxx and use it as your main IOS.
- Read the config file to load all other settings
- Initialize and Start reading the USB devices without doing an IOS reloading.
 
USB Loader GX beta R1090/R1091 is out.

CHANGELOG:
QUOTE said:
R1091:
  • fixed crash with unlock button
  • fixed title of features settings

R1090:
  • fixed crashes on category add/delete/rename
  • changed icon of category rename and mapped triggers +/-/1 to the buttons
  • fixed green bar flash on game start
  • fixed freeze in STATE_DISABLED when leaving->entering->saving game settings
  • separated a few settings from the GUI setting and created a "Feature" settings menu
  • Updated language files
  • Added Wiinnertag support.
    NOTE:
    When you enable the Wiinnertag in the settings a prompt will come up if the Wiinnertag.xml does not
    exists in the setup path for it. This prompt will ask you if you want an example file created by the
    loader which you can adjust to your account (I suggest you create one on first use). Multiple/Other
    tag sites can be setup in the xml file and loader will execute them all one after another. Also
    Wiinnertag requires a network connection established to be working. When you enable this feature and
    auto network init is disabled you will be prompted to enable it.

[BETA] Official beta test issue thread for new SVN builds:
http://code.google.com/p/usbloader-gui/iss...il?id=1769#c669

EDIT:
Added R1091 Beta.
 
Please don't post the revisions on this thread as they are beta revisions only. These are only for beta testing and people could assume they are for the public.

EDIT:
It's ok to post the log and link the beta issue thread though.
 
Is it possible for a future update to force games like mario party 8 to run in 4:3 mode so it doesnt have those annoying bars and i wanna keep my wii in16:9 so that option is out. Or some kind of patch to maje it run in 4:3?
 
kirbymaster101 said:
Is it possible for a future update to force games like mario party 8 to run in 4:3 mode so it doesnt have those annoying bars and i wanna keep my wii in16:9 so that option is out. Or some kind of patch to maje it run in 4:3?

I have no bars....arent there setting in the game option of MP to set it to 16:9 ?
Are you using PAL or NTSC version?
 
I've tried etx4 partition with GX (1080r, I think). It worked fine, I loaded it with CIOS 222 (Hermes v5.1 as suggested). I tried a few games. Somewhere I read ext4 support is experimental (?). How long should I play to test the stability? What other things that I should try with GX on ext4? Thank you. This is a very low priority request.
 
nunavat2010 said:
I've tried etx4 partition with GX (1080r, I think). It worked fine, I loaded it with CIOS 222 (Hermes v5.1 as suggested). I tried a few games. Somewhere I read ext4 support is experimental (?). How long should I play to test the stability? What other things that I should try with GX on ext4? Thank you. This is a very low priority request.

There's a new release for GX that will be coming out very soon - my guess would be in a few days, no more than a week. I would just wait and then work with that, but also make sure you are using d2x v6 for the cios.
 
I tried to rip my SSBB (6.9GB) retail disc to ext4 partitions. After about 45 minutes it had done only 3.9% so I stopped it and copied the .wbfs file that I had ripped earlier to wbfs partition from CFG and played without any problem.
Ripping to ext4 takes long time, playback is no different, may be everybody knew that. I am just checking ntfs or ext4?. Everybody knows fat32 is best.
 
nunavat2010 said:
I tried to rip my SSBB (6.9GB) retail disc to ext4 partitions. After about 45 minutes it had done only 3.9% so I stopped it and copied the .wbfs file that I had ripped earlier to wbfs partition from CFG and played without any problem.
Ripping to ext4 takes long time, playback is no different, may be everybody knew that. I am just checking ntfs or ext4?. Everybody knows fat32 is best.

The write speed on ext partitions is really really slow. Its a problem in the library. The ext4 support is experimental because its not very stable, especially for writing.

See here for more information:
This is the original library:
http://e2fsprogs.sourceforge.net/ext2.html

This is the Wii port of the library:
http://code.google.com/p/libext2fs-wii/
 

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