I just tried following the method I gave few pages ago, with setting a new theme and using the font from savegameManagerGX, and I got the code dump too.
Then, I tried placing font.ttf in apps/usbloader_gx/ folder (not in a sub-folder), and it worked. no need to set a specific theme.
apps/usbloader_gx/font.ttf
The 6.4MB font, from savegame_ManagerGX (not the 10MB)
and went to the gui menu to change the language.
Maybe your config folder is "SD:/config/" and not "apps/usbloader_gx/"
Try placing the file in SD:/config/ folder. (well, place it in your config path define in the loader).
apps/usbloader_gx/font.ttf
The 6.4MB font, from savegame_ManagerGX (not the 10MB)
and went to the gui menu to change the language.
Maybe your config folder is "SD:/config/" and not "apps/usbloader_gx/"
Try placing the file in SD:/config/ folder. (well, place it in your config path define in the loader).
I was using the 10mb file so im glad you pointed me to the smaller one (that looks better anyhow). I just tried it and I am still getting blank boxes. I placed it in SD:/config/languagefiles (i think that is what the folder is titled), SD:/config/ and SD:/apps/usbloader_gx/ just to test it in one go and nothing. When you talk about defining the path via the loader, which of the custom paths should I be looking at? thanks for your continued help cyan.
It was lower case, I just tried it upper case and got the same thing. The SD:/config/ folder is where the wiitdb.xml file is located on my system so the folder is right. the custom path is right too.
I tried the theme thing again just for laughs and got the code dump. there isn't much to the program so there has to be something simple I am missing. would it be possible for you to show me pix of your settings so I can compare them to mine?
here are my configs, but they are basic, I didn't set special settings for languages/fonts.
All are on SD card, and I'm using a forwarder/HBC (not the full channel).
I don't use themes (default), and I have the file on SD:/apps/usbloader_gx/Font.ttf
@fatherjack & Gamepad :
Wait few minutes, r1089 is on its way
I'm doing a last test.
Edit :
Dimok is adding a last minute feature.
argument from meta.xml to select IOS and USBport -_^
No more multi compilation needed (but still working if users don't set the arguments in the xml).
The arguments override the compiled boot IOS.
CHANGELOG:
*Created an automatic resource list generation script which is executed when files are added/removed
*Created an own class for the homebrew prompt
*Created scrollbar class which is now used on every browser
*Created a checkbox browser list class
*Changed the checkbox prompts to the new list mode
*Fixed horizontal text scrolling
*Fixed possible crash on long text display
*Many internal gui changes and navigation changes
*Fixed booting games by argument (headless id) ( Issue 1930 )
*Fixed SD Reload button to really reload the SD after it was ejected ( Issue 1923 )
*Added booting with arguements from meta.xml for homebrews ( Issue 1926 )
*Added some arguments acception from meta.xml to our app. "-ios=xxx" and "-usbport=x" or "--ios=xxx"
and "--usbport=x" can be used. -usbport is for Hermes cIOS to decide which usb port to use on
startup. The ios is the boot IOS on startup, it always overrides the compiled boot IOS into the
application.
have they fixed the controls yet? This is not a bad usb loader however when I press right on the d-pad i want games to scroll right; instead they go left
have they fixed the controls yet? This is not a bad usb loader however when I press right on the d-pad i want games to scroll right; instead they go left
USB Loader GX R1089 works fine, but i do not understand how to use "arguments" from META.xml.
QUOTE said:
R1089:
*Created an automatic resource list generation script which is executed when files are added/removed
*Created an own class for the homebrew prompt
*Created scrollbar class which is now used on every browser
*Created a checkbox browser list class
*Changed the checkbox prompts to the new list mode
*Fixed horizontal text scrolling
*Fixed possible crash on long text display
*Many internal gui changes and navigation changes
*Fixed booting games by argument (headless id) ( Issue 1930 )
*Fixed SD Reload button to really reload the SD after it was ejected ( Issue 1923 ) *Added booting with arguements from meta.xml for homebrews ( Issue 1926 )
*Added some arguments acception from meta.xml to our app. "-ios=xxx" and "-usbport=x" or "--ios=xxx"
and "--usbport=x" can be used. -usbport is for Hermes cIOS to decide which usb port to use on
startup. The ios is the boot IOS on startup, it always overrides the compiled boot IOS into the
application.
ios= range from 200 to 255
usbport is 0 or 1
0 is the one closer to the bottom of the wii.
CODE
ÂÂÂÂ
ÂÂÂÂÂÂÂÂ USB Loader GX
ÂÂÂÂÂÂÂÂUSB Loader GX Team
ÂÂÂÂÂÂÂÂ2.1 r1089
ÂÂÂÂÂÂÂÂ201106101221
ÂÂÂÂÂÂÂÂÂÂ// remove this line to enable arguments
ÂÂÂÂÂÂÂÂ
ÂÂÂÂÂÂÂÂLoads games from USB-devices
ÂÂÂÂÂÂÂÂUSB Loader GX is a libwiigui based USB iso loader with a wii-like GUI. You can install games to your HDDs and boot them with shorter loading times.
The interactive GUI is completely controllable with WiiMote, Classic Controller or GC Controller.
Features are automatic widescreen detection, coverdownload, parental control, theme support and many more.
Libwiigui: Tantric
Libogc/Devkit: Shagkur and Wintermute
FreeTypeGX: Armin Tamzarian.
Links:
USB Loader GX Project Page and Support Site:
http://code.google.com/p/usbloader-gui/
Help Website:
http://usbloadergx.koureio.net/
WiiTDB Site:
http://wiitdb.com
Themes Site:
http://wii.spiffy360.com
Languages Translaters Page:
http://gbatemp.net/index.php?showtopic=155252
here are my configs, but they are basic, I didn't set special settings for languages/fonts.
All are on SD card, and I'm using a forwarder/HBC (not the full channel).
I don't use themes (default), and I have the file on SD:/apps/usbloader_gx/Font.ttf
@fatherjack & Gamepad :
Wait few minutes, r1089 is on its way
I'm doing a last test.
Edit :
Dimok is adding a last minute feature.
argument from meta.xml to select IOS and USBport -_^
No more multi compilation needed (but still working if users don't set the arguments in the xml).
The arguments override the compiled boot IOS.
I feared as much. is there a config file or something from this wii that I could post to help figure out why mine is only showing blank boxes? I have followed your instructions and I know there isn't much to this setup so there has to be something that I am missing.