Hacking USB Loader GX

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Dear all !
I have a problem with usb-loader-gx when play wiiware games in emuChannel. My EmuNand is on SD .
When I exit game, it works normally, return to usb-loader-gx. But then I can't enter any game .
The wii alway dump with DSI error.

I got out SD Card and plugged into the computer then run scandisk.
It found 1 error on long filename entry and fix it. Then the Wii worked like a charm.
So I think there might be an bug somewhere that corrupted the SD' FAT32 structure.

Has anyone encountered this problem?
 
Hi, I'm new. Maybe someone could help me. I have a USB Loader GX on my Wii. Everything worked as it should. I've been having a bit of a problem lately. Most of my covers are not showing. Only some are visible. When I change the sorting to alphabetical, for example, only some covers appear again. These are different covers than the ones I saw a moment ago. Whenever I change the sorting method, only the first few covers appear. Depending on the sorting method, you can see different covers.
I had the covers on an SD card so far. Today I tried copying the covers folder to a USB Drive. I entered new custom paths in the settings. All covers now display correctly. However, when I turn off the USB loader and turn it on again, the covers disappear. The path in the settings changes itself back to the one from the SD card. This causes the problem to return.
 
OK guys I solved my dual hdd wiiu/vwii issue... In the past I had an issue which would crash usbloadergx on refreshing devices and WiiFlow on blacksceen when I used usb port 0 + cios 249/250, only cios 251 was working and usb port 1 which caused games that need another cios to not work (the issue appeared ONLY when WiiU hdd was ALSO mounted by wiiu before booting vWii)

So I used another drive and it worked, but I didn't want to waste 2tb for wii so I swapped the 2 hdds and the 500gb one works fine under the other controller...
I will attach the incompatible one just in case someone is interested
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9bbab7bc-48c0-48aa-8a2a-1caed90e5be8.jpg

6a48fd50-9624-47b7-95d7-4c56e459cead.jpg
 
So I'm a bit of a noob, but I'm struggling with the loader. I've got the game files created as wbfs, and I'm on the newest version of the loader, but for whatever reason the games don't load. No channel art, no banner, nothing. I've tried about 5 or 6 different things, including reformatting the ENTIRE drive I'm using for modding. It is a 64gb SD card, though. So potentially it's not compatible? I just don't know. I've been trying to troubleshoot for a couple days now. If anyone has a good way to perform a system check, that would also be nice. Then I can maybe have people check it out and see what my issue would be. But yeah, help!

Edit: For whatever reason, swapping to WiiFlow worked. Now the games run and everything else
 
Last edited by Itscjayyyy,
Previous release - r1280
  • Added patches that make Kirby's Return to Dreamland playable (SUKE01, SUKP01 and SUKJ01)
I've always had problems with return to dreamland. But do you mean you put the metafortress bypass gecko code into usb loader gx with this update for rtdl? I'm trying to figure that out so I can get whats nessacery
 
hey all, my old wii bit the dust, but i finally got a new one to test SNEEK+DI and am still running into the same issue on usb loader gx - dump system nand to emunand, have modmii build sneek+DI for my sd card, boot emunand once , set settings, then boot sneek nand + set settings. now, when i install forwarder channels to my emunand (located on SD), pointing to the games/emulators on the external hard drive, it black screens and returns to menu.

the games do boot from homebrew channels, so it suggests something to do with the wad. the wad asks for ios 58 to startup, and i'm using usb loader gx defaults of game ios 249, startup ios 58. this is probably one of the toughest wii problems i encountered, since i haven't been able to find a definitive fix, other than a custom build of usb loader gx with an expiration timer. @Zorg07 , do you happen to have a SNEEK or SNEEK+DI setup? If so, could you share some information about your emunand setup and forwarders? thanks.
 
I have a suggestion although I don't know if it will be possible to do something about it. I have seen many people who have problems with USB drives since the loader does not recognize the device and gives them the following error "USB not initialized" and the main reason is because the partition that the pendrive is using is not set as a primary partition.

So I'm wondering, why is it necessary for the partition to be primary if I only use one partition generally? For example, in CFG USB, simply formatting the pendrive to FAT32 already recognizes it but with GX it does not do so due to not having a primary partition. Wouldn't there be a way to remove this restriction and leave it as an option only for those who use an HDD which I think is more logical in this case?
 
Last edited by Deleted member 663203,
I am using the latest version of Usb Loader GX and the pal version of the Disney G-Force game. Every time I start a new game or try to load a saved game the loading screen stays in an infinite loading message not giving way to the game itself. This happens regardless of the cios used, even using the original game disc from Usb Loader GX also happens the same. It is the only game with which it happens, of course from the normal disk channel everything works as it should, so it is a Usb Loader thing.

However, if we restart the game once we have loaded it with Usb Loader, before starting or continuing a game, the game then works without problems. So if anyone has problems with this game because of the loading screen that never ends, just remember to restart the game (you don't even have to wait for all the screens to load before the main menu, just restart it as soon as you put it on).
 
Last edited by xunga,
Are you using EmuNAND? Try save to Wii internal memory (EmuNAND disabled).
I don't have emunand activated, I only use the Wii internal memory.

I have also tried all the cios, disable all options and patches leaving everything to system default, remove framebuffer, deflicker ... in short, everything you can think of, even using the original disk, and the result was always the same.

As I say restarting the game solved, so it is not a major problem. But what a curious thing that only happens with this game, at least in its PAL version, I don't know the NTSC version.
 
Last edited by xunga,
I am using the latest version of Usb Loader GX and the pal version of the Disney G-Force game. Every time I start a new game or try to load a saved game the loading screen stays in an infinite loading message not giving way to the game itself. This happens regardless of the cios used, even using the original game disc from Usb Loader GX also happens the same. It is the only game with which it happens, of course from the normal disk channel everything works as it should, so it is a Usb Loader thing.

However, if we restart the game once we have loaded it with Usb Loader, before starting or continuing a game, the game then works without problems. So if anyone has problems with this game because of the loading screen that never ends, just remember to restart the game (you don't even have to wait for all the screens to load before the main menu, just restart it as soon as you put it on).
I found a post on another forum similar to yours and he solved it by changing the cIOS with base 57.
 
I found a post on another forum similar to yours and he solved it by changing the cIOS with base 57.
At the time I already tested the cios with base 37, 38, 56, 57, 58 both v6 and d2x-v11-beta1 revision 65535, including bios 222 and 223 just in case. The result is always the same, the loading screen remains like this indefinitely, unless the game has been restarted before starting or continuing game which is when it works normally.

The problem is with USB Loader GX, because if I also use the original disk the same thing happens. But if I use Configurable USB Loader, with the same cios, the game works normally.

It is not a problem as I say, pressing the home button and reboot are only a few seconds more, but the curiosity is that this game is special because it only happens with this one.

The little I found about it was this post:

https://gbatemp.net/threads/what-does-it-mean-when-it-hangs-during-the-loading-screen.171523/

where the solution to run the game was to use neogamma with the following options:

In the Region options:
Boot language: Console default
Force Video: Wii
Patch Video: All
VID TV Patch: Yes
Patch Country String: Yes

I also read this in a Spanish forum:

https://wii.scenebeta.com/node/5063

Where a user with cios d2x v8 final base 57 slot 250 has loaded without problems using the Usb loader GX v3.0. But that solution has not worked either, it seems that the user has only loaded up to the main menu but has not tried to play the game, which is where the problem appears if you do not restart before as I said.
 
Last edited by xunga,
The feature is handled by the d2x cIOS for Wii games, but for homebrew like Nintendont it's handled by the homebrew channels reload stub.

If I were to make some changes then I might be able to get your preferred setting to apply to Nintendont. However, if you were to uninstall the UNEO channel then Nintendont will reload to the HBC without me needing to make any changes.
Several months late on this, but thank you for the reply! I was able to edit the USB Loader GX source (in usbloadergx/source/lstub.cpp, lines 55-56), changing the reload stub to the forwarder of my preference and recompiling. Now it's doing what I was hoping for!
 
Last edited by shoemaker,
Now that Wii Link WFC is here, is there any possibility of including the server as an option in the Private Server of Usb Loader GX?
This happening would be a great addition 😄 and +1 score compared to other Wii loaders
Post automatically merged:

@blackb0x
 
Hello everyone, I'm returning to the wii after almost a decade...all i recall is that I have a hard modded wii, looks like i have homebrew and neogamma on the home page. I recently got a wii hdmi connector off of aliexpress and was finally able to connect it to modern TVs. so read that usb loader gx has an option to enable a 480p fix and get better image quality over hdmi? is this something i should attempt is it worth it? i know that usb loader requires cIOS, the question is does installing cIOS conflict with my hard mod? what are some implications? at this point wii is a legacy console and probably belongs in the museum but after showing to my 5 years old he was still fascinated :P thank you everyone
 
Last edited by chimera47,
U can resoftmod as if it was never modded before using modmii. Or generate a syscheck.csv and drag and drop it onto modmii.exe and it will tell you what to do
Your hardmod won't interfere with softmods
cool thank you for the response, i was able to run the report but since my wii is not online I can't upload the report, it also it not generate the syscheck.csv on the SD card...do i miss something?
 

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