Why no flash drives? I got no PSU with my HDDs.
The Wii and WiiU are not very good with flash drives (even Nintendo doesn't recommend them).
You can try, but be aware that any compatibility issue you'll get will most likely be due to using a flashdrive over an HDD.
Known issue :
- drive not detected (random)
- Cannot dump Game disc to Flash drive (always)
I read lots of posts in which you were advising not to use partial mode for emuNAND (for channels). Can you explain me why? I would like to understand the issue with this mode, since I use it for all my VC channels, and I never had any issue
It works fine with partial? without the need to install VC on your Real NAND?
I thought using partial had issues with VC as the tmd and ticket weren't created on the correct nand, and users had errors when playing.
A solution was to install the same game on real NAND too, which defeat the EmuNAND purpose.
I always wanted to remove partial for EmuNAND because I didn't see a use, and nobody reported using it, but if you say you do and it works as expected I should keep it.
In fact, I should check the sources, I'm even wondering if full mode is not forced and the setting bypassed (so not used).
Are you sure it's using your RealNAND mii and wii sync/settings inside channels launched from emuNAND?
You can launch emuNAND Channels without doing a full dump ? you just install them on an empty path and the loader generates the required files? (tmd/ticket related)
About neek2o implementation, do you think it can be possible to set two different emuNAND paths?
It's already possible, but not easy to setup for your needs with the current implementation.
Currently, you can set a different EmuNAND path to a game, in the individual game settings.
Do to what you want, you'd have to edit ALL your game's individual settings one by one to keep the default for Wii disc, with is not the est way to achieve it...
When I implemented neek2o, I found that there's a way to keep and boots different by default and force a path with games only.
I did the thing like that :
games : always use the current path set in global settings
features : boot neek2o
features : set current EmuNAND path as defaut for neel2o
this way you could always boot to a clean neek2o system menu (for speed reason), but games would boot to the correct emuNAND path.
That option was the first idea I wanted to do.
But I found an issue with "return to", probably a bug in neek2o or maybe just something overthought and never implemented correctly.
default nand : nand/neek1/
game nand : nand/game/
when you boot the game, it correctly use /game/ folder, but when you exit the game it tries to "return to" NK2O channel located on the default nand /neek1/.
So you'd tell me, no problem, let's just install "NK2O" on the default nand, and you are right.
The issue is if user disable "return to" option to be able to play a channel, then exit to neek to play a different channel without going back to USBGX. In that case, exiting the first game would exit to the default path, without any game channels.
I would love to give options to the user but fear it would become too complicated to understand their purpose.
I could add an option in loader settings to "always boot neek using the default path" : ON/OFF.
when set to OFF, it would add an option to "set current path as default for neek". which will affect only the neek launched from the features menu.
That's a possible method, I need to find good wording so users understand what it is and how to use it.