Hacking USB Loader 1.1 with Ocarina option

  • Thread starter Thread starter fishears
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Could someone mirror to megaupload download limit has been reached already

nevermind
 
Wiipower

Just tested it with 2 games (RE4, No More Heroes) and both booted flawlessly. Right before boot, it found the cheats on the SDHC Card, and asked if i wanted to load them, i chose yes and both booted with proper cheats.

Great work man. Thank you!!!
 
quepaso said:
Wiipower

Just tested it with 2 games (RE4, No More Heroes) and both booted flawlessly. Right before boot, it found the cheats on the SDHC Card, and asked if i wanted to load them, i chose yes and both booted with proper cheats.

Great work man. Thank you!!!

It's fishears' work. I only changed a few details, of which i'm not sure if they are even bugs.
 
You are correct!! My bad fishears, i havent slept yet, so proper credit is due to you. Thanks to both of you.
 
Working well, thank you for your hard work
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I am new to Ocarina, is there a place that hosts ready made cheat files or will I have to manually create them for each game? Every where I look I see cheats, but no gct files.
 
WiiPower said:
quepaso said:
Wiipower

Just tested it with 2 games (RE4, No More Heroes) and both booted flawlessly. Right before boot, it found the cheats on the SDHC Card, and asked if i wanted to load them, i chose yes and both booted with proper cheats.

Great work man. Thank you!!!

It's fishears' work. I only changed a few details, of which i'm not sure if they are even bugs.

A big thank you to WiiPower from me for cleaning this up and bringing the code up to date at the same time.
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&
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many thanks to fishears & wiipower for this. now can someone post a 3-step process for obtaining & using codes? never used ocarina but did search around for info and this is what i found. correct me if anything is wrong or if there is an easier way.

1) get codes in text file from usbgecko.
2) for each game text file, use codemanager.exe to make the appropriate code file.
3) put in /codes folder on root of sd card.

is that it? anyplace i can get ready made code files?

p.s. Blue-K, cant wait for your DELUXE version
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deshwasi said:
many thanks to fishears & wiipower for this. now can someone post a 3-step process for obtaining & using codes? never used ocarina but did search around for info and this is what i found. correct me if anything is wrong or if there is an easier way.

1) get codes in text file from usbgecko.
2) for each game text file, use codemanager.exe to make the appropriate code file.
3) put in /codes folder on root of sd card.

is that it? anyplace i can get ready made code files?
Easier, and you don't need a PC for this:
1)Download Codes with CodeDownloader
2)Make the File with CheatManager
3)Launch game from this loader, and press A, to accept cheats.
4)PROFIT!!!

Easy. huh
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?

@Deluxe-Version: Ohh, I'm just giving ideas, and sometimes Images...I'm not coding. The true masters are mousex and Co, which do the Coding!!! So, support these guys, not me
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.
 
Hmm, has anyone had any luck getting Brawl texture hacks to work with this? I'm not having any luck so far.

EDIT: Nevermind this, I had messed with my SD card directory for that bannerbomb test. Once I put it back to normal everything worked perfectly. Awesome.
 
I wanted it as a channel alone on my wii. Just trying to keep things as organized and as simple as possible for anyone that might use it. Thanks anyways.
 
Thanks for the wad
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Has anybody got brawl+ to work? I used this codeset and usb loader freezes after I initialize the codes :/

Is there a different code list I may have better luck with?
 

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