It turns out SAO Fatal Bullet for Switch uses UE4 v5 (4.20) custom build with Oodle fix and pak uses Oodle compression, which is not unpackable without access to Oodle SDK with any unrealpak (but you can get file list with compressesion sizes and offsets) + QuickBMS UE4 script doesn't support v5 oodle. So if someone has a way to unpack it, it would be great.
Edit: UEViewer can only partially extract files, nothing that I want.
Edit: UEViewer can only partially extract files, nothing that I want.
Last edited by masagrator,