well i can't unpack m3sakura skins (i wonder why?) but i can unpack ms2 skin with no prob.
Its not possible to unpack M3Sakura skins because they have a different ID. If we had the source code for the modified makeskin.exe...it would probably be a different story. We can't hex edit the M3Sakura skin to fit the MS2 ID either because obviously "Moonshell2" has quite a few more letters in comparison to "M3Sakura"
env said:
Ive got headache
edit: now we have to put an anti-piracy on our skins now XD, jk.
That is what I worry about too xD. Unfortunately, I can't think of a way to stop it apart from modifying our current skins so that it DOESN'T work with the makeskin.exe...though only nubs wouldn't be able to fix what we do, since we are slightly inept ourselves (at least I am xD)...The only thing I can think of is someone (or a group of someones) who happens to also have every single skin released (so we need like a search party for skins xD) that constantly can moderate and discredit people that are stealing credit.
QUOTE(CannonFoddr @ Mar 25 2010, 08:36 AM)
You're correct - in fact there's a LOT more to Sakura SKN than meets the eye
I did a comparison quite a while back (because I was thinking of creating a couple of *.bat file that renames the graphics appropriately) & found out the following:-
- MS 2.05 uses 144 graphics per skin
- Sakura uses 164 Graphics per skin
- MS 2.05 has 17 graphics that are NOT used in Sakura
- Sakura has 42 graphics that are NOT used in MS
Of all the remaning graphics that each skn uses:
8 of them need modifying so that you can 'swap' between MS/Sakura - either the filename is wrong but sizes are OK
OR the names are correct but the Sizes are wrong