Unity Wii U: PostProcessingEffects compatibility

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CHADALAK1

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Hello!

I want to apply Unity's PostProcessingEffects library to the Wii U. However, it seems there's shader incompatibility for the Wii U in that library. I was curious if anyone has made the PostProcessingEffects library work for Wii U?

example of an error:

Code:
Shader in 'Hidden/PostProcessing/GrainBaker': GLSL vertex shader: (153): ERROR: 'isnan' : no matching overload function found (153): ERROR: 'isinf' : no matching overload function found

Unless there's no way to apply PostProcessingEffects to Wii U via Unity.
 

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