Hello!
I want to apply Unity's PostProcessingEffects library to the Wii U. However, it seems there's shader incompatibility for the Wii U in that library. I was curious if anyone has made the PostProcessingEffects library work for Wii U?
example of an error:
Unless there's no way to apply PostProcessingEffects to Wii U via Unity.
I want to apply Unity's PostProcessingEffects library to the Wii U. However, it seems there's shader incompatibility for the Wii U in that library. I was curious if anyone has made the PostProcessingEffects library work for Wii U?
example of an error:
Code:
Shader in 'Hidden/PostProcessing/GrainBaker': GLSL vertex shader: (153): ERROR: 'isnan' : no matching overload function found (153): ERROR: 'isinf' : no matching overload function found
Unless there's no way to apply PostProcessingEffects to Wii U via Unity.






