[Unity] HedgePhysics New 3DS - Sonic R

Discussion in '3DS - Homebrew Development and Emulators' started by Alerdyy, Oct 21, 2017.

  1. Alerdyy
    OP

    Alerdyy Newbie

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    Sorry if this is the wrong spot, it seems this subforum is more for homebrew, CFW, and emulator questions, but I couldn't find a better subforum. If there is a better place to post this, I will delete it.

    COMMON2.



    HedgePhysics is a 3D Sonic engine made in Unity, with support for lots of thing like enemies, spindashing, the homing attack, rolling, etc. It is a really great, accurate engine overall. Because Unity officially supports the New 3DS, I spent a few days porting the engine to New 3DS. Then, I imported all 5 of the Sonic R stages that you can access through a mediocre level select screen. Overall, it's really fun to play around in these levels, and they look pretty decent in 3D!

    Controls:
    Circle Pad/D-Pad - Move
    A - Spindash
    R - Roll
    B- Jump/Airdash
    Start - Return to level select

    In the future I will probably use this engine to make a short, fun 3D Sonic game for 3DS, so stay tuned!

    Because this uses the official SDK with Unity for New 3DS, I cannot share the download link here, but if you look around, I'm sure you will find it! ;)

     
    plug313, cearp, DarthDub and 11 others like this.
  2. tunip3

    tunip3 [debugger active]

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    you are alowed to provide a cia
     
  3. xXDungeon_CrawlerXx

    xXDungeon_CrawlerXx GBAtemp Addict

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    No, he's not.
     
    Sinon and Alerdyy like this.
  4. tunip3

    tunip3 [debugger active]

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    why its a homebrew game
     
  5. Alerdyy
    OP

    Alerdyy Newbie

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    It uses official SDK tools though, so it would be like sharing a rom :blush:
     
    Last edited by Alerdyy, Oct 21, 2017
  6. tunip3

    tunip3 [debugger active]

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    iknow but there is no way to acsess the unity sdk through the game
     
  7. WeedZ

    WeedZ Possibly an Enlightened Being

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    As long as it doesn't have the sdk in it. You can post it. You can use anything you want to contribute homebrew here, so long as the end result isn't copyrighted. The issue here is the assets.
     
    Last edited by WeedZ, Oct 21, 2017
  8. H1B1Esquire

    H1B1Esquire RxTools, the ultimate CFW machine.

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    Earth, bro-dude.
    This looks and sounds great. When you finish, will you upload to Those sites?
     
  9. Alerdyy
    OP

    Alerdyy Newbie

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    Thanks! You can get it on my website, which is [my username with one y].co :P
     
    H1B1Esquire likes this.
  10. ShadowOne333

    ShadowOne333 GBAtemp Guru

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    This is looking great!
    The maps look polished and good looking, great work so far!
    My only suggestion would be to make the character models bigger, Sonic looks too small compared to the map itself, but that's about it so far :)

    Good luck with the project!
     
  11. catlover007

    catlover007 Developer

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    If it's made using Unity, the built cia does contains code from Unity, which is copyrighted, so beside the official ways, you aren't allowed to share it(I'm not a lawyer, this isn't legal advice)
     
  12. SonicfanCEMUTesting

    SonicfanCEMUTesting One of Sonic fans that is here, because reasons

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    White Space (not a generations reference)
    Sonic R 3DS Remake confirmed.
     
  13. WeedZ

    WeedZ Possibly an Enlightened Being

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    It still doesn't have any of the original sdk. If this is the logic we're using then we need to remove all 3ds themes, as they all were built on an original nintendo template.
     
    Last edited by WeedZ, Oct 21, 2017
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  14. catlover007

    catlover007 Developer

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    the difference is that a template is something much less complex than a game engine(see: https://en.wikipedia.org/wiki/Threshold_of_originality)
    Both the user code and Unity have an originality above the threshold of originality and therefore both are original works. This means both are protected by copyright law. So while @Alerdyy distributes his work freely, Unity doesn't do this, but both are included in the cia binary.
    The template are just sounds, images and text, which probably falls below the threshold of originality, arranged in a specific data layout(which can be protected by patent law in some coutries. I personally think software patents are stupid). When someone modifies it and includes images, sounds and text to a degree that it's originality is above the threshold, it will be protected by copyright.
     
    Last edited by catlover007, Oct 21, 2017
    Joel16 likes this.
  15. WeedZ

    WeedZ Possibly an Enlightened Being

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    I'm not talking about copyright law, I'm talking about the rules of gbatemp. Can you tell me what unity code is included in this cia that would make it copyrighted? The product of a development tool isn't the same as the tool itself.
     
  16. blujay

    blujay GBATemp's Official Warthog

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    You do great work with the SDK. I've seen some of your things before.
     
  17. lisreal2401

    lisreal2401 GBAtemp Advanced Fan

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    I'll give a try I guess, is this going to be completed or just a demo.
     
  18. mightymuffy

    mightymuffy fatbaldpieeater

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    Whoa, chill out with the massive enthusiasm there pal...!
    Great work OP! Agreed with Shadow in that Sonic feels a bit small, everything else seems great though! *two thumbs up*
     
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  19. tunip3
    This message by tunip3 has been removed from public view by porkiewpyne, Oct 21, 2017.
    Oct 21, 2017
  20. blujay
    This message by blujay has been removed from public view by porkiewpyne, Oct 21, 2017.
    Oct 21, 2017
  21. catlover007

    catlover007 Developer

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    I made this scrappy diagram in Paint:
    [​IMG]
    as you can see, the compiled game does contain code which may not be freely distributed, if it's made using Unity
     
    Last edited by catlover007, Oct 21, 2017
    FFT, Sinon and Alerdyy like this.
  22. tunip3

    tunip3 [debugger active]

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    oh then no unity game released on this site should be here
     
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