Sorry if this is the wrong spot, it seems this subforum is more for homebrew, CFW, and emulator questions, but I couldn't find a better subforum. If there is a better place to post this, I will delete it.
HedgePhysics is a 3D Sonic engine made in Unity, with support for lots of thing like enemies, spindashing, the homing attack, rolling, etc. It is a really great, accurate engine overall. Because Unity officially supports the New 3DS, I spent a few days porting the engine to New 3DS. Then, I imported all 5 of the Sonic R stages that you can access through a mediocre level select screen. Overall, it's really fun to play around in these levels, and they look pretty decent in 3D!
Controls:
Circle Pad/D-Pad - Move
A - Spindash
R - Roll
B- Jump/Airdash
Start - Return to level select
In the future I will probably use this engine to make a short, fun 3D Sonic game for 3DS, so stay tuned!
Because this uses the official SDK with Unity for New 3DS, I cannot share the download link here, but if you look around, I'm sure you will find it!
HedgePhysics is a 3D Sonic engine made in Unity, with support for lots of thing like enemies, spindashing, the homing attack, rolling, etc. It is a really great, accurate engine overall. Because Unity officially supports the New 3DS, I spent a few days porting the engine to New 3DS. Then, I imported all 5 of the Sonic R stages that you can access through a mediocre level select screen. Overall, it's really fun to play around in these levels, and they look pretty decent in 3D!
Controls:
Circle Pad/D-Pad - Move
A - Spindash
R - Roll
B- Jump/Airdash
Start - Return to level select
In the future I will probably use this engine to make a short, fun 3D Sonic game for 3DS, so stay tuned!
Because this uses the official SDK with Unity for New 3DS, I cannot share the download link here, but if you look around, I'm sure you will find it!