Homebrew Unity for New3DS

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This has already been known. And, we can make a safe guess that only Nintendo-approved devs will be able to use the SDK for anything.

It sucks, but such is life. :p
 
I am suprised that Ninty haven't thrown him into the snake pit yet...
He's a minor and takes full advantage of that fact. :P
This has already been known. And, we can make a safe guess that only Nintendo-approved devs will be able to use the SDK for anything.

It sucks, but such is life. :P
It was known months ago when it was announced, but it was incomplete then. Now that it's a finished project and possibly "piratable", I'm glad voxel brought it to our attention. (i mean, if mainstream gaming news outlets are reporting it, why shouldn't we?)
 
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Unity is so unoptimized you might as well be emulating, so I have to wonder what kind of games will be made with tnis.

Maybe we can play some slenderman clones at 2 fps.
 
I think people underestimate how powerful the Unity Engine will be with the N3DS (not the O3DS, mkay, that's only a measly dual-core!!). Personally, I feel that it could run a decent game with plenty of objects and effects, and still run at a rather high framerate. Put it this way, Unity wouldn't go ahead with this if they felt that it just wasn't gonna work out, power-wise.
 
Unity is so unoptimized you might as well be emulating, so I have to wonder what kind of games will be made with tnis.

Maybe we can play some slenderman clones at 2 fps.
unity team said:
Unity for New Nintendo 3DS was one of the first platforms to use our in-house IL2CPP technology exclusively; we don’t use Mono at all. This brings substantial performance benefits, but there are a couple of downsides:
All compilation is done AOT (when the project is built). We don’t support JIT compilation (at runtime).
Not saying it's as efficient as the native SDK, but it's not as bad as you think.
 

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