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FlatOut 2 (Xbox) — static recompilation for Nintendo Switch​

FlatOut 2 (Xbox, USA/Europe) lifted to C with xboxrecomp and built as a Switch homebrew NRO (Vulkan via mesa NVK) and for Linux.
No game data is included: you need your own disc, unpacked.


https://github.com/antoxa2584x/flatout2-sw
This amazing! If Xbox games be ported to Switch it gives me hope that the better version of Mortal Kombat Shoulin Monks might be possible?
 

OGSR 2

X-Ray engine for S.T.A.L.K.E.R.: Shadow of Chernobyl, rebuilt on Vulkan for PC, Nintendo Switch, Android and Linux

OGSR 2 continues OGSR Engine: the same Shadow of Chernobyl engine with a new Vulkan renderer, a single codebase for several platforms, and rewritten hot spots (AI, audio, UI, loading). The goal is to play OGSR-based mods on PC and handhelds at a stable 60 fps.

​

Highlights
  • Vulkan forward renderer replacing D3D11: bindless world materials, VSM shadows, async far shadow, skinned LODs, fog, rain and wetness, DLSS and FSR.
  • One codebase, many targets: Windows x64, Nintendo Switch homebrew (.nro, devkitPro + mesa/NVK), Android arm64 (NDK + SDL2), Linux. Handheld targets are a settings preset, not a fork.
  • RmlUi interface: main menu, inventory, trade, dialogs, PDA, loading screen and HUD news in HTML/CSS, full gamepad support, weapon wheel.
  • Combat AI v2: position queries, squad commander, houses baked from the AI mesh, threat map; NPC hearing and sight depend on whether they have noticed the player.
  • Audio: occlusion, HDR mix, sound propagation over the AI mesh, automatic reverb; a native DSP (audren) backend on Switch.
  • Performance: stall-free Lua GC, fast NPC spawning, background preloading, thread priorities, gamepad aim assist.
  • Networking: GameNetworkingSockets transport (xrOnlineNet) as the base for co-op.
  • Updates: built-in updater that checks this repository's GitHub Releases, downloads an Ed25519-signed build and swaps it in at the next start (PC, Switch, Android).
Building on Windows — Visual Studio 2022 (Desktop C++ + ATL), Vulkan SDK 1.3+ with VULKAN_SDK set, Git:
git clone https://github.com/babasha/OGSR-2.git
cd OGSR-2
Update_Components.cmd

 
360 DLC can be ported no reason why it couldn't be. Anyway I'm porting Peggle 2 to Switch and I'm backporting the PS4 DLC that the 360 never got to the 360 version of the game.

Ah ha. You're a genius! I figured that person might've just had a skill issue.

I, finally, forced myself through Peggle 2 a couple months ago. I don't know what happened to Pop Cap, but :gun:.
Post automatically merged:


I was looking through the port links on Github and Flatout 2 should be under original Xbox.
 
If everyone tried their luck this forum goes to shit real quick. Everyone here is waiting for Endless Ocean 2 port first.

If you ask for that game 1 more time, you're going to be stuck with Sneak King for eternity.
sneak.png
 

Prototype 2 for Nintendo Switch
​

A native port of the Xbox 360 version of Prototype 2 to Nintendo Switch. You need your own official copy of the game; port downloads do not include game data.

Requirements​

  • Nintendo Switch running Atmosphère.
  • At least 10 GB free on SD; FAT32 works.
  • DBI or another NSP installer.

Installation​

1. Download the port​

Download the ready-to-use files from Releases:
FilePurpose
Prototype2-NX.zipReady-to-use port and settings: switch/Prototype2/ folder
Prototype2-forwarder.nspHOME icon; permits all four CPU cores
Extract Prototype2-NX.zip to the SD card root. You should get SD:/switch/Prototype2/. You do not need to compile the port to install it.

2. Add your game​

If your game is already extracted, name the folder containing default.xex game_root. Otherwise extract your Xbox 360 ISO with extract-xiso:
Code:
extract-xiso.exe -x "Prototype 2.iso" -d game_root
Use your ISO filename. Copy the entire game_root folder to SD:/switch/Prototype2/. The $SystemUpdate folder is unnecessary.
Code:
SD:/switch/Prototype2/
  prototype2.nro
  prototype2.toml
  game_root/
    default.xex
    boot.rcf
    cells.rcf
    ...remaining files from your game

3. Install and start​

Install Prototype2-forwarder.nsp using DBI and start Prototype 2 from its HOME icon. The NSP loads the NRO from SD, so keep the switch/Prototype2/ folder on the card.
This NSP already permits the fourth core and the settings are prepared. There is no need to replace atmosphere/hbl.nsp or edit system files.
Alternatively, hold R while starting a normal installed game, wait for hbmenu and select Prototype 2. Fourth-core access through this method depends on your loader. Do not launch through Album: applet memory is insufficient.

​

https://github.com/penettrator/prototype2-nx/releases
 
If you ask for that game 1 more time, you're going to be stuck with Sneak King for eternity.View attachment 596105
Bro, I have just met someone who is working on Endless Ocean 2.. but it's in early stages. Obviously sooner or later somebody will port the game because it's a legendary game. It's the GTA of diving games. I'm sure you're a man of good taste and can't wait to dive in deep.
 
Bro, I have just met someone who is working on Endless Ocean 2.. but it's in early stages. Obviously sooner or later somebody will port the game because it's a legendary game. It's the GTA of diving games. I'm sure you're a man of good taste and can't wait to dive in deep.
If that game gets posted here I'm banning whoever posts it. You better hope you see it before I do 🤪

Seriously tho.... Stop spamming the thread with it.
 
Bro, I have just met someone who is working on Endless Ocean 2.. but it's in early stages. Obviously sooner or later somebody will port the game because it's a legendary game. It's the GTA of diving games. I'm sure you're a man of good taste and can't wait to dive in deep.
Lmao. I'm a girl.

But, who's porting Wii games and ask them to do Umbrella Chronicles?!
 
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