UAE-Wii Amiga emu (build request)

Discussion in 'Wii - Emulation and Homebrew' started by Sir_Voe, May 13, 2009.

May 13, 2009
  1. Sir_Voe
    OP

    Member Sir_Voe GBAtemp Fan

    Joined:
    Apr 28, 2007
    Messages:
    318
    Country:
    United States
    Looks like another highly awaited emu is in the works: uae (Amiga):

    http://code.google.com/p/uae-wii/

    I don't have the know-how to complile it, but if anyone does I'm curious to hear how it preforms in comparison the the old discontinued version. Thanks.
     


  2. mowfax

    Newcomer mowfax Member

    Joined:
    Jun 29, 2006
    Messages:
    28
    Country:
    Germany
    Okay I'm on it but after the first try I get an error while linking:

    (lib_a-sysgettod.o): In function 'gettimeofday':
    (.text+0x20): undefined reference to '_gettimeofday_r'

    I'll try to resolve it, but if I can't get to compile it after another try I'll call it a day and go to bed.
     
  3. Sir_Voe
    OP

    Member Sir_Voe GBAtemp Fan

    Joined:
    Apr 28, 2007
    Messages:
    318
    Country:
    United States
    Thanks for taking a crack at it either way.
     
  4. Sir_Voe
    OP

    Member Sir_Voe GBAtemp Fan

    Joined:
    Apr 28, 2007
    Messages:
    318
    Country:
    United States
    If anyone is up for it, a new bit info on compiling has been added, and seems to offer a solution to problems with the previous build attempt:

    'Note: There is an issue with the latest devkitPPC, which will give you undefined references to _gettimeofday_r when linking. Build with the previous devkitPPC release for now."
     
  5. Bladexdsl

    Member Bladexdsl ZOMG my posts...it's over 9000!!!

    Joined:
    Nov 17, 2008
    Messages:
    14,347
    Location:
    Queensland
    Country:
    Australia
    great cos the current amiga emu sux. make sure it has keyboard support or a virtual keyboard (like the c64 emu)
     
  6. Sir_Voe
    OP

    Member Sir_Voe GBAtemp Fan

    Joined:
    Apr 28, 2007
    Messages:
    318
    Country:
    United States
  7. berlinka

    Member berlinka You have sustained a lethal injury.

    Joined:
    Jul 31, 2003
    Messages:
    3,147
    Location:
    Harderwijk, Netherlands
    Country:
    Netherlands
    from what I can tell... IT DOESN'T WORK AT ALL!!!
    I correctly put the kickstart rom in the rom directory but the emu goes right back to the hbc

    EDIT: Never mind. I had to rename the kickstart rom to kick.rom.

    Sorry
     
  8. Bladexdsl

    Member Bladexdsl ZOMG my posts...it's over 9000!!!

    Joined:
    Nov 17, 2008
    Messages:
    14,347
    Location:
    Queensland
    Country:
    Australia
    this has got a long way to go yet. when you choose higher mem it crashes if it even keeps the setting every time i go back in it's reset back to defaults? you can't map the keys in the emu which is a big pain in the ASS. most of the games i try to run on it run very slow (like desert strike) there's pretty much no help file explaining everything and the games look a little blurry on my tv?

    i'll be keeping an eye on this thread though to wait and see if the bugs are fixed.
     
  9. mowfax

    Newcomer mowfax Member

    Joined:
    Jun 29, 2006
    Messages:
    28
    Country:
    Germany
    Finally I get UAE-Wii to compile for me!

    So here's the latest distrib pack of UAE-Wii:

    compiled r65

    Please tell me if it works, because I can't test it at the moment.

    Only significant Change: - Add FOLs configuration options, which improve emulation performance
     
  10. F0L

    Newcomer F0L Member

    Joined:
    Sep 20, 2008
    Messages:
    31
    Location:
    Wales
    Country:
    United Kingdom
    Hi, can you tell me how you got it to compile, been going round in circles all day. Im itching to mess with source, [​IMG].

    I have tried Devkitpro, 1.4.8, 1.4.9 and 1.5.0 even used older libogc's but still gives tod error.
    Its really bugging me now, [​IMG].
     
  11. fukseliten

    Member fukseliten GBAtemp Regular

    Joined:
    Apr 19, 2008
    Messages:
    134
    Country:
    Norway
    All hail FOL ! Master of pspuae [​IMG]
     
  12. mowfax

    Newcomer mowfax Member

    Joined:
    Jun 29, 2006
    Messages:
    28
    Country:
    Germany
    I installed devkitPPC r16
    then:
    - downloaded the latest libogc source and compiled it
    - downloaded libfat and put it into the libogc folders
    - downloaded SDL-Wii Dependancies and put them into the libogc folders
    - downloaded latest SDL-Wii Source, compiled and installed all Subfolders but SDL_net
    - downloaded latest UAE-Wii Source and it did compile [​IMG]

    If you need in-detail advice, just ask.
     
  13. F0L

    Newcomer F0L Member

    Joined:
    Sep 20, 2008
    Messages:
    31
    Location:
    Wales
    Country:
    United Kingdom
    Ill give R16 ago now, if it dont work, I would love some details, aint used msys before. Or a seperate svn client, all abit confusing.

    EDIT:- Another day wasted, I cant get this to compile. Tried everything, still dont work. I have spent 2 days on this, I dont get it.
    If its a known problem, why hasnt it been fixed, or a work around posted.
     
  14. F0L

    Newcomer F0L Member

    Joined:
    Sep 20, 2008
    Messages:
    31
    Location:
    Wales
    Country:
    United Kingdom
    Just tried your compile, works fine. There is 1 problem, the sound frequency is wrong.
    Add these 2 lines to the config;

    sound_frequency=32000
    sound_latency=200


    EDIT:- OK, got it working finally, [​IMG].

    Got it running abit faster, and go extra ram to work, before it was giving only 0.5MB (no Autoconfig).
    Now thats sorted, it gives us what want. Just tested with 8 Fast and 2 Chip, worked lovely, [​IMG].
    Now im going to see if I can get HDD to work.
     
  15. Bladexdsl

    Member Bladexdsl ZOMG my posts...it's over 9000!!!

    Joined:
    Nov 17, 2008
    Messages:
    14,347
    Location:
    Queensland
    Country:
    Australia
    can you make it so you can map keys to buttons in the menu like the c64 emu?
     
  16. SimonKagstrom

    Newcomer SimonKagstrom Member

    Joined:
    May 18, 2009
    Messages:
    43
    Country:
    Sweden
    @Bladexsdl: The menu issues are known - as it says on the wiki page the menu is only partially implemented. In time it should be implemented.

    Wintermute knows about the _gettimeofday_r problem, and it will be fixed in a future (hopefully not that distant) version of devkitPPC. With that, UAE should compile out of the box (and perhaps also be a bit faster thanks to the new GCC)
     
  17. F0L

    Newcomer F0L Member

    Joined:
    Sep 20, 2008
    Messages:
    31
    Location:
    Wales
    Country:
    United Kingdom
    Im sure that will come, but in the meantime, edit the config file.

    Need to talk to simon first, dont want to step on his toes.
     
  18. mowfax

    Newcomer mowfax Member

    Joined:
    Jun 29, 2006
    Messages:
    28
    Country:
    Germany
  19. MrTea

    Member MrTea GBAtemp Regular

    Joined:
    Apr 6, 2009
    Messages:
    213
    Country:
    United Kingdom
  20. F0L

    Newcomer F0L Member

    Joined:
    Sep 20, 2008
    Messages:
    31
    Location:
    Wales
    Country:
    United Kingdom
    Indeed, after my messing up the svn lastnight, thankfully simon sorted, [​IMG].

    Nice to see PSPUAE code is able to help. Ill try and play around with it further tonight.
     

Share This Page