Tutorial  Updated

HOW TO USE EMULATORS (PLUGINS) AVAILABLE WITHIN WIIFLOW

I want to start off by recognizing those before me whose resources assisted me in facilitating the birth of this guide:

Thanks to @fledge68 for providing the awesome WiiFlow homebrew app.
Thanks to @Danimalzpwn3 for providing "Masterpiece Pack (v5.4)" which was sourced to create my "pack".
Thanks to @Tetsuo Shima for his custom theme, "Rhapsodii Shima".
Last, but not least, thanks to @spinoman whose guide here is where most of my inspiration came from putting this guide together.

This guide was intended for my own personal use when setting up WiiFlow as an emulator frontend on Wii, but I've decided to publicize it as my way to give back to the community since using GBATemp after all these years. These methods have proven to work for me and I take no credit for the creation of any files or links that have been provided in this guide necessary for WiiFlow to function properly or its cosmetic enhancements. This thread is a walkthrough instructing how I was capable of accomplishing these tasks in a fully detailed manner to make it easier for newbs. PLEASE DO NOT PM ME FOR HELP OR ASK ME WHERE TO FIND ROMs (Google is your friend). REPLY TO THIS GUIDE BELOW. THANKS

WHAT YOU WILL NEED:
1. Your Wii must already be soft-modded with the Homebrew Channel (HBC) installed
2. Your SD card in use must be formatted to FAT32
3. You'll need to download the following file:​
a. WiiFlow_v5.5.2+Plugins_with_Rhapsoddi_Theme; It contains the latest version of WiiFlow v5.5.2, WiiFlow Internal Plugins, WiiFlow Channel Installer, and Rhapsodii Shima.​

• STEP 1
1. On your PC, copy the files to the root of your SD card.​
2. Overwrite any duplicate files.​

STEP 2
1. Launch the Homebrew Channel and run the "WiiFlow Channel Installer" app to install the channel.​
a. You'll now be able to launch WiiFlow from the Channels menu.​

• STEP 3
1. Launch WiiFlow from the new icon located on the Channels menu.​
2. It should take some time for WiiFlow to load; once the app starts press the 'Home' button to go to 'Settings'.​
a. On page 2, change 'Theme' from "Default" to "Rhapsodii Shima".​
b. On page 4, change 'Return To Channel' from "Disabled" to "WiiFlow".​
c. On page 12, change 'Source Menu on start' from "No" to "Yes".​
d. Press Back; WiiFlow should restart.​
3. After WiiFlow restarts, press Back then the 'Home' button a few times to go to 'Settings' again.​
a. On page 12, enter 'Sourceflow settings'; change 'Enable Sourceflow' from "Off" to "On".​
b. After the new options appear, change 'Sourceflow Smallbox' from "Off" to "On"; press Back.​
c. Once you press the 'B' button (Back), take the opportunity to marvel at the beauty of this theme and look around to tour different sections.​
4. If everything works as intended, go to the 'Wii menu' then press the 'Home' button until WiiFlow shuts down.​

• STEP 4: SEPARATING PLUGINS (EMULATORS) IN PREPARATION TO USE
1. Identify which consoles you want to emulate based on what consoles you prefer to use that are available within WiiFlow and make a note of that [refer to Step 3, #3(c)].​
2. On your PC with the SD card connected, modify the "source_menu.ini" file located in "/wiiflow/source_menu/Rhapsodii Shima" and remove any 'video game section' (e.g., [BUTTON_04]; Retro Computers) listed that you would consider bloatware you don't really need then reorganize the list of "BUTTON_X's" to be in sequential (numerical) order.​
a. Delete the .ini files associated with those sections you just deleted located in "/wiiflow/source_menu/Rhapsodii Shima". Open each .ini file available for each video game section you left remaining in "source_menu.ini" and delete the console sections you don't normally use nor foresee yourself keeping (e.g., [BUTTON_1]; Atari 2600).​
b. Connect the SD card to your Wii and boot it on to launch WiiFlow, and verify that the changes you made have been applied accordingly.​
3. Go to each video game section (e.g., HANDHELDS; you should notice all the consoles you decided to leave remaining earlier are available) one-by-one [except for the Wii menu] then press the "Home" button on the Wii controller and click "Set" next to 'Link source buttons to plugins' which will lead you to choose a specific console from that section (e.g., Nintendo DS) where you can 'link' the plugin (emulator; e.g., DeSmuMe) of your choice capable of emulating games specific to that console that are available from the list of pages. Make a note of which plugins you decide to link for each console.​
01-Guide.jpg
02-Guide.jpg
a. Keep in mind that certain plugins use designated ROM file directories that are prearranged so enter each console section you plan to use to verify what those are and make a note of that as well [e.g., NDS Rom directory: sd:/DSROMS].​
b. Here are some other default ROM file directories that I'm aware of:​
■ vbagx (GB) Rom directory: sd:/vbagx/roms/Game Boy Classic.roms
■ vbagx (GBA) Rom directory: sd:/vbagx/roms/Game Boy Advance.roms
■ vbagx (GBC) Rom directory: sd:/vbagx/roms/Game Boy Color.roms
■ DeSmuME (NDS) Rom directory: sd:/DSROMS (NDS performance is barely playable)​
■ WiiSXRX (PS1) Rom directory: sd:/wiisx/isos
■ WiiMednafen (NEC PC Engine) Rom directory: sd:/wiimednafen/roms/SGFX
■ Wii64 (N64) Rom directory: sd:/wii64/roms
4. On your PC with the SD card connected, go to the "/wiiflow/plugins" directory and identify an .ini file of a plugin (emulator) that you want linked to one of the consoles you chose earlier; in this example, we will use DeSmuMe Wii.​
a. Download the most recent build which you can find here: DeSmuME Wii r253[20191201]
■ It contains the latest version available on the Homebrew Browser.​
b. Extract boot.dol from the zip file and rename it "Desmumewii-mod9" (without the quotes) then copy it into the "/wiiflow/plugins" folder; you can delete any other competing previous versions of DeSmuME found in the "/wiiflow/plugins" folder.​

• STEP 5: SETTING UP A CONFIGURATION FILE FOR YOUR PLUGIN
1. Each plugin has its own "magic number" based on a unique 8-digit hexadecimal.​
a. Go to "wiiflow/plugins_data" on your SD card and open the "platform.ini" file.​
b. From there, you want to search [CTRL+F] for the name of the emulator or console [e.g., NDS] if the emulator isn't available.​
■ Following the aforementioned example, you will see "4445534D=NDS" which is the magic number we must use.​
c. Open the prepopulated "Desmumewii.ini" file located in the "/wiiflow/plugins" folder.​
■ Change the "magic", "dolfile" and "romdir" based on info previously discussed above.​
■ Go to Step 5, #3.​
2. If you rather create one from scratch, make a copy of "wii.ini" in the "/wiiflow/plugins" folder and rename it to "Desmumewii.ini" and open it using Notepad. It should look something like this:​
[PLUGIN]
arguments={device}:/{path}/|{name}
bannersound=
consolecoverid=
covercolor=ffffff
coverfolder=Wii
displayname=Wii
dolfile=boot.dol
filetypes=.wbfs
magic=4E574949
romdir=wbfs
It must be edited to look like this:​
[PLUGIN]
displayname=DeSmuMe
magic=4445534D
coverFolder=DS
dolFile=Desmumewii-mod9.dol
romDir=DSROMS
romPartition=0
fileTypes=.nds
consoleCoverID=Nintendo
coverColor=ff0000
bannerSound=desmumewii.ogg
arguments={device}:/{path}|{name}|{loader}
a. You can refer to this 'template' as the basis for setting up .ini files for the other plugins you intend to use.​
b. Below is a description for what each setting does:​
displayname=DeSmuMe: The name of the plugin to be displayed by WiiFlow on the plugin select menu which can be whatever you want.​
magic=4445534D: Based on a unique 8-digit hexadecimal. "Each pair of hex digits are the ASCII value of a character so you end up with a four-character ID."​
coverFolder=DS: The folder where your covers will be kept; For further guidance to apply the necessary settings, refer to Step 7.​
dolFile=Desmumewii-mod9.dol: The name of the dol app associated with this plugin.​
romDir=DSROMS: The folder where your roms will be kept.​
romPartition=0: Device storage location for roms; SD = 0 / USB = -1​
fileTypes=.nds: The list of file extensions associated with this plugin dol; Make sure your roms match the 'fileTypes' listed in the .ini file.​
consoleCoverID=Nintendo: Based on a feature for downloading covers not currently being implemented in WiiFlow; Refer to the "[FLOWS]" section in platform.ini and search for the console of the plugin it emulates.​
coverColor=ffffff: The hex color code for the cover spine of the games the plugin uses; Only six choices are available – ff0000=red, 000000=black, ffffff=white, fcff00=yellow, 01a300=green, and 00E360=green 2.​
bannerSound=desmumewii.ogg: This is tied to the .ogg file available for the sound played whenever you select a game associated with the plugin used.​
■ arguments={device}:/{path}|{name}|{loader}: default format how a path should appear in WiiFlow which should be left unaltered; a '|' is used when separating more than one argument.​
3. Each plugin (emulator) requires its own designated .ini file to be configured to be compliant within the parameters allotted by WiiFlow.​
4. To change the game partition where roms are stored for native consoles including Nintendo Wii and GameCube:​
a. Go to the 'Wii menu' and select from Wii or GameCube then press the 'Home' button to bring up 'Settings'.​
b. Click "Set" next to 'Game Partitions' and choose between 'USB' and 'SD'.​
03-Guide.jpg
04-Guide.jpg
c. To download Wii and GameCube covers, go 'Back' and click "Go" next to 'Download covers & banners' -> click "Download" next to 'Covers'.​
05-Guide.jpg
5. Config files for Wii and GameCube are stored in "/wiiflow/plugins_data" on your SD card.​

• STEP 6: VERIFYING THE MAGIC # OF YOUR PLUGIN ASSOCIATES WITH ITS CORRECT THEME
1. Open "handhelds.ini" located in "/wiiflow/source_menu/Rhapsodii Shima" (or the .ini file associated with the console section your plugin falls into).​
a. Search [CTRL+F] for the name of the console [e.g., Nintendo DS] being emulated. It should look something like this:​
[BUTTON_5]
autoboot=
cat_page=1
category=0
hidden=no
image=nintendo_ds.png
image_s=nintendo_ds.png
magic=4445534D
source=plugin
title=Nintendo DS
2. Change the magic number if it doesn't match "4445534D" and save it.​

• STEP 7: CHECKING WHAT WORKS SO FAR
1. Store some roms in its designated folder directory as previously discussed above.​
2. Connect the SD card to your Wii and boot it on to launch WiiFlow.​
a. Go to the respective video game section (e.g., HANDHELDS) and select the console (Nintendo DS) associated with the plugin (emulator) you setup, and choose any rom you have available and press 'A' to play. If everything works as intended, press the 'Home' button to return to WiiFlow then go back to the video game section and press the 'Home' button until WiiFlow shuts down.​

• STEP 8: ADDING COVER ART FOR ROMS
1. Covers for roms fall into two different categories:​
a. Full covers (containing back, spine, and front) belong in the "/wiiflow/boxcovers/" folder and 2D flat covers (containing the front, no spine) belong in the "/wiiflow/covers/" folder.​
■ However, depending on what was assigned as the "coverFolder" earlier within the config file used (e.g.,"Desmumewii.ini") will be the name of the final folder included as part of either of those directory paths (e.g., full covers: /wiiflow/boxcovers/DS/ and flat covers: /wiiflow/covers/ DS/.​
2. Some boxcovers optimized for WiiFlow can be found here and here and here.​
3. Keep in mind that you must rename the image using the same name as the rom, including its extension in this format, "Title.ext.png"; e.g., Yoshi Touch & Go (USA).png = 0013 Yoshi Touch & Go (EU)(M5).nds.png.​
4. Always reload cache each time you add or change covers:​
a. After updating your game collection, connect the SD card to your Wii and launch WiiFlow. Go to the respective video game section (e.g., HANDHELDS) and select the console (Nintendo DS) and press the 'Home' button to go to Settings –> "Reload Cache" for changes you made to take effect. Navigate to your video game section to confirm changes applied accordingly.​
b. [OPTIONAL] To manually rebuild game cache for a console plugin you use, delete cache of the magic # in "/wiiflow/cache/lists" on the SD card using a PC then launch to WiiFlow in order rebuild your game title list according to the magic # related to the console it's associated with.​

• STEP 9: ADDING GAME [DATA] INFO, CART-DISK IMAGE, & SNAPSHOTS TO ROMS
1. You are able to include additional descriptive information to complement each rom such as game data, a cart-disk image and snapshot (gameplay screenshot).​
a. The game title may appear differently compared to what your rom is named within the user interface of WiiFlow since the games being chronicled are pulled from a database.​
■ Game data can be found here to download.​
■ Cart-disk images can be found here to download.​
■ Snapshots can be found here to download.​
2. Since there are no game data, images, or snapshots available to download for Nintendo DS roms using the example which had been previously discussed earlier, for all intents and purposes, we will focus on using the following SNES rom instead, "Super Mario World 2 - Yoshi's Island (U) (V1.0) [!].smc" in this example.​
a. Open the Wiiflow_Database.7z file and extract only the "SUPERNES" folder then copy it to "/wiiflow/plugins_data/" directory on your SD card; the "SUPERNES" folder should now contain both SUPERNES.ini and SUPERNES.xml files.​
b. Open the Wiiflow_CartDisk.7z file and extract "YourGame'sName_2D.png" (e.g., Super Mario World 2 - Yoshi's Island_2D.png) then copy it to "/wiiflow/cart_disk/SUPERNES" directory on your SD card.​
c. Open the Wiiflow_Snapshots.7z file and extract "YourGame'sName.png" (e.g., Super Mario World 2 - Yoshi's Island.png) then copy it to "/wiiflow/snapshots/SUPERNES" directory on your SD card.​
d. Connect the SD card to your Wii and boot it on to launch WiiFlow, and scroll to "YourGame'sName" and press "+" button to verify that the game data, cart-disk image and snapshot has been added successfully.​
3. Rom hacks that are patched or contain unofficial fan translations usually won't get recognized.​
a. As a countermeasure, you'll need to calculate the CRC value of those affected roms and there are various resources available to accomplish this task which can be accessible online such as CRC Calculator.​
■ First, "Browse File" for the affected rom (e.g., "Super Mario 3 Expert (Hack).smc") and "Calculate" to reveal its "CRC checksum in Hex"; it should look something like this: E259E6C6.​
b. Open SUPERNES.ini located in "/wiiflow/plugins_data/SUPERNES" directory to search [CTRL+F] for the name of a rom that's similar (e.g., "Super Mario All-stars").​
■ What you'll notice is that there are separate CRC/hex values for different versions of the game; we're more concerned with the initial value "2174AA" that's listed which is the "ID" to that game.​
■ Now, add the CRC checksum you calculated earlier "E259E6C6" at the end of that line by using a '|' to separate it from the others. It should look something like this:​
Super Mario All-stars=2174AA|9E74BE9F|A327E2F4|1057FCBD|6329C497|8E8CFDBA|925FFA69|925637C7|91B28D56|232BB5B8|E55400CF|B42B375A|30CAC210|9CA551D5|D7659747|6ACF7E3D|CC0732D3|FDA2C458|F5F202BB|63B1C1A5|1247C0D5|D842EC96|D7033833|EB28E289|C4C4D909|D5CC436E|45000A48|11775E64|E6C356A8|D25F2EDC|99541121|1255EE95|89BBF4D8|BC68EE6B|5C4E83D4|31F392E5|CC10288C|E259E6C6|
■ Now, save SUPERNES.ini and delete "gametdb_offsets.bin" contained within the same directory.​
c. Connect the SD card to your Wii and boot it on to launch WiiFlow, and go to the 'Wii menu' then press the 'Home' button to bring up 'Settings' in order to "Reload Cache" for changes you made to take effect.​
d. In the event the cart-disk image and snapshot of "YourGame'sName" aren't being recognized, you can use the game ID "64857A" discovered earlier to rename the cart-disk image to 64857A_2D.png and to rename the snapshot to 64857A.png as a workaround which should enable them to work.​
4. To the enthusiasts out there, there's an option to also add a trailer for each rom, but that has the potential of consuming 30-40MB per game which is not worth it at the expense of storage capacity IMO so refer to Danimalzpwn3's WiiFlow tutorial if that interests you.​
 

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SaulFabre

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4. On your PC with the SD card connected, go to the "/wiiflow/plugins" directory and identify an .ini file of a plugin (emulator) that you want linked to one of the consoles you chose earlier; in this example, we will use DeSmuMe Wii.a. Download the most recent build which you can find here: DeSmuME Wii r253[20191201]■ It contains the latest version available on the Homebrew Browser.b. Extract boot.dol from the zip file and rename it "Desmumewii-mod9" (without the quotes) then copy it into the "/wiiflow/plugins" folder; you can delete any other competing previous versions of DeSmuME found in the "/wiiflow/plugins" folder.

@urbanman2004
Hi there

Nice tutorial, but that build of DeSmuME Wii you gave us doesn't work on WiiFlow. When it starts it just boots the menu and not the Nintendo DS (NDS) game to attempt to boot from WiiFlow.

Use this mod instead, it's also based on DeSmuME Wii r253, this mod was made by @Maxternal, with option for choose between GX (hardware) and software rendering too, with two ini files, one for each rendering setting: https://gbatemp.net/threads/maxternals-wiiflow-plugins-and-java-apps.344802/post-4836413

About N64 emulation on Wii and WiiFlow, now not just Not64 is here, because i've made a WiiFlow MOD for Wii64 Beta 1.3, here: https://gbatemp.net/threads/wii64-beta-1-3-with-wiiflow-compatibility.609418/

Thanks for this great turorial :)
 
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Dull

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Forgive my ignorance, I didn't finish reading the tutorial, I paused in step 3. I don't know if the error I'm having is due to this, of not having configured something specific but I'm pretty sure it doesn't because I don't think it fits that . The problem is that I am not able to play NGC through Wiiflow after I downloaded this version of the tutorial, I tested it 3 times in a row and went to the settings to see what was different and nothing was misconfigured, everything was the way I left it before changing the Wiiflow . I tested it with the Wii games and it worked, it's just not working with NGC, as soon as it loads, the console turns off. :unsure:
 

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Forgive my ignorance, I didn't finish reading the tutorial, I paused in step 3. I don't know if the error I'm having is due to this, of not having configured something specific but I'm pretty sure it doesn't because I don't think it fits that . The problem is that I am not able to play NGC through Wiiflow after I downloaded this version of the tutorial, I tested it 3 times in a row and went to the settings to see what was different and nothing was misconfigured, everything was the way I left it before changing the Wiiflow . I tested it with the Wii games and it worked, it's just not working with NGC, as soon as it loads, the console turns off. :unsure:
I would suggest you get familiar with correctly soft-modding your Wii using this guide since the type of troubleshooting you're referencing is out of scope for my tutorial as specifically stated:

WHAT YOU WILL NEED:
1. Your Wii must already be soft-modded with the Homebrew Channel (HBC) installed

And FFS, would you RTFM first before asking self-explanatory questions which could easily be resolved w/ little competency.
 
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Nice tutorial, mainly the Step 4. In MSX when I select a game, the only I get from Wiiflow is the same than launching BlueMSX from Homebrew, start the main emulator menu, or a no game list error if there's no the .xml.

But I don't get to launch a MSX game from Wiiflow.
 
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Nice tutorial, mainly the Step 4. In MSX when I select a game, the only I get from Wiiflow is the same than launching BlueMSX from Homebrew, start the main emulator menu, or a no game list error if there's no the .xml.

But I don't get to launch a MSX game from Wiiflow.
@fergambo

Try using this MSX plugin.
Look for the .ini file of the MSX plugin (BlueMSX-Wii), then copy this and paste into your ini file and save it, and try again:

Code:
[PLUGIN]
displayname=MSX
magic=424D5358
coverfolder=bluemsx-wii
dolfile=bluemsx-wii.dol
romdir=MSX/Games
filetypes=.zip
consolecoverid=msx
covercolor=ffffff
bannersound=bluemsx-wii.ogg
arguments={device}:/{path}/{name}|-scanlines
 

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Nice tutorial, mainly the Step 4. In MSX when I select a game, the only I get from Wiiflow is the same than launching BlueMSX from Homebrew, start the main emulator menu, or a no game list error if there's no the .xml.

But I don't get to launch a MSX game from Wiiflow.
Thanks for the compliment. Just to be clear, WiiFlow does have its idiosyncrasies: At the time WiiFlow was being created in 2009, I believe the original creator had a certain version of the emulator(s) in mind that would be compatible to use in WiiFlow which was probably by design. W/ that being said, if you're using a more recent version of the emulator, expect there to be some inconsistency, more than what you expected. Something else that comes to mind: if you attached cover art images to your roms for consoles such as SNES and N64 for example, and you attempt to launch the rom from w/in WiiFlow, apps like SNES9x and Wii64 will require you to run the game (rom) from w/in the emulator. I know what you're thinking, 'you probably would've been better off launching the standalone emulator instead'. Unfortunately, beggars can't be choosers so those are some of the quirks I've grown to be to content w/ when using WiiFlow.
 
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Thanks for the compliment. Just to be clear, WiiFlow does have its idiosyncrasies: At the time WiiFlow was being created in 2009, I believe the original creator had a certain version of the emulator(s) in mind that would be compatible to use in WiiFlow which was probably by design. W/ that being said, if you're using a more recent version of the emulator, expect there to be some inconsistency, more than what you expected. Something else that comes to mind: if you attached cover art images to your roms for consoles such as SNES and N64 for example, and you attempt to launch the rom from w/in WiiFlow, apps like SNES9x and Wii64 will require you to run the game (rom) from w/in the emulator. I know what you're thinking, 'you probably would've been better off launching the standalone emulator instead'. Unfortunately, beggars can't be choosers so those are some of the quirks I've grown to be to content w/ when using WiiFlow.
Here's a better plugin pack for WiiFlow, rather than that Masterpack which is so so outdated:
https://gbatemp.net/threads/the-great-quest-for-wiiflow-plugins-tm-a-call-for-adventurers.563575/
 
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Does wiiflow support zip- compressed roms (NES, SNES, Sega Genesis)? I used compresed roms with standalone emulators but can't make wiiflow to see any of my roms, unless I extract them first.
 

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Does wiiflow support zip- compressed roms (NES, SNES, Sega Genesis)? I used compresed roms with standalone emulators but can't make wiiflow to see any of my roms, unless I extract them first.
Answering my own question: just had to add .zip extention to corresponding string in emulators .ini file
 
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Hello
1. Very nice written guide
2. With the help of a modmii, I created files for an SD card and a USB drive
3. I would like to use Wiiflow with everything and here is my request for information about the order of copying files
Is the first to be: Danimal Master Pack (V5.4) + wiiflow_V5.5.2 + plugins_with_rhapsoddi_theme
Will it be good? Can you then copy and overwrite files from the latest Wiiflow with the latest Rhapsodishima and Plugin Pack?
Thank you in advance for a simple explanation :)
 
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Hello
1. Very nice written guide
2. With the help of a modmii, I created files for an SD card and a USB drive
3. I would like to use Wiiflow with everything and here is my request for information about the order of copying files
Is the first to be: Danimal Master Pack (V5.4) + wiiflow_V5.5.2 + plugins_with_rhapsoddi_theme
Will it be good? Can you then copy and overwrite files from the latest Wiiflow with the latest Rhapsodishima and Plugin Pack?
Thank you in advance for a simple explanation :)
Thank you for the kind remarks, compliments and pleasantries... You should be able to copy over the files from the "latest WiiFlow with the latest Rhapsodii Shima and Plugin Pack", but be aware and mindful of any config files that might get overwritten in the process which could hinder the outcome you might've originally intended. As long as you you double-check your work then you should be fine. You'll never know how things will turn out w/o trial and error. This whole guide I put together was based on that premise 😁.
 
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Thank you for the kind remarks, compliments and pleasantries... You should be able to copy over the files from the "latest WiiFlow with the latest Rhapsodii Shima and Plugin Pack", but be aware and mindful of any config files that might get overwritten in the process which could hinder the outcome you might've originally intended. As long as you you double-check your work then you should be fine. You'll never know how things will turn out w/o trial and error. This whole guide I put together was based on that premise 😁.
I understand of course ok I will try then thank you :)
 
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Pawel

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Yes i tried and i use "Masterpiece Pack (v5.4)" + Wii Flow v5.5.2+Plugins_with_Rhapsoddi_Theme + i used latest wiiflow 5.5.3 seems to work!!I will try the rest of the guide now, can I now update individual program files and emulators, or the latest rhapsodii shima with the latest plugins? is there any chance for urbanman2004 (urbanman2004), to release the current full package with the latest 2023 available wiiflow files, rhapsodishima, plugins, emulators, covers etc...? it would make modding wii much easier for novices and people who don't know much, I admit that it would be very interesting and helpful. :):)
 
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urbanman2004

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Yes i tried and i use "Masterpiece Pack (v5.4)" + Wii Flow v5.5.2+Plugins_with_Rhapsoddi_Theme + i used latest wiiflow 5.5.3 seems to work!!I will try the rest of the guide now, can I now update individual program files and emulators, or the latest rhapsodii shima with the latest plugins? is there any chance for urbanman2004 (urbanman2004), to release the current full package with the latest 2023 available wiiflow files, rhapsodishima, plugins, emulators, covers etc...? it would make modding wii much easier for novices and people who don't know much, I admit that it would be very interesting and helpful. :):)
You are able to update each individual application/emulator w/in WiiFlow, but bear in mind that if you decide to go that route, some apps won't play as well as others. However, what I would suggest is to use the default application/emulator that are currently included in WiiFlow b/c I believe those versions of the application/emulator were intended to be used by the developer of WiiFlow if I'm not mistaken. As a workaround, I'd suggest installing the updated versions of those applications/emulators and use them outside of WiiFlow by accessing them from the homebrew channel instead. Now as far putting together a more up-to-date "full package" of all the WiiFlow files, Rhapsodii Shima and Plugin Pack including emulators and cover art, etc., I'm afraid that would not be possible for me to do so at this moment since I currently don't have the time nor patience or focus to commit to such a laborious task. However, you are more than welcome to take the one that I have posted w/in the OP, and build upon it in order to create a fully updated package yourself and upload it alongside a link that accessible to share w/ the community 😁.
 
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