[TUTORIAL] Export your Pokémon animated models from 3DS to Unity Engine 3D

Discussion in 'Computer Tutorials' started by Manurocker95, Mar 5, 2019.

  1. Manurocker95
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    Manurocker95 Game Developer & Pokémon Master

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    Hello! As I saw so many people complaining about it (even me), I'm here to post a tutorial on how to dump your files from Pokémon Sun and Moon and rip them so you can see them in Unity Engine. i don't really know if this should go here or in 3DS threads but as Unity is the aim of this tutorial, let's place it here and a mod may move it if needed.

    [​IMG]

    Here we go!

    First, we will follow the first three steps from @Rosieplier's tutorial for extracting the needed binary files. Please, go to the original thread for more info: (https://gbatemp.net/threads/wip-ult...okemon-models-textures-and-animations.490365/).

    PREPARATION

    Warning: Spoilers inside!

    EXPORT THE POKEMON

    Warning: Spoilers inside!

    IMPORTING INTO UNITY

    Warning: Spoilers inside!

    And thanks to @Demothene, you can see what you can do with this (with a little work):



    If you want to get Let's Go Models, check my tutorial: https://gbatemp.net/threads/tutoria...ainer-models-and-rig-them-with-mixamo.547159/

    Need help with shaders?? https://gbatemp.net/threads/tutorials-discussion-how-to-make-pokemon-shaders.547875/
     

    Attached Files:

    Last edited by Manurocker95, Sep 11, 2019
  2. Manurocker95
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    Manurocker95 Game Developer & Pokémon Master

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    Attached Files:

    Last edited by Manurocker95, Mar 5, 2019
  3. MythicalData

    MythicalData GBAtemp Maniac

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    I know someone who coded the battle system for Pokemon in unity but couldn't get textures for it. good shit definitely gonna run it by em
     
  4. Manurocker95
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    Manurocker95 Game Developer & Pokémon Master

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    After ending pokemon snap, I will release an open source demo with the battle system. Can you link me their work? :3
     
  5. Vhestal

    Vhestal Advanced Member

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    Betwix the Twilight
    Welp, off to VR chat we go...
     
    PanTheFaun, Searinox and Essometer like this.
  6. MythicalData

    MythicalData GBAtemp Maniac

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    It was an old coqorker of mine. I'll try to see if they have a github equivalent next time I see them :)
     
  7. Manurocker95
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    Manurocker95 Game Developer & Pokémon Master

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    It’s a nice way to have fun hahahaah
     
  8. Vhestal

    Vhestal Advanced Member

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    Betwix the Twilight
    Yea, walking through the park with Quagsire as your avatar feels liberating lol
     
  9. Twippet

    Twippet Newbie

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    Does anyone know how to get the eyes and iris textures to work properly?

    upload_2019-3-7_16-9-31.
     
  10. Manurocker95
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    Manurocker95 Game Developer & Pokémon Master

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    If you see the meshrenderer component, some models use 3 textures. You need to create a shader that uses the white rgb as transparent color, so the eye is visible... or add it by yourself with Photohop

    — Posts automatically merged - Please don't double post! —

    Transparent if it has something behind. I just added the iris directly for Pokemon Snap Unity
     
  11. Demothene

    Demothene Member

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    Hello ! Do you know how to fix the flamme effect on charmander etc ... ?
    (Just registered so i can't post any link -_-)
     
    Last edited by Demothene, Mar 14, 2019
  12. Manurocker95
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    Manurocker95 Game Developer & Pokémon Master

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    Do you mean this? upload_2019-3-14_13-18-45.

    — Posts automatically merged - Please don't double post! —

    it is better rendered in SPICA.

    upload_2019-3-14_13-20-37.

    — Posts automatically merged - Please don't double post! —


    As you can see it is part of the model so you would need to delete that part of the model mesh in blender so you can add fire particles.
     
  13. Demothene

    Demothene Member

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    Yeah, i Use Spica to extract models/animations/textures, then i import in Unity without using blender coz it can mess up bones/UVs/animations especially with ohana.

    In my case, i want to fix the flamme as it is, a stylized toony fire. Can you achieve the same result with fire particles ?

    I did some progress using shaders and shader graph, but i need to blend the 2 shaders on the core.
    (how many posts do i need to link screenshots ? :P)
     
    Last edited by Demothene, Mar 14, 2019
  14. Demothene

    Demothene Member

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    I finally can link screenshots !

    As you can see the yellow shell need to appear on the red core... that's what i'm missing.
    If you have any idea ;)

    (Click to play the gif)
    [​IMG]
     
    Last edited by Demothene, Mar 14, 2019
  15. Manurocker95
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    Manurocker95 Game Developer & Pokémon Master

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    It seems to be a visibility issue. If you export pidgey, it has 4 wings instead of 2 and shows some of them based on the visibility animations, however I didn't manage to export them correctly. I guess this works in the same way.

    Btw, Wow, did you replicate the water shader? It looks awesome.
     
    Last edited by Manurocker95, Mar 14, 2019
  16. Demothene

    Demothene Member

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    Atm The water shader isnt as detailed as lets go, i'll try to improve it later on when everything else is fixed

    I just tried with pidgey and as you said it has 4 wings... Seems to be easier to fix than other visibility animations (can't wait to fix gastly -_-). But, it would be awesome to know if some ppl found a way to get it working out of Spica/ohana.

    Well, i'll come back later if i find something interresting.
     
  17. Manurocker95
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    Manurocker95 Game Developer & Pokémon Master

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    Sure, me too. I’ll try to modify the animation itself in Unity’s animator but I’d like to have gastly and charmander working properly for my Pokémon Snap too
     
  18. Manurocker95
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    Manurocker95 Game Developer & Pokémon Master

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    @Demothene did you get gastly or brids working?
     
  19. Manurocker95
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    Manurocker95 Game Developer & Pokémon Master

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    Okay, I have gastly but I ripped it from Let's Go instead of SuMo. Seems to be the same model.

    upload_2019-3-20_17-44-10.
     
    Last edited by Manurocker95, Mar 20, 2019
  20. Manurocker95
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    Manurocker95 Game Developer & Pokémon Master

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    upload_2019-3-20_18-6-47.

    SUMO gastly works in the same way.
     
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