Hacking TriiForce beta testing

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I shall take a look at the source and the source for CIOS 14 since it does most of what happens in Nand Emulation. Not sure if there is much I can do, but I do know coding.
 
gd48202 said:
What is the easiest way to clean up the emulated nand (that is, delete any channels that really don't belong)?

The following method is what I have gathered so far:

1. delete the contents of /title/00010001/, as BlackVivi had reported success with doing this

2. delete everything in the title folder except 00010001. then delete everything in 00010001

3. I would think if we do the above, we should also probably delete everything in the ticket folder as well (similar to point 2)

If someone would please comment, it would be appreciated.

Thanks,
GD
yeah thats pretty much what i did. if the emulator successfully reads and says no titles you have a pretty much 'virgin' nand dump as far as triforce is concerned
 
mischievo said:
Well that's another GPL violation then.

No it is not. If you wrote something and put it under GPL, you can still improve it and release the improved version under another license.
 
QUOTE said:
Custom IOS Module (FAT)

Copyright  2008 neimod.
Copyright  2009 WiiGator.
Copyright  2009 Waninkoko.
Does he have permission from ALL of these people?

Also the cios38_rev14 installer does not come with the libfat copyright notice as required.
 
nicksasa said:
man, he REWROTE THE WHOLE FAT MODULE !! by him, based on tinyfatfs i tought
If you compile the code from the fat-module/rev14 git, it ends up exactly the same as the elf module included in the cios38_r14 installer. So whoever told you that it wasn't the code used in the cios (it says rev14, why would it not be?) was dead wrong.
 
@ nicksasa, Could you get with some people that are developing USB loaders to implement NAND emu. into the loader, for savegames or DLC. Would be great for the whole scene!!
 
Hello!

I had tried triiforce rev61 and give me a strange image on screen (with something like a cursor) and then black screen.

am i trying a wrong compilation?

rev61?¿
 
... thats NOT the normal triiforce branch
thats the gui for the banner version i started, but i have some problems with GX
 
moosh01 said:
@ nicksasa, Could you get with some people that are developing USB loaders to implement NAND emu. into the loader, for savegames or DLC. Would be great for the whole scene!!

I wouldn't do that. Do you see how bad the device compatibility for the nand emu is? If somebody would release an usb loader with this he would get spammed by stupid questions, why it doesn't work to emulate the nand on usb, while it's clear that 1. the nand emu has less compatiblity than the usb loader, and 2. you can't use the same device for both. And if there are other issues, i don't know, but i assume there are.
 

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