Hacking TriiForce beta testing

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Sabin_Figaro said:
Megaman 9 from USB Nand shows black bars on the sides. Wii is setup for 4:3, Contra did this too but had a built in correction, is this a problem with MM9 or triiforce?

a little help here? Anyone with a retail channel installed on nand can confirm?
 
Hi,

can someone please explain how to use this?
maybe there is some tutorial online?
thanx!
 
thanx! is this the right way?

1: Dump your NAND using Simple FS Dumper
2: Copy NAND to the root of your SD card.
3: Using Wad manager 1.5 and cIOS38 r14 to install wads to the NAND on the SD card.
4.Place TriiForce in the apps folder on the SD card
5: Use Triiforce to load games.
 
erolz said:
thanx! is this the right way?

1: Dump your NAND using Simple FS Dumper
2: Copy NAND to the root of your SD card.
3: Using Wad manager 1.5 and cIOS38 r14 to install wads to the NAND on the SD card.
4.Place TriiForce in the apps folder on the SD card
5: Use Triiforce to load games.

Basically Yes. Some people like myself have issues getting Wad Manager 1.5's nand emulation to load/install wads. In such cases, you may like to try Wad2Nand or even ShowMiiWads (I personally haven't tried that yet)

Wad2Nand: http://zx81.zx81.free.fr/serendipity/index...ad-To-Nand.html
Wad2Nand: Batch conversion: http://gbatemp.net/index.php?showtopic=174871
ShowMiiWads: http://gbatemp.net/index.php?showtopic=185061
 
Can one of the actual developers of this app provide a list of the absolutely necessary files in the NAND dump required to use this? I've got it working OK, I just want to start with the cleanest NAND possible. I've used nicksasa's SFSD 0.2 app, but that still dumps a bunch of unnecessary stuff, at least with regards to TriiForce.

Can the entire contents of the ticket and title folders be deleted?

What about the shared1 folder? shared2 folder or anything in it?

Anything else that isn't absolutely necessary for TriiForce?
 
is there still the bug where you cannot exit a game because it blackscreens? if there is, i have a idea to fix that, but i don't have a nand dump to test. anyways, heres the idea:

just make a dol that set Disable_Emu() . then have that dol boot HBC or the system menu or something. then put that dol in a channel and install it as 00000001/00000002 on the emulated nand. now when you exit a game, it will try to boot the system menu, but instead will boot that channel, which will turn off the nand emulation and then boot whatever it is you wanted to boot.

if there is not still that bug, just ignore me.


here is a dol if somebody wants to test
http://www.mediafire.com/?zi1n1iitt0m
I wont put it in a wad because there will be some idiot to install that on a real wii and brick it. here is all that is in it.
int
main(int argc, char *argv[]) {

Disable_Emu();
IOS_ReloadIOS(249);

void *xfb = NULL;
GXRModeObj *rmode = NULL;

VIDEO_Init();
rmode = VIDEO_GetPreferredMode(NULL);
xfb = MEM_K0_TO_K1(SYS_AllocateFramebuffer(rmode));
VIDEO_Configure(rmode);
VIDEO_SetNextFramebuffer(xfb);
VIDEO_Flush();
VIDEO_WaitVSync();
if(rmode->viTVMode&VI_NON_INTERLACE) VIDEO_WaitVSync();

WII_Initialize();
WII_LaunchTitle(TITLE_ID(0x00010001,0x4A4F4449));
return 0;
}
 
nevermind...

Q: Where does the forwarder look?
A: It looks on sd:/apps/TriiForce/boot.dol first and then sd:/TriiFrorce/boot.dol. If both do not exist, it launches the integrated .dol.
 
john1010_ma said:
erolz said:
thanx! is this the right way?

1: Dump your NAND using Simple FS Dumper
2: Copy NAND to the root of your SD card.
3: Using Wad manager 1.5 and cIOS38 r14 to install wads to the NAND on the SD card.
4.Place TriiForce in the apps folder on the SD card
5: Use Triiforce to load games.

Basically Yes. Some people like myself have issues getting Wad Manager 1.5's nand emulation to load/install wads. In such cases, you may like to try Wad2Nand or even ShowMiiWads (I personally haven't tried that yet)

Wad2Nand: http://zx81.zx81.free.fr/serendipity/index...ad-To-Nand.html
Wad2Nand: Batch conversion: http://gbatemp.net/index.php?showtopic=174871
ShowMiiWads: http://gbatemp.net/index.php?showtopic=185061

Just wanted to add, ShowMiiWads works PERFECTLY in conjunction with TriiForce. So much easier and much faster than using WAD Manager or even Wad2Nand. Thanks Leathl for making ShowMiiWads, it's an excellent and very useful utility.
smile.gif
 
erolz said:
nevermind...

Q: Where does the forwarder look?
A: It looks on sd:/apps/TriiForce/boot.dol first and then sd:/TriiFrorce/boot.dol. If both do not exist, it launches the integrated .dol.

Why does it not look at the USB, something like
It looks on sd:/apps/TriiForce/boot.dol first and then sd:/TriiFrorce/boot.dol, then usb:/apps/TriiForce/boot.dol and then usb:/TriiFrorce/boot.dol. If all do not exist, it launches the integrated .dol.
 
slingshot27 said:
erolz said:
nevermind...

Q: Where does the forwarder look?
A: It looks on sd:/apps/TriiForce/boot.dol first and then sd:/TriiFrorce/boot.dol. If both do not exist, it launches the integrated .dol.

Why does it not look at the USB, something like
It looks on sd:/apps/TriiForce/boot.dol first and then sd:/TriiFrorce/boot.dol, then usb:/apps/TriiForce/boot.dol and then usb:/TriiFrorce/boot.dol. If all do not exist, it launches the integrated .dol.

Because usb can't be unmounted, and everything that uses usb storage is a little nasty.
 
WiiPower said:
slingshot27 said:
erolz said:
nevermind...

Q: Where does the forwarder look?
A: It looks on sd:/apps/TriiForce/boot.dol first and then sd:/TriiFrorce/boot.dol. If both do not exist, it launches the integrated .dol.

Why does it not look at the USB, something like
It looks on sd:/apps/TriiForce/boot.dol first and then sd:/TriiFrorce/boot.dol, then usb:/apps/TriiForce/boot.dol and then usb:/TriiFrorce/boot.dol. If all do not exist, it launches the integrated .dol.

Because usb can't be unmounted, and everything that uses usb storage is a little nasty.

I play the WiiWare games fro USB and they are working great!
 
Just wanted to confirm another successful triiforce beta user made 3.2U dump (FS) and emulates it like a dream loading it from Usb Iso Forwarder with lots of gr8 compatibility for a beta very impressive heres a vid triiforce is loaded at the end of the vid after Mplayer and N64 .... http://www.youtube.com/watch?v=3eojPkfGeZo Most games i tried worked well (a few were shoddy in the VC titles) but for the most part its sweet!
 
Just lazy to lurk into the whole thread.. I have a problem with this... Compiled with the new devkitpro, wiimote just keeps losing sync. I need to do hard syncing before and after playing a game. Is this a known problem?
 
WiiCrazy said:
Just lazy to lurk into the whole thread.. I have a problem with this... Compiled with the new devkitpro, wiimote just keeps losing sync. I need to do hard syncing before and after playing a game. Is this a known problem?

Something like that was reported by someone before, but i'm not sure. I could never reproduce that. So if you get to know what is causing the problem, please tell. Oh and the work for the TriiForce update with paramter parsing has begun.
 

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