GBA Translation Translation for Guru Logi Champ?

Looking around a bit, I found this, but I never managed to get the patch to work, maybe you'll have better luck:
https://github.com/Normmatt/Guru-Logic-Champ-GBA-Translation
That's the one I mentioned that's incomplete, I played with it several years ago and tried putting English text into the intro, but I think it had to fit into the same number of characters (which doesn't really work for Japanese to English), unless I just missed something important in the scripting.
Post automatically merged:

Idk if @Normmatt is still around and up for discussing it
 
Sorry for necrobump :P

That's the one I mentioned that's incomplete, I played with it several years ago and tried putting English text into the intro, but I think it had to fit into the same number of characters (which doesn't really work for Japanese to English), unless I just missed something important in the scripting.
Post automatically merged:

Idk if @Normmatt is still around and up for discussing it
I also went into that problem, but look at this solution said by @Vague Rant: (see original post)

Someone might want to alert Klarth to this if they're in contact with him, but I attempted to build Normmatt's Guru Logic Champ translation from the topic post and had it fail repeatedly in the Atlas script injection step.

Norm and I spent a while going back and forth on IRC trying to figure out what the issue was since it built fine for him, but I finally figured out that the issue was with Atlas's inability to handle Unix formatted line breaks in files --LF instead of Windows-style CRLF--particularly in table files. The (Unix-formatted) script file seemed to be parsing OK, but it would stall upon opening the (also Unix-formatted) table file. After converting the file to use Windows-style linebreaks, I was able to build the translated ROM without issue.

Since the files are Windows-style on Norm's PC, it may be that it's GitHub converting the files on upload. Regardless of the cause, it might be worthwhile for Klarth to update his tool to support Unix-style linebreaks, if he's willing.

So i tried that solution, and guess what? It actually worked, tested with the (unfinished) translations of Guru Logic Champ and Bomberman Jetters, both on GBA, and while unfinished, it's still seeing some progress made in them.
 
I built the two unifinished @Normmatt's translations of Guru Logic Champ and Bomberman Jetters on GBA and made BPS/IPS patches for easy patching.

Note that these patches needs these roms: (No-Intro)

Guru-Logic-Champ-GBA-Translation-Normmatt-2e9bca2
Built from: https://github.com/Normmatt/Guru-Lo...mmit/2e9bca2bf67e0211bc9a356000264c8fd8ef7f2e
ROM name: Guru Logic Champ (Japan).gba
CRC32: 30D04AD9

Bomberman-Jetters-GBA-Translation-Normmatt-685a083
Built from: https://github.com/Normmatt/Bomberm...mmit/685a083d70c72c5fd811aef08427e81d520b68c1
ROM name: Bomberman Jetters - Densetsu no Bomberman (Japan).gba
CRC32: 70C423B8

The patches can be applied to the rom using Floating IPS, or any similar tool that can handle patches in BPS/IPS.
 

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Dude, thank you. The Guru Logic Champ patch is now finally working. Thank you. Running the script from github wasn't working for me either.
 
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