So if I understand, I need to edit the game's font?AATri uses an own font (it seems the same like in the DS games). But since this font doesn't include other special characters but á and é I cannot include other special characters.
If you want them ingame you firstly have to edit the font of the game. After that I (or you if you understand my script) can include a de-/encoding list for this new language.
I myself had to edit the font in order to get spanish letters to work. And only for this font (which you can find in our tools folder) the "sp" language in the dlgTool.py is working.
Any unknown characters will be erased because it couldn't be de-/encoded.
Unfortunately there isn't a more pleasing answer to this.
But where do I need to start to edit a 3DS font?
I need an SDK? If so, what SDK I need?
And how hard it is to add (and not replace by erasing another character) special characters like é or à?