Here's how to use Nintyfont (thanks
CHEMI6DER), NFTREdit and Tinke.
You can go to my post to see an image or follow the steps below.
https://gbatemp.net/threads/request...ersion-of-diabolical-box.621814/post-10001438
https://gbatemp.net/threads/request...ersion-of-diabolical-box.621814/post-10001640
First, you need to use Nintyfont to add the ASCII or Latin chart (if needed).
Starting from any chart is fine, but must continue until the end of the chart block
(your block is h0100-h017F d256-d383 Latin Extended-A or any block you want).
In the glyph properties box, press ADD. Click the last box on chart screen to change the code point value.
Caution: don't import BITMAP value or font will broken.
Next, we check the font with Tinke to confirm the char map has loaded (type 0 for proportional, any character
in type 2 will skip the offset value and become full-width characters; I not test type1).
More information in: problemkaputt.de/gbatek-ds-cartridge-nitro-font-resource-format.htm
(Check Char Map in Tinke. First char = decimal value in Unicode chart)
Now, you can draw tile with NFTREdit and settings width value.
Warning: please always backup your font when you adding more code point in Nintyfont.
Anytime NFTREdit can't open your modified font, it means your font is broken.
In case you can't handle it, I can send pre-edited fonts (Basic Latin, Latin-1 Supplement, Latin Extended-A, Latin Extended-B, Latin Extended Additional).
You just need to draw the character and change width, offset and next offset.
P/s: Because my native language is Vietnamese.
So we use scattered characters in all five blocks above. Pretty complicated, right?