Hi this is probably a stupid question lol. Could TOTK run on Wii U at all? Could that ever happen?

If a decomplication happened, which is extremely unlikely in our lifetime, it is "possible", but the game is already extremely optimised and even struggles to run on the Switch in some places. It's a question of whether it could run it at that point, which is an extremely dim maybeHi this is probably a stupid question lol. Could TOTK run on Wii U at all? Could that ever happen?
BOTW and TOTK use different enginesI think it might be possible to port some very specific things from TOTK to BOTW on the Wii U since they use the same engine (similar to how people ported the tracks from Mario Kart 8 Deluxe to Mario Kart 8 on the Wii U), but obviously not the entire game.
The Wii U already has problems running BOTW, so imagine TOTK?
If I'm not mistaken, even Aunuma said that they had many of the TOTK ideas since the Wii U era but couldn't implement them due to hardware limitations. (Especially RAM; if I'm not mistaken, BOTW is the game that uses the most RAM on the Wii U, which is why it has that long waiting time every time you press the home button.)

"Take time" is an understatement. Assuming a Pretendo sized team worked on solely that for at least a few hours daily, it would still take more than 5 or 6 yearsGo ahead, decompile totk. It'll take time, but it's possible. If you don't want to do it, someone else maybe will. But seeing that mario 64 got decompiled almost 30 years after its release and that game is 8 mb. Maybe play it in your dreams? Or just use game streaming.


