Gaming too much effing dialogue/story!

  • Thread starter Thread starter missfabb
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JetKun said:
Megaman. There's a culprit. I remember my DS shutting down because it was on red, then having to suffer 15 minutes of megaman talking before I had to walk into some store in-game. Where he proceeded to talk some more. Life is hard.

It's called closing your DS until you're near a charger. Not the games fault, your own.
 
lol, what is it with modern gamers thinking that blasting someone's face with a shotgun at point-blank range online is better than story-driven (and text-heavy) RPGs??? i for one think that text or dialogue isn't a bad thing in games. i mean, RPGs have always had the most stuff for you to read anyway, so why complain? just give the opening cutscene or the "ages of yore" backstory that goes on for 5 minutes a break. it won't kill you, trust me. (then again, i read 800+ page novels in half a day, so it might just be me being too in love with written words, lol)
 
gone are the days when RPG players play for the story. i for one am part of that dying breed. nowadays, people get annoyed when they have to spend a few minutes to read something, they just wanna get going fast and kill some monsters. then they get stuck and wonder what to do next because they decided to skip through something. tsk tsk. of course, games should have an option to backtrack important dialogues, but sometimes i think getting players stuck/stumped for not paying attention is a just and fitting punishment.

...but i guess some impatient players do have a point when the story they're reading is pretty much run of the mill. it just becomes a chore. with all the story that's been put out there, it's getting harder and harder to make a story that's interesting enough to deserve thorough reading.
 
QUOTE said:
then they get stuck and wonder what to do next because they decided to skip through something. tsk tsk. of course, games should have an option to backtrack important dialogues, but sometimes i think getting players stuck/stumped for not paying attention is a just and fitting punishment.

i agree with this part... some of the questions i have seen on this board is usually people didn't even bother to read the text
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i have seen many of the players today are playing games for the sake of playing it; they doesn't enjoy the game or knowing what happened.
their attitude would be, hey its DQ, Soma, KH and its a must play!!! they are the best game ever...
 
I usually classify games as 'best game ever' because of their story, not only because of their gameplay.

But of course I totally agree with the button to skip text thing, I mean shit like random hanging happens and you don't want to load up your game have have to sit through paragraphs of unskippable text just to get to the next part of the story. :/
 
Ah.... young people. They HAVE to read at school so therefore reading is something to be endured rather than enjoyed. I personally don't see the point in playing a game if you don't follow the story. It would be like 'watching' a movie for the first time but just fast-forwarding to the action scenes. The only time it should be possible to skip dialogue/cutscenes is if you've already seen it (e.g. if you're replaying a section of a game due to dying).

If the very idea of having to follow a plot offends you so, you should stick to games like Street Fighter. Or Tetris.
 
I don't mind lots of story and dialogue provided it's good story or dialogue. Like Pokemon. They know the story is awful and pretty much nonexistent. They accept that fact. So they just let you crank up the text speed to max and mash through the little bit of dialogue there is. Then there's games like Megaman that try to have a story but end up having horrible stories, yet they make you sit through a bunch of boring-ass cutscenes and sleep-inducing dialogue. But I'll happily set through a few hours of cutscene in Metal Gear Solid.

And for the record, I though Phoenix Wright was awful.
 
ferofax said:
gone are the days when RPG players play for the story. i for one am part of that dying breed. nowadays, people get annoyed when they have to spend a few minutes to read something, they just wanna get going fast and kill some monsters. then they get stuck and wonder what to do next because they decided to skip through something. tsk tsk. of course, games should have an option to backtrack important dialogues, but sometimes i think getting players stuck/stumped for not paying attention is a just and fitting punishment.

...but i guess some impatient players do have a point when the story they're reading is pretty much run of the mill. it just becomes a chore. with all the story that's been put out there, it's getting harder and harder to make a story that's interesting enough to deserve thorough reading.

Actually, I mostly play RPGs due to the gameplay of collecting equipment, customizing and leveling up characters and so on. The story is a nice side-effect, but I totally understand the OP that many of the DS (!) RPGs have way to much text. I mean, its ok when you play Persona or FF on the PS2 where you can relax on your couch and read some story-dialogues. But on the DS where only fit like 10 words on the screen and you constantly have to press A it is really a pain. Soma Bringer was horrible in that matter, the dialogues were so incredibly long and boring, at least you could skip it there. Nostalgia was a nice positive example. Decent story and rather short dialogues. Most Final Fantasy games were ok too.
 
Depravo said:
If the very idea of having to follow a plot offends you so, you should stick to games like Street Fighter. Or Tetris.
Tetris has a backstory. In the special edition we find out that the reason for the disappearing rows is due to the existential musings of each individual block and their fleeting roles in life.
 
missfabb said:
Rayder said:
For me, it's the damn intro screens when you boot a game that bug me. You know, all the companies involved in making the game and such......I hate that you can't zip past that stuff in most games, especially on a handheld. I think it's stupid to make you sit there and wait for those useless screens on a portable system. I mean, most games have where you can read the credits if you care about that crap (I certainly don't), so don't shove it in my face EVERY time I boot the freakin' game.

But yeah, blah-blah text that you can't skip or speed up is quite annoying too. I really hate it when a game will waste your time with irrelevant blah-blah. That kind of stuff happens mostly in RPG's. Either tell me something important (next quest, where an object is, where to go next) or don't waste my time with 5 text boxes full of useless blah-blah.

And since we're on the subject of stuff that annoys you in games......I really hate when they force-feed the controls to you with no way to change them. That's particularly annoying with touchscreen games that didn't NEED to be touchscreen games.
i agree with EVERYTHING you just said.

i have no problems with games where the text says "blah blah is going to attack soon. make your way to the blah blah tunnel and defeat blah blah blah! go!" but most arent like that.

& i hate that too. i think the legend of zeldas would have been wayyyyyy better if they were button controlled. thats why i dont play them anymore.
But the legend of zelda touch screen controls worked excellent, near perfect IMO. I can't imagine being button controlled anymore.
 
BobTheJoeBob said:
But the legend of zelda touch screen controls worked excellent, near perfect IMO. I can't imagine being button controlled anymore.

They aren't anywhere near as accurate as a D-Pad and buttons. Mapping slashes to swipes and the like is terribly inaccurate, and most of the time you're just stuck spamming jump strike like a moron. The DS Zeldas were by far the weakest Zelda games, outside of probably Zelda II (and we don't talk about the CDi games).

But I agree with Rayder, I hate forced control schemes, particularly this gen with stupid motion and touch controls shoved down your throat purely for novelty. Just because a console has a touchscreen or motion controls doesn't mean you have to use it constantly, unless it's nothing but a touchscreen or a big waggle machine.
 
Guild McCommunist said:
BobTheJoeBob said:
But the legend of zelda touch screen controls worked excellent, near perfect IMO. I can't imagine being button controlled anymore.

They aren't anywhere near as accurate as a D-Pad and buttons. Mapping slashes to swipes and the like is terribly inaccurate, and most of the time you're just stuck spamming jump strike like a moron. The DS Zeldas were by far the weakest Zelda games, outside of probably Zelda II (and we don't talk about the CDi games).

But I agree with Rayder, I hate forced control schemes, particularly this gen with stupid motion and touch controls shoved down your throat purely for novelty. Just because a console has a touchscreen or motion controls doesn't mean you have to use it constantly, unless it's nothing but a touchscreen or a big waggle machine.


personally, i think you're on a hate campaign. people felt that joysticks were a fad too when it first appeared. sure, the touch-based (and motion-based, but that's another story) aren't refined yet, but they're rather new for a dedicated gaming device. personally, i think the controls work fine (it's hard to tiptoe to edges of cliffs and stuff on the DS zelda's but that's about it) and just need some practice.

but that's off-topic anyways... hooray for dialogue/story in modern games!!! (FAIL attempt at trying to be on topic
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