Tintin: worst performance ever

  • Thread starter Thread starter ikynx
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I hate tintin, it used to be on TV once week here on Fridays at 5:30 so 1. It replaced the cartoon for that day which was something like catdog or angry beavers and 2. The story was serious, boring and if you missed an episode you'd have no idea what was happening. End tintin hate rant
 
FPSLocker has patch that sets dynamic resolution timing to standard UE4 values. So you can benefit from it even at stock clocks 30 FPS.

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It's not the first Switch game I see that despite being bottlenecked by the GPU runs at 384mhz instead of 460mhz. Does Nintendo restrict the access to the 460mhz mode?

Hundreds of games looking and working better? Really? More like hundreds of games that can't run at native resolution or a locked 30fps without dropping frames. Someone got butthurt because I stated facts about the Tegra X1 being a broken chipset that was outdated before it ever launched. It's almost like it's not public information that the Tegra X1 has been broken since day one. Almost like it's not public information that the Tegra X1 was a terrible chipset because of performance to power consumption ratio. There's a reason why phone/tablet manufacturers stopped using Nvidia hardware.

These crappy multiplatform ports aren't representative of the HW capabilities. It's like judging PS3 power by the terrible frame rate of Ubisoft Tetris.

In Switch there are many 1080p60fps games... and 900p60fps... and 1080p-stable-30fps...
Smash and Mario Kart 8Dx are good examples of stunning 1080p60fps.

I don't think TegraX1 was so bad in 2017... I mean, how many contemporary mobile SoC enjoys today full Vulkan 1.3 conformance (and OpenGL4.5) like Tegra X1? The maxwell architecture, although old and outdated by modern standard, is rock solid compared with the alternatives of that year.

The other mobile GPU were more efficient, sure, but also much more limited and with the buggiest drivers known by man.
 
Last edited by Desconocido90,

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